Item Quality

When equipment drops, it can roll a quality of + or ++. You'll see it at the end of the item's name, like Truth + or Truth ++. A + item shimmers silver and a ++ item shimmers gold.

Each + adds 2 Item Power and boosts one of the item's stats, like its damage, rate of fire or health. A ++ item gets two boosts. Boosted numbers on the tooltip are marked with (+) or (++).

Quality Chance

Rarer items are more likely to roll quality:

Rarity
+
++
Basic
12.5%
1.56%
Unique
25%
6.25%
Special
25%
6.25%
Event
25%
6.25%
Relic
33.3%
8.33%

Shiny items are always ++.

Starter items (0 Item Power) never roll quality.

What Quality Boosts

Quality can only boost something the item already has. For example, a weapon only gets a leech boost if it already leeches, and armor only gets a Wisdom boost if it already gives Wisdom. The item's affix counts too.

Like affixes, a boost is bigger on a low IP item. Each item's page lists its own boosts. Here's what one + can give:

Weapons

Boost
One +
Damage
+3.5% damage to +40% damage
Rate of Fire
+3.5% rate of fire to +40% rate of fire
Range
+6.7% range to +62.5% range
Projectile Size
+15% projectile size
Shot Gap
−2.6° between shots to −12.8° between shots
Life Leech
8% chance to leech 1 HP to 33% chance to leech 1 HP
Armor Piercing
+10% armor piercing
Accuracy
+6.6% accuracy to +10.4% accuracy
Mana Leech
9% chance to leech 1 MP to 25% chance to leech 1 MP
Mana on Kill
+1 MP on kill
Homing
+7° of homing

Abilities

Boost
One +
Cooldown
−2.9% cooldown to −20% cooldown
Ability Cost
−2.9% ability cost to −20% ability cost
Effect Duration
+3% effect duration to +25% effect duration
Damage
+3% damage to +25% damage
Effect Radius
+3% effect radius to +12.5% effect radius
Projectile Size
+15% projectile size
Barrier
+3.5% barrier to +12.5% barrier
Tether Duration
+3.6% tether duration to +12.5% tether duration
Shot Gap
−0.9° between shots to −7.3° between shots
Healing
+4.3% healing to +12.5% healing
Health on Kill
+2 HP on kill
Mana on Kill
+1 MP on kill

Armor

Boost
One +
Armor
+1 Armor
Wisdom
+1 Wisdom
Mana
+5 Mana
Dexterity
+0.4 Dexterity
Health
+8 Health
Attack
+0.4 Attack
Vitality
+1 Vitality
Proc Chance
+3.1% proc chance to +5% proc chance
Buff Duration
+3% buff duration
Speed
+1 Speed
Projectile Size
+15% projectile size

Rings

Boost
One +
Health
+6 Health
Vitality
+0.8 Vitality
Mana
+8 Mana
Attack
+0.8 Attack
Speed
+0.8 Speed
Dexterity
+0.8 Dexterity
Wisdom
+0.8 Wisdom
Armor
+0.8 Armor
Ability Cost
+2 Ability Cost IP
Health on Kill
+2 HP on kill
Ability Speed
+2 Ability Speed IP
Mana on Kill
+1 MP on kill
Proc Chance
+1% proc chance to +2.2% proc chance
Projectile Size
+15% projectile size
Buff Duration
+3% buff duration

Upgrading Quality

You can change an item's quality at Oyun's Rerolling Cauldron in the Tavern. See the Rerolling Guide for prices.

Reroll a +: Changes what that + boosts.

Same quality duplicate: A chance to add a +: 1 in 8 for most items, 1 in 4 for Special, Unique and Event items, and 1 in 3 for Relics. Each try fills the upgrade bar, and a full bar is a guaranteed upgrade.

Higher quality duplicate: A guaranteed +.

Lower quality duplicate: No upgrade, but the reroll is still free.

Quality can't go higher than ++.