Axe Affixes

Here are all the affixes a Axe can roll. Each affix shows its points and what it gives on Axes. The number depends on the Axe's Item Power, so it's shown as a range.

Not every Axe can roll every affix. Hover "Rolls on" to see which can't. To see the exact numbers on one item, open its page. For more on how affixes work, check the Affixes page.

HATED

Affix
On Axes
Now Bloodmad
Rate of Fire +5Health Cost −1
Rolls on 24 of 24 Axes
+17.9 to +100% Rate of Fire (usually +23.6%)
+2 HP Cost per Shot
Now Bloodsworn
Damage +5Health Cost −1
Rolls on 24 of 24 Axes
+17.9 to +100% Damage (usually +23.6%)
+2 HP Cost per Shot
Now Butchering
Multi-Hit (4 pts)Damage +1Health Cost −1
Rolls on 23 of 24 Axes
+3.6 to +20% Damage (usually +4.6%)
Pierces Entities
+2 HP Cost per Shot
Now Deathless
Life Leech +5Mana Cost −1
Rolls on 24 of 24 Axes
21 to 33% chance to leech 2 to 13 HP
+1 MP Cost per Shot
Now Farflung
Range +5Rate of Fire −1
Rolls on 23 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.8%)
+42.9 to +187.6% Range (usually +77%)
Now Flaying
Armor Piercing +5Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
Ignores 50% Armor
Now Foreseeing
Homing +5Mana Cost −1
Rolls on 22 of 24 Axes
+35° Homing
+1 MP Cost per Shot
Now Forsaken
Damage +4
Rolls on 24 of 24 Axes
+14.3 to +80% Damage (usually +18.9%)
Now Gorging
Life Leech +5Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
21 to 33% chance to leech 2 to 13 HP
Now Hunting
Homing +5Health Cost −1
Rolls on 22 of 24 Axes
+35° Homing
+2 HP Cost per Shot
Now Lanced
Multi-Hit (4 pts)Damage +1Accuracy −1
Rolls on 23 of 24 Axes
+3.6 to +20% Damage (usually +4.6%)
−39.4 to −5.2% Accuracy (usually −8.2%)
Pierces Entities
Now Martyred
Mana Leech +5Health Cost −1
Rolls on 24 of 24 Axes
16 to 25% chance to leech 2 to 13 MP
+2 HP Cost per Shot
Now Merciless
Damage +5Accuracy −1
Rolls on 24 of 24 Axes
+17.9 to +100% Damage (usually +23.6%)
−39.4 to −5.2% Accuracy (usually −8.3%)
Now Mindeating
Mana Leech +5Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
16 to 25% chance to leech 2 to 13 MP
Now Rebounding
Damage +1+1 Ricochet (3 pts)
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
+1 Ricochet
Now Spellsworn
Damage +5Mana Cost −1
Rolls on 24 of 24 Axes
+17.9 to +100% Damage (usually +23.6%)
+1 MP Cost per Shot
Now Stalking
Homing +5Damage −1
Rolls on 22 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
+35° Homing
Now Starsighted
Range +5Mana Cost −1
Rolls on 23 of 24 Axes
+42.9 to +187.6% Range (usually +77%)
+1 MP Cost per Shot
Now Sundering
Armor Piercing +5Health Cost −1
Rolls on 24 of 24 Axes
Ignores 50% Armor
+2 HP Cost per Shot
Now Unbound
Rate of Fire +5Mana Cost −1
Rolls on 24 of 24 Axes
+17.9 to +100% Rate of Fire (usually +23.6%)
+1 MP Cost per Shot
Now Unceasing
Rate of Fire +5Damage −1
Rolls on 24 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
+17.9 to +100% Rate of Fire (usually +23.6%)
Now Unmaking
Armor Piercing +5Mana Cost −1
Rolls on 24 of 24 Axes
Ignores 50% Armor
+1 MP Cost per Shot
Now Unravelling
Multi-Hit (4 pts)Damage +1Mana Cost −1
Rolls on 23 of 24 Axes
+3.6 to +20% Damage (usually +4.6%)
Pierces Entities
+1 MP Cost per Shot
Now Unrelenting
Aim Assist +4
Rolls on 24 of 24 Axes
+20% Aim Assist
Now Unstaunched
Range +5Health Cost −1
Rolls on 23 of 24 Axes
+42.9 to +187.6% Range (usually +77%)
+2 HP Cost per Shot
Now Within
Mana on Kill +4
Rolls on 24 of 24 Axes
+4 MP on Kill
Now Without
Health on Kill +4
Rolls on 24 of 24 Axes
+8 HP on Kill

Pink

Affix
On Axes
Arcane
Damage +4Mana Cost −1
Rolls on 24 of 24 Axes
+14.3 to +80% Damage (usually +18.9%)
+1 MP Cost per Shot
Beguiling
Homing +2Damage +1
Rolls on 22 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
+14° Homing
Beholder's
Damage +1Range +1Aim Assist +1
Rolls on 23 of 24 Axes
+3.6 to +20% Damage (usually +4.8%)
+9.9 to +62.5% Range (usually +18.3%)
+5% Aim Assist
Bloodedged
Armor Piercing +4Health Cost −1
Rolls on 24 of 24 Axes
Ignores 40% Armor
+2 HP Cost per Shot
Bloodied
Health on Kill +3
Rolls on 24 of 24 Axes
+6 HP on Kill
Bloodletting
Life Leech +3
Rolls on 24 of 24 Axes
21 to 33% chance to leech 1 to 8 HP
Bloodreach
Range +4Health Cost −1
Rolls on 23 of 24 Axes
+35.5 to +166.7% Range (usually +63.9%)
+2 HP Cost per Shot
Bloodrushed
Rate of Fire +4Health Cost −1
Rolls on 24 of 24 Axes
+14.3 to +80% Rate of Fire (usually +18.9%)
+2 HP Cost per Shot
Bloodseeking
Homing +4Health Cost −1
Rolls on 22 of 24 Axes
+28° Homing
+2 HP Cost per Shot
Careening
+1 Ricochet (3 pts)
Rolls on 24 of 24 Axes
+1 Ricochet
Celestial
Projectile Size +3
Rolls on 24 of 24 Axes
+45% Projectile Size
Convergent
Damage +2Shot Gap +1
Rolls on 1 of 24 Axes
+7.1% Damage
−4.9° Shot Gap
Divine
Damage +2Rate of Fire +1
Rolls on 24 of 24 Axes
+7.1 to +40% Damage (usually +9.5%)
+3.6 to +20% Rate of Fire (usually +4.7%)
Engorged
Projectile Size +1Rate of Fire +2
Rolls on 24 of 24 Axes
+7.1 to +40% Rate of Fire (usually +9.5%)
+15% Projectile Size
Ethereal
Mana on Kill +3
Rolls on 24 of 24 Axes
+3 MP on Kill
Eviscerating
Multi-Hit (4 pts)Health Cost −1
Rolls on 23 of 24 Axes
Pierces Entities
+2 HP Cost per Shot
Farcasting
Range +4Mana Cost −1
Rolls on 23 of 24 Axes
+35.5 to +166.7% Range (usually +63.9%)
+1 MP Cost per Shot
Frenzied
Rate of Fire +3
Rolls on 24 of 24 Axes
+10.7 to +60% Rate of Fire (usually +14.2%)
Hemorrhaging
Damage +4Health Cost −1
Rolls on 24 of 24 Axes
+14.3 to +80% Damage (usually +18.9%)
+2 HP Cost per Shot
Legendary
Damage +4Accuracy −1
Rolls on 24 of 24 Axes
+14.3 to +80% Damage (usually +18.9%)
−39.4 to −5.2% Accuracy (usually −8.3%)
Lethal
Damage +3
Rolls on 24 of 24 Axes
+10.7 to +60% Damage (usually +14.2%)
Lich's
Range +2Aim Assist +1
Rolls on 23 of 24 Axes
+19.1 to +107.2% Range (usually +34.9%)
+5% Aim Assist
Mammoth
Damage +2Rate of Fire −1Projectile Size +2
Rolls on 24 of 24 Axes
+7.1 to +40% Damage (usually +9.5%)
−20 to −3.6% Rate of Fire (usually −4.7%)
+30% Projectile Size
Master's
Damage +3+1 Projectile
Rolls on 14 of 24 Axes
−39.9 to −14% Damage (usually −36.9%)
+1 Shot (damage is split)
Mindrinker
Mana Leech +3
Rolls on 24 of 24 Axes
16 to 25% chance to leech 1 to 8 MP
Prescient
Aim Assist +3
Rolls on 24 of 24 Axes
+15% Aim Assist
Rebounding
+1 Ricochet (3 pts)Damage +1
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
+1 Ricochet
Rejuvenating
Life Leech +4Mana Cost −1
Rolls on 24 of 24 Axes
18 to 33% chance to leech 1 to 10 HP
+1 MP Cost per Shot
Resplendent
Range +3
Rolls on 23 of 24 Axes
+27.6 to +140.7% Range (usually +50.1%)
Ruinous
Damage +2Armor Piercing +1
Rolls on 24 of 24 Axes
+7.1 to +40% Damage (usually +9.5%)
Ignores 10% Armor
Sacrificial
Mana Leech +4Health Cost −1
Rolls on 24 of 24 Axes
13 to 25% chance to leech 1 to 10 MP
+2 HP Cost per Shot
Skewering
Multi-Hit (4 pts)Accuracy −1
Rolls on 23 of 24 Axes
−39.4 to −5.2% Accuracy (usually −8.2%)
Pierces Entities
Slayer's
Damage +2Range +2Accuracy −1
Rolls on 23 of 24 Axes
+7.1 to +40% Damage (usually +9.6%)
+19.1 to +107.2% Range (usually +34.9%)
−39.4 to −5.2% Accuracy (usually −8.5%)
Sovereign
Damage +2Health on Kill +1
Rolls on 24 of 24 Axes
+7.1 to +40% Damage (usually +9.5%)
+2 HP on Kill
Spellbreaking
Armor Piercing +4Mana Cost −1
Rolls on 24 of 24 Axes
Ignores 40% Armor
+1 MP Cost per Shot
Spellguided
Homing +4Mana Cost −1
Rolls on 22 of 24 Axes
+28° Homing
+1 MP Cost per Shot
Spellquick
Rate of Fire +4Mana Cost −1
Rolls on 24 of 24 Axes
+14.3 to +80% Rate of Fire (usually +18.9%)
+1 MP Cost per Shot
Spellthreading
Multi-Hit (4 pts)Mana Cost −1
Rolls on 23 of 24 Axes
Pierces Entities
+1 MP Cost per Shot
Sundering
Armor Piercing +3
Rolls on 24 of 24 Axes
Ignores 30% Armor
Transfixing
Multi-Hit (4 pts)Rate of Fire −1
Rolls on 23 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.6%)
Pierces Entities
Truesighted
Accuracy +1Damage +2
Rolls on 0 of 24 Axes
No axes can roll this.
Unerring
Homing +3
Rolls on 22 of 24 Axes
+21° Homing
Voracious
Rate of Fire +2Mana on Kill +1
Rolls on 24 of 24 Axes
+7.1 to +40% Rate of Fire (usually +9.5%)
+1 MP on Kill

Blue

Affix
On Axes
Aggressive
Damage +2+1 Projectile
Rolls on 14 of 24 Axes
−42 to −24.8% Damage (usually −40%)
+1 Shot (damage is split)
Assisted
Aim Assist +2
Rolls on 24 of 24 Axes
+10% Aim Assist
Attuned
Mana on Kill +2
Rolls on 24 of 24 Axes
+2 MP on Kill
Blistering
Rate of Fire +3Accuracy −1
Rolls on 24 of 24 Axes
+10.7 to +60% Rate of Fire (usually +14.2%)
−39.4 to −5.2% Accuracy (usually −8.3%)
Bloated
Projectile Size +1Damage +1
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
+15% Projectile Size
Bouncing
+1 Ricochet (3 pts)Projectile Size −1
Rolls on 24 of 24 Axes
−15% Projectile Size
+1 Ricochet
Brutal
Damage +1Health on Kill +1
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
+2 HP on Kill
Conniving
Rate of Fire +2Projectile Size +1Accuracy −1
Rolls on 24 of 24 Axes
+7.1 to +40% Rate of Fire (usually +9.5%)
+15% Projectile Size
−39.4 to −5.2% Accuracy (usually −8.3%)
Deadly
Damage +2
Rolls on 24 of 24 Axes
+7.1 to +40% Damage (usually +9.5%)
Glancing
+1 Ricochet (3 pts)Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
+1 Ricochet
Guiding
Aim Assist +1Damage +1
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
+5% Aim Assist
Harvesting
Mana on Kill +1Range +1
Rolls on 23 of 24 Axes
+9.9 to +62.5% Range (usually +18.3%)
+1 MP on Kill
Hounding
Homing +1Aim Assist +1
Rolls on 22 of 24 Axes
+7° Homing
+5% Aim Assist
Hunter's
Projectile Size +2
Rolls on 24 of 24 Axes
+30% Projectile Size
Keen
Rate of Fire +2
Rolls on 24 of 24 Axes
+7.1 to +40% Rate of Fire (usually +9.5%)
Lancing
Armor Piercing +1Life Leech +1
Rolls on 24 of 24 Axes
Ignores 10% Armor
8 to 33% chance to leech 1 to 3 HP
Liar's
Damage +3Accuracy −1
Rolls on 24 of 24 Axes
+10.7 to +60% Damage (usually +14.2%)
−39.4 to −5.2% Accuracy (usually −8.3%)
Longreach
Range +3Accuracy −1
Rolls on 23 of 24 Axes
+27.6 to +140.7% Range (usually +50.1%)
−39.4 to −5.2% Accuracy (usually −8.5%)
Luminous
Range +2
Rolls on 23 of 24 Axes
+19.1 to +107.2% Range (usually +34.9%)
Narrowed
Shot Gap +2
Rolls on 0 of 24 Axes
No axes can roll this.
Nefarious
Health on Kill +2
Rolls on 24 of 24 Axes
+4 HP on Kill
Offering
Mana Leech +3Health Cost −1
Rolls on 24 of 24 Axes
16 to 25% chance to leech 1 to 8 MP
+2 HP Cost per Shot
Piercing
Damage +1Armor Piercing +1
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
Ignores 10% Armor
Prowling
Homing +1Range +1
Rolls on 22 of 24 Axes
+9.9 to +62.5% Range (usually +18.1%)
+7° Homing
Puncturing
Armor Piercing +1Rate of Fire +1
Rolls on 24 of 24 Axes
+3.6 to +20% Rate of Fire (usually +4.7%)
Ignores 10% Armor
Reaping
Health on Kill +1Mana on Kill +1
Rolls on 24 of 24 Axes
+2 HP on Kill
+1 MP on Kill
Released
Rate of Fire +1Range +1
Rolls on 23 of 24 Axes
+3.6 to +20% Rate of Fire (usually +4.8%)
+9.9 to +62.5% Range (usually +18.3%)
Rending
Armor Piercing +2
Rolls on 24 of 24 Axes
Ignores 20% Armor
Revitalizing
Life Leech +3Mana Cost −1
Rolls on 24 of 24 Axes
21 to 33% chance to leech 1 to 8 HP
+1 MP Cost per Shot
Sanguivorous
Life Leech +1Damage +1
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
8 to 33% chance to leech 1 to 3 HP
Savage
Damage +1Rate of Fire +1
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
+3.6 to +20% Rate of Fire (usually +4.7%)
Sharpened
Damage +1Range +1
Rolls on 23 of 24 Axes
+3.6 to +20% Damage (usually +4.8%)
+9.9 to +62.5% Range (usually +18.3%)
Shivering
+2 ProjectilesDamage −1
Rolls on 14 of 24 Axes
−69.3 to −63.2% Damage (usually −63.9%)
+2 Shot (damage is split)
Skittering
+1 Ricochet (3 pts)Damage −1
Rolls on 24 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
+1 Ricochet
Spellbound
Range +3Mana Cost −1
Rolls on 23 of 24 Axes
+27.6 to +140.7% Range (usually +50.1%)
+1 MP Cost per Shot
Thieving
Range +1Health on Kill +1
Rolls on 23 of 24 Axes
+9.9 to +62.5% Range (usually +18.3%)
+2 HP on Kill
Thirsting
Life Leech +2
Rolls on 24 of 24 Axes
17 to 33% chance to leech 1 to 5 HP
Tightening
Shot Gap +2Damage −1
Rolls on 0 of 24 Axes
No axes can roll this.
Towering
Projectile Size +3Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
+45% Projectile Size
Tracking
Homing +2
Rolls on 22 of 24 Axes
+14° Homing
Veinbound
Range +3Health Cost −1
Rolls on 23 of 24 Axes
+27.6 to +140.7% Range (usually +50.1%)
+2 HP Cost per Shot
Wellspring
Mana Leech +2
Rolls on 24 of 24 Axes
13 to 25% chance to leech 1 to 5 MP
Wicking
Mana Leech +1Rate of Fire +1
Rolls on 24 of 24 Axes
+3.6 to +20% Rate of Fire (usually +4.7%)
6 to 25% chance to leech 1 to 3 MP

Green

Affix
On Axes
Absorbing
Mana Leech +2Range −1
Rolls on 23 of 24 Axes
−66.2 to −10.8% Range (usually −17.2%)
13 to 25% chance to leech 1 to 5 MP
Adept
Damage +1
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
Biting
Armor Piercing +2Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
Ignores 20% Armor
Bloodforged
Damage +2Health Cost −1
Rolls on 24 of 24 Axes
+7.1 to +40% Damage (usually +9.5%)
+2 HP Cost per Shot
Brisk
Rate of Fire +2Projectile Size −1
Rolls on 24 of 24 Axes
+7.1 to +40% Rate of Fire (usually +9.5%)
−15% Projectile Size
Broad
Damage +1Rate of Fire −1Projectile Size +1
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
−20 to −3.6% Rate of Fire (usually −4.7%)
+15% Projectile Size
Burly
Projectile Size +2Accuracy −1
Rolls on 24 of 24 Axes
+30% Projectile Size
−39.4 to −5.2% Accuracy (usually −8.3%)
Coached
Aim Assist +2Range −1
Rolls on 23 of 24 Axes
−66.2 to −10.8% Range (usually −17.2%)
+10% Aim Assist
Converging
Shot Gap +1
Rolls on 1 of 24 Axes
−4.9° Shot Gap
Dogged
Homing +2Range −1
Rolls on 22 of 24 Axes
−66.2 to −10.8% Range (usually −16.9%)
+14° Homing
Envious
Mana on Kill +1
Rolls on 24 of 24 Axes
+1 MP on Kill
Feeding
Accuracy −1Health on Kill +1Life Leech +1
Rolls on 24 of 24 Axes
−39.4 to −5.2% Accuracy (usually −8.3%)
8 to 33% chance to leech 1 to 3 HP
+2 HP on Kill
Forgiving
Projectile Size +1Aim Assist +1Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
+15% Projectile Size
+5% Aim Assist
Glutted
Health on Kill +2Damage −1
Rolls on 24 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
+4 HP on Kill
Heeding
Aim Assist +1Homing +1Accuracy −1
Rolls on 22 of 24 Axes
−39.4 to −5.2% Accuracy (usually −8.3%)
+7° Homing
+5% Aim Assist
Invigorating
Life Leech +2Mana Cost −1
Rolls on 24 of 24 Axes
17 to 33% chance to leech 1 to 5 HP
+1 MP Cost per Shot
Laced
Range +1
Rolls on 23 of 24 Axes
+9.9 to +62.5% Range (usually +18.3%)
Leeching
Health on Kill +1
Rolls on 24 of 24 Axes
+2 HP on Kill
Light
Rate of Fire +2Accuracy −1
Rolls on 24 of 24 Axes
+7.1 to +40% Rate of Fire (usually +9.5%)
−39.4 to −5.2% Accuracy (usually −8.3%)
Lithe
Rate of Fire +1Range +1Damage −1
Rolls on 23 of 24 Axes
−20 to −3.6% Damage (usually −4.8%)
+3.6 to +20% Rate of Fire (usually +4.8%)
+9.9 to +62.5% Range (usually +18.3%)
Messy
Damage +1Rate of Fire −1Range +1
Rolls on 23 of 24 Axes
+3.6 to +20% Damage (usually +4.8%)
−20 to −3.6% Rate of Fire (usually −4.8%)
+9.9 to +62.5% Range (usually +18.3%)
Notching
Armor Piercing +1
Rolls on 24 of 24 Axes
Ignores 10% Armor
Nudging
Homing +1
Rolls on 22 of 24 Axes
+7° Homing
Pensive
Mana on Kill +2Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
+2 MP on Kill
Rapid
Rate of Fire +1
Rolls on 24 of 24 Axes
+3.6 to +20% Rate of Fire (usually +4.7%)
Reaching
Range +1Projectile Size −1Aim Assist +1
Rolls on 23 of 24 Axes
+9.9 to +62.5% Range (usually +18.3%)
−15% Projectile Size
+5% Aim Assist
Reliable
Damage +1+1 Projectile
Rolls on 14 of 24 Axes
−44.1 to −35.5% Damage (usually −43.1%)
+1 Shot (damage is split)
Scavenging
Health on Kill +1Mana on Kill +1Projectile Size −1
Rolls on 24 of 24 Axes
−15% Projectile Size
+2 HP on Kill
+1 MP on Kill
Scrying
Homing +2Mana Cost −1
Rolls on 22 of 24 Axes
+14° Homing
+1 MP Cost per Shot
Sealed
Range +2Accuracy −1
Rolls on 23 of 24 Axes
+19.1 to +107.2% Range (usually +34.9%)
−39.4 to −5.2% Accuracy (usually −8.5%)
Serrated
Rate of Fire +1Accuracy −1Health on Kill +1
Rolls on 24 of 24 Axes
+3.6 to +20% Rate of Fire (usually +4.7%)
−39.4 to −5.2% Accuracy (usually −8.3%)
+2 HP on Kill
Sighted
Damage +2Accuracy −1
Rolls on 24 of 24 Axes
+7.1 to +40% Damage (usually +9.5%)
−39.4 to −5.2% Accuracy (usually −8.3%)
Siphoning
Life Leech +1
Rolls on 24 of 24 Axes
8 to 33% chance to leech 1 to 3 HP
Sipping
Life Leech +2Projectile Size −1
Rolls on 24 of 24 Axes
−15% Projectile Size
17 to 33% chance to leech 1 to 5 HP
Spellforged
Damage +2Mana Cost −1
Rolls on 24 of 24 Axes
+7.1 to +40% Damage (usually +9.5%)
+1 MP Cost per Shot
Splintering
+1 Projectile
Rolls on 14 of 24 Axes
−46.3% Damage
+1 Shot (damage is split)
Staunch
Damage +2Rate of Fire −1
Rolls on 24 of 24 Axes
+7.1 to +40% Damage (usually +9.5%)
−20 to −3.6% Rate of Fire (usually −4.7%)
Studied
Projectile Size +1
Rolls on 24 of 24 Axes
+15% Projectile Size
Tapered
Range +2Projectile Size −1
Rolls on 23 of 24 Axes
+19.1 to +107.2% Range (usually +34.9%)
−15% Projectile Size
Tapping
Mana Leech +1
Rolls on 24 of 24 Axes
6 to 25% chance to leech 1 to 3 MP
Tithing
Mana Leech +2Health Cost −1
Rolls on 24 of 24 Axes
13 to 25% chance to leech 1 to 5 MP
+2 HP Cost per Shot
Whetted
Aim Assist +1
Rolls on 24 of 24 Axes
+5% Aim Assist
Zeroed
Accuracy +1
Rolls on 0 of 24 Axes
No axes can roll this.

Orange

Affix
On Axes
Addled
Accuracy −2Mana Leech +1
Rolls on 24 of 24 Axes
−105 to −10.9% Accuracy (usually −17.5%)
6 to 25% chance to leech 1 to 3 MP
Bartering
Mana Cost −2Life Leech +1
Rolls on 24 of 24 Axes
8 to 33% chance to leech 1 to 3 HP
+2 MP Cost per Shot
Bent
Damage +1Projectile Size −2
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
−30% Projectile Size
Blunting
Damage −2Armor Piercing +1
Rolls on 24 of 24 Axes
−40 to −7.1% Damage (usually −9.5%)
Ignores 10% Armor
Brittle
Projectile Size −1
Rolls on 24 of 24 Axes
−15% Projectile Size
Bulky
Projectile Size +1Accuracy −2
Rolls on 24 of 24 Axes
+15% Projectile Size
−105 to −10.9% Accuracy (usually −17.5%)
Chipped
Damage −1Range −1Aim Assist +1
Rolls on 23 of 24 Axes
−20 to −3.6% Damage (usually −4.8%)
−66.2 to −10.8% Range (usually −17.2%)
+5% Aim Assist
Clammy
Projectile Size −2Life Leech +1
Rolls on 24 of 24 Axes
−30% Projectile Size
8 to 33% chance to leech 1 to 3 HP
Coddled
Damage −2Aim Assist +1
Rolls on 24 of 24 Axes
−40 to −7.1% Damage (usually −9.5%)
+5% Aim Assist
Covetous
Projectile Size −2Mana on Kill +1
Rolls on 24 of 24 Axes
−30% Projectile Size
+1 MP on Kill
Dawdling
Rate of Fire −2Homing +1
Rolls on 22 of 24 Axes
−40 to −7.1% Rate of Fire (usually −9.5%)
+7° Homing
Dowsing
Mana Cost −2Homing +1
Rolls on 22 of 24 Axes
+7° Homing
+2 MP Cost per Shot
Dull
Damage −1
Rolls on 24 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
Flimsy
Rate of Fire +1Range −2
Rolls on 23 of 24 Axes
+3.6 to +20% Rate of Fire (usually +4.8%)
−80.8 to −22.3% Range (usually −30.8%)
Frantic
Rate of Fire +1Accuracy −2
Rolls on 24 of 24 Axes
+3.6 to +20% Rate of Fire (usually +4.7%)
−105 to −10.9% Accuracy (usually −17.5%)
Grazed
Health Cost −1
Rolls on 24 of 24 Axes
+2 HP Cost per Shot
Hasty
Rate of Fire +1Projectile Size −2
Rolls on 24 of 24 Axes
+3.6 to +20% Rate of Fire (usually +4.7%)
−30% Projectile Size
Haunting
Damage −2Health on Kill +1
Rolls on 24 of 24 Axes
−40 to −7.1% Damage (usually −9.5%)
+2 HP on Kill
Heavy
Damage +1Accuracy −2
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
−105 to −10.9% Accuracy (usually −17.5%)
Imbalanced
Rate of Fire −2Mana on Kill +1
Rolls on 24 of 24 Axes
−40 to −7.1% Rate of Fire (usually −9.5%)
+1 MP on Kill
Inept
Accuracy −1
Rolls on 24 of 24 Axes
−39.4 to −5.2% Accuracy (usually −8.3%)
Jagged
Damage −1Rate of Fire −1Range +1
Rolls on 23 of 24 Axes
−20 to −3.6% Damage (usually −4.8%)
−20 to −3.6% Rate of Fire (usually −4.8%)
+9.9 to +62.5% Range (usually +18.3%)
Kinked
Range −1Projectile Size −1Mana on Kill +1
Rolls on 23 of 24 Axes
−66.2 to −10.8% Range (usually −17.2%)
−15% Projectile Size
+1 MP on Kill
Leaky
Mana Cost −1
Rolls on 24 of 24 Axes
+1 MP Cost per Shot
Loose
Rate of Fire −2Range +1
Rolls on 23 of 24 Axes
−40 to −7.1% Rate of Fire (usually −9.6%)
+9.9 to +62.5% Range (usually +18.3%)
Lumbering
Damage −1Accuracy −1Projectile Size +1
Rolls on 24 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
+15% Projectile Size
−39.4 to −5.2% Accuracy (usually −8.3%)
Lumpen
Projectile Size +1Rate of Fire −2
Rolls on 24 of 24 Axes
−40 to −7.1% Rate of Fire (usually −9.5%)
+15% Projectile Size
Parched
Rate of Fire −2Life Leech +1
Rolls on 24 of 24 Axes
−40 to −7.1% Rate of Fire (usually −9.5%)
8 to 33% chance to leech 1 to 3 HP
Pledged
Health Cost −2Mana Leech +1
Rolls on 24 of 24 Axes
6 to 25% chance to leech 1 to 3 MP
+4 HP Cost per Shot
Prying
Range −2Armor Piercing +1
Rolls on 23 of 24 Axes
−80.8 to −22.3% Range (usually −30.8%)
Ignores 10% Armor
Rabid
Accuracy −2Health on Kill +1
Rolls on 24 of 24 Axes
−105 to −10.9% Accuracy (usually −17.5%)
+2 HP on Kill
Sapped
Damage −2Mana Leech +1
Rolls on 24 of 24 Axes
−40 to −7.1% Damage (usually −9.5%)
6 to 25% chance to leech 1 to 3 MP
Scuffed
Range −1
Rolls on 23 of 24 Axes
−66.2 to −10.8% Range (usually −17.2%)
Seeping
Range +1Mana Cost −2
Rolls on 23 of 24 Axes
+9.9 to +62.5% Range (usually +18.3%)
+2 MP Cost per Shot
Slender
Range +1Projectile Size −2
Rolls on 23 of 24 Axes
+9.9 to +62.5% Range (usually +18.3%)
−30% Projectile Size
Splayed
Shot Gap −1
Rolls on 1 of 24 Axes
+5.3° Shot Gap
Squinting
Accuracy −2Aim Assist +1
Rolls on 24 of 24 Axes
−105 to −10.9% Accuracy (usually −17.5%)
+5% Aim Assist
Stubby
Projectile Size +1Range −2
Rolls on 23 of 24 Axes
−80.8 to −22.3% Range (usually −30.8%)
+15% Projectile Size
Tattered
Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
Unwieldy
Damage +1Rate of Fire −2
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
−40 to −7.1% Rate of Fire (usually −9.5%)
Wayward
Range −2Homing +1
Rolls on 22 of 24 Axes
−80.8 to −22.3% Range (usually −30.1%)
+7° Homing
Weeping
Range +1Health Cost −2
Rolls on 23 of 24 Axes
+9.9 to +62.5% Range (usually +18.3%)
+4 HP Cost per Shot
Wobbly
Range +1Accuracy −2
Rolls on 23 of 24 Axes
+9.9 to +62.5% Range (usually +18.3%)
−105 to −10.9% Accuracy (usually −18%)

Red

Affix
On Axes
Askew
Damage −1Accuracy −1
Rolls on 24 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
−39.4 to −5.2% Accuracy (usually −8.3%)
Bloodsick
Health Cost −2
Rolls on 24 of 24 Axes
+4 HP Cost per Shot
Bloodstained
Damage +1Health Cost −3
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
+6 HP Cost per Shot
Blurred
Projectile Size −1Accuracy −1
Rolls on 24 of 24 Axes
−15% Projectile Size
−39.4 to −5.2% Accuracy (usually −8.3%)
Broken
Damage −1Rate of Fire −1
Rolls on 24 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
−20 to −3.6% Rate of Fire (usually −4.7%)
Clinging
Range −3Life Leech +1
Rolls on 23 of 24 Axes
−92.1 to −31% Range (usually −44.3%)
8 to 33% chance to leech 1 to 3 HP
Clogged
Rate of Fire −1Projectile Size −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
−15% Projectile Size
Crippling
Accuracy −2
Rolls on 24 of 24 Axes
−105 to −10.9% Accuracy (usually −17.5%)
Cumbersome
Damage +1Range −3
Rolls on 23 of 24 Axes
+3.6 to +20% Damage (usually +4.8%)
−92.1 to −31% Range (usually −44.3%)
Decrepit
Damage −1Range −1
Rolls on 23 of 24 Axes
−20 to −3.6% Damage (usually −4.8%)
−66.2 to −10.8% Range (usually −17.2%)
Disgusting
Damage +1Rate of Fire −3
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
−60 to −10.7% Rate of Fire (usually −14.2%)
Dwindling
Projectile Size −3Homing +1
Rolls on 22 of 24 Axes
−45% Projectile Size
+7° Homing
Enervated
Mana Cost −3Life Leech +1
Rolls on 24 of 24 Axes
8 to 33% chance to leech 1 to 3 HP
+3 MP Cost per Shot
Erratic
Rate of Fire −3Homing +1
Rolls on 22 of 24 Axes
−60 to −10.7% Rate of Fire (usually −14.2%)
+7° Homing
Exsanguine
Damage −3Life Leech +1
Rolls on 24 of 24 Axes
−60 to −10.7% Damage (usually −14.2%)
8 to 33% chance to leech 1 to 3 HP
Festering
Damage −1Health Cost −1
Rolls on 24 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
+2 HP Cost per Shot
Gaunt
Projectile Size −3Mana Leech +1
Rolls on 24 of 24 Axes
−45% Projectile Size
6 to 25% chance to leech 1 to 3 MP
Hobbled
Range −3Aim Assist +1
Rolls on 23 of 24 Axes
−92.1 to −31% Range (usually −44.3%)
+5% Aim Assist
Hollowing
Rate of Fire −3Mana Leech +1
Rolls on 24 of 24 Axes
−60 to −10.7% Rate of Fire (usually −14.2%)
6 to 25% chance to leech 1 to 3 MP
Jinxed
Damage +1Accuracy −3
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
−236.2 to −17% Accuracy (usually −27.8%)
Lacerated
Health Cost −3Mana Leech +1
Rolls on 24 of 24 Axes
6 to 25% chance to leech 1 to 3 MP
+6 HP Cost per Shot
Manaburnt
Mana Cost −2
Rolls on 24 of 24 Axes
+2 MP Cost per Shot
Mangled
Damage +1Projectile Size −3
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
−45% Projectile Size
Miniscule
Projectile Size −2
Rolls on 24 of 24 Axes
−30% Projectile Size
Moldy
Rate of Fire −2
Rolls on 24 of 24 Axes
−40 to −7.1% Rate of Fire (usually −9.5%)
Myopic
Range −1Accuracy −1
Rolls on 23 of 24 Axes
−66.2 to −10.8% Range (usually −17.2%)
−39.4 to −5.2% Accuracy (usually −8.5%)
Palsied
Rate of Fire −1Accuracy −1
Rolls on 24 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.7%)
−39.4 to −5.2% Accuracy (usually −8.3%)
Ponderous
Rate of Fire −3Mana on Kill +1
Rolls on 24 of 24 Axes
−60 to −10.7% Rate of Fire (usually −14.2%)
+1 MP on Kill
Reckless
Accuracy −3Armor Piercing +1
Rolls on 24 of 24 Axes
−236.2 to −17% Accuracy (usually −27.8%)
Ignores 10% Armor
Ruined
Damage −1Range −1Accuracy −1Health on Kill +1
Rolls on 23 of 24 Axes
−20 to −3.6% Damage (usually −4.8%)
−66.2 to −10.8% Range (usually −17.2%)
−39.4 to −5.2% Accuracy (usually −8.5%)
+2 HP on Kill
Rusty
Damage −2
Rolls on 24 of 24 Axes
−40 to −7.1% Damage (usually −9.5%)
Shattered
Damage −2Accuracy −1Health on Kill +1
Rolls on 24 of 24 Axes
−40 to −7.1% Damage (usually −9.5%)
−39.4 to −5.2% Accuracy (usually −8.3%)
+2 HP on Kill
Shredding
Damage −3Armor Piercing +1
Rolls on 24 of 24 Axes
−60 to −10.7% Damage (usually −14.2%)
Ignores 10% Armor
Shriveled
Projectile Size −3Mana on Kill +1
Rolls on 24 of 24 Axes
−45% Projectile Size
+1 MP on Kill
Shrunken
Range −1Projectile Size −1
Rolls on 23 of 24 Axes
−66.2 to −10.8% Range (usually −17.2%)
−15% Projectile Size
Sluggish
Rate of Fire −1Range −1
Rolls on 23 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.8%)
−66.2 to −10.8% Range (usually −17.2%)
Snapped
Damage −3Rate of Fire +1
Rolls on 24 of 24 Axes
−60 to −10.7% Damage (usually −14.2%)
+3.6 to +20% Rate of Fire (usually +4.7%)
Spellsapped
Damage +1Mana Cost −3
Rolls on 24 of 24 Axes
+3.6 to +20% Damage (usually +4.7%)
+3 MP Cost per Shot
Splintered
Rate of Fire −1Range −1Projectile Size −1Aim Assist +1
Rolls on 23 of 24 Axes
−20 to −3.6% Rate of Fire (usually −4.8%)
−66.2 to −10.8% Range (usually −17.2%)
−15% Projectile Size
+5% Aim Assist
Stunted
Damage −1Projectile Size −1
Rolls on 24 of 24 Axes
−20 to −3.6% Damage (usually −4.7%)
−15% Projectile Size
Taboo
Range −2
Rolls on 23 of 24 Axes
−80.8 to −22.3% Range (usually −30.8%)
Unruly
Accuracy −3Health on Kill +1
Rolls on 24 of 24 Axes
−236.2 to −17% Accuracy (usually −27.8%)
+2 HP on Kill
Unstrung
Rate of Fire −2Range −1Mana on Kill +1
Rolls on 23 of 24 Axes
−40 to −7.1% Rate of Fire (usually −9.6%)
−66.2 to −10.8% Range (usually −17.2%)
+1 MP on Kill

Event

Affix
On Axes
of extreme prejudice.
Damage +6Rate of Fire −1+9 Projectiles
Group: Anniversary
Lil Thing
−79.3% Damage
−3.9% Rate of Fire
+9 Shot (damage is split)
seeks flesh.
Damage +3Rate of Fire +3Accuracy −1
Group: Hallowed
The Hallowed Hatchet
+14.4% Damage
+14.4% Rate of Fire
−14.7% Accuracy