Traits

Armor and rings can have traits: extra bonuses like taking less projectile damage or resisting Slowed. They're listed under Traits: on the item's tooltip.

Traits have ranks from I to V. Getting the same trait more than once raises its rank, like Slowed Resistance II.

How Many Traits

An item gets its first trait at 15 Item Power, and another every 10 IP after that:

Item Power
Traits
Under 15
0
15 – 24
1
25 – 34
2
35 – 44
3
45 – 54
4
55 – 64
5

A good affix or quality can push an item over the line and give it an extra trait. A bad affix can take one away. See Item Power.

An item can have up to 3 different traits, and a trait can't go past rank V.

All Traits

Armor and rings roll from different lists. Each rank adds the amount shown again.

Trait
Armor
Ring
Per Rank
Ability Cost
—
✔
+2 Ability Cost IP
Ability Speed
—
✔
+2 Ability Speed IP
AoE Damage Reduction
✔
—
Take 4% less area damage
Armor Break Resistance
✔
—
Armor Broken is 1 level weaker on you
Barrier Capacity
✔
—
Your barrier can hold 10% more of your max HP
Barrier Overcharge
✔
✔
10% of overhealing becomes barrier
Bleeding Resistance
✔
—
Bleeding is 1 level weaker on you
Buff Duration Extension
✔
—
Buffs on you are 3% longer
Burning Resistance
✔
✔
Burning is 1 level weaker on you
Conversion
✔
✔
Turns 20% of one stat into another
Debuff Duration Reduction
✔
—
Debuffs on you are 4% shorter
Mana Shield
✔
✔
5% of damage taken hits your mana instead
Poisoned Resistance
✔
✔
Poisoned is 1 level weaker on you
Potion Efficacy
✔
✔
Potions heal 3% more
Proc Chance Boost
✔
✔
This item's procs happen 6% more often
Proc Speed
✔
✔
This item's procs recharge 3% faster
Projectile Damage Reduction
✔
—
Take 2% less projectile damage
Slowed Resistance
✔
✔
Slowed is 1 level weaker on you
Strong Will
—
✔
10% chance to pay 2 less MP or take 2 less mana damage
Thick Blood
✔
—
10% chance to take 3 less damage or HP cost
Vulnerable Resistance
✔
—
Vulnerable does 15% less to you
Weak Resistance
✔
✔
Weak is 1 level weaker on you
Weapon Homing
—
✔
Your weapon's shots home 7°
Armor Proliferation
✔
✔
+10% more Armor from this item
Attack Proliferation
✔
✔
+10% more Attack from this item
Dexterity Proliferation
✔
✔
+10% more Dexterity from this item
Health Proliferation
✔
✔
+10% more Health from this item
Mana Proliferation
✔
✔
+10% more Mana from this item
Speed Proliferation
✔
✔
+10% more Speed from this item
Vitality Proliferation
✔
✔
+10% more Vitality from this item
Wisdom Proliferation
✔
✔
+10% more Wisdom from this item

Resistances: A debuff from an enemy hits you one level weaker per rank. A debuff from your own gear has a 20% chance per rank not to hit you at all.

Proliferation: Only rolls for a stat the item already gives.

Conversion: Turns part of one stat into another, like WIS/DEX Conversion. It can only move stats the item already has.

Proc traits: Only roll on items that have a proc.

Pinned Traits and Rerolling

Some items always come with a certain trait. These are called pinned traits, and they can't be rerolled.

Every other trait can be rerolled at Oyun's Rerolling Cauldron. Each rank is rerolled on its own, so you can change one rank of a trait and keep the rest. See the Rerolling Guide.