Affixes

Affixes are bonuses that roll onto your equipment when it drops, like Rusty or Blessed. The affix shows under the item's name in the color of its tier. Some affixes help and some hurt. Each tier is better than the one before it: Red < Orange < Green < Blue < Pink.

Want a different affix? Oyun, the Mystical's Rerolling Cauldron can reroll it. The Rerolling Guide has the details.

Affix Tiers

An item has an 85% chance to drop with an affix. Green is the most common tier, while Red and Pink are the rarest. Each tier also changes the item's Item Power.

Tier
Chance
Item Power
Red
10%
−4 IP
Orange
20%
−2 IP
Green
40%
+2 IP
Blue
20%
+4 IP
Pink
10%
+6 IP
Event
Event items only
+10 IP
HATED
HATED characters only
+8 IP

Event Affixes only roll on their own event items, like Hallowed and Krampus gear.

HATED Affixes only roll for HATED characters (characters with all six totems). The Totem of Avarice also makes Red and Pink affixes more common.

Affix Points

Every affix is made of points. For example, Rusty is -2 Damage. A point is worth more on a low IP item than on a high IP item, so the same affix can give a different number on different items.

On the tooltip, each point shows as a mark next to the number it changes: a + for a bonus, or a - for a drawback. Some affixes mix a bonus with a drawback, but every tier adds up to the same total:

Red: -2 points

Orange: -1 point

Green: +1 point

Blue: +2 points

Pink: +3 points

HATED: +4 points

Event: +5 points

To see an affix's exact numbers on an item, open the item's page and pick the affix from the Affix selector.

What a Point Gives

Item
Bonus
One Point
Weapon
Damage, Rate of Fire
About +4% at 40 IP (more on lower IP weapons)
Weapon
Range, Accuracy, Shot Gap
Depends on the weapon
Weapon
Projectile Size
+15%
Weapon
Aim Assist
+5%
Weapon
Armor Piercing
Ignores 10% armor
Weapon
Life / Mana Leech
Up to a 33% chance to leech HP (25% for MP)
Weapon
Homing
+7°
Weapon
Ricochet
3 points per bounce
Weapon
Multi-Hit
4 points
Weapon
Health / Mana Cost
−1 point costs 2 HP or 1 MP per shot
Weapon
HP / MP on Kill
+2 HP or +1 MP
Ability
Damage, Radius, Duration
About +4% at 40 IP (more on lower IP abilities)
Ability
Ability Speed, Ability Cost
About 4% shorter cooldown or lower cost at 40 IP
Ability
Bomb Delay
Bombs land about 0.4s sooner
Ability
Stats
0.3 of a stat, or 1.7 HP / MP
Armor
Stats
1 ARM, 8 HP, 5 MP, 1 SPD / WIS / VIT, or 0.4 ATT / DEX
Armor
Potion Efficacy
+4%
Armor
Buff / Debuff Duration
+3% buffs, −4% debuffs
Ring
Stats
0.8 of any stat, or 6.4 HP / MP
Ring
Ability Speed, Ability Cost
+2 Item Power to your ability
Ring
Everything else
Same as on a weapon or armor

An affix only rolls on items that can use all of it. For example, a mana bonus won't roll on a Mask, and an extra projectile won't roll on a weapon that fires a pattern.

Weapon Affixes

Ability Affixes

Armor Affixes

Accessory Affixes