Helmet Affixes

Here are all the affixes a Helmet can roll. Each affix shows its points and what it gives on Helmets. The number depends on the Helmet's Item Power, so it's shown as a range.

Not every Helmet can roll every affix. Hover "Rolls on" to see which can't. To see the exact numbers on one item, open its page. For more on how affixes work, check the Affixes page.

HATED

Affix
On Helmets
Now Beyond
Effect Radius +4
Rolls on 12 of 12 Helmets
+11.9 to +80% Effect Radius (usually +18.3%)
Now Bounding
+1 Ricochet (3 pts)Homing +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Now Clattering
+1 Ricochet (3 pts)Damage +2Ability Speed −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Now Destined
Homing +4
Rolls on 0 of 12 Helmets
No helmets can roll this.
Now Ended
Damage +4
Rolls on 12 of 12 Helmets
+11.9 to +80% Damage (usually +18.3%)
Now Enscribed
Mana on Kill +4
Rolls on 12 of 12 Helmets
+4 MP on Kill
Now Everlasting
Status Duration +5Ability Speed −1
Rolls on 12 of 12 Helmets
+14.9 to +100% Effect Duration (usually +22.8%)
+0 to +14.3% Cooldown (usually +4.4%)
Now Fixated
Homing +5Ability Speed −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Now Hastened
Ability Speed +5Ability Cost −1
Rolls on 12 of 12 Helmets
−50 to −13% Cooldown (usually −18.6%)
+0 to +14.3% Ability Cost (usually +4.4%)
Now Imminent
Bomb Delay +4
Rolls on 0 of 12 Helmets
No helmets can roll this.
Now Mastered
Ability Cost +4
Rolls on 12 of 12 Helmets
−44.4 to −10.7% Ability Cost (usually −15.4%)
Now Overwhelming
Damage +5Ability Speed −1
Rolls on 12 of 12 Helmets
+14.9 to +100% Damage (usually +22.8%)
+0 to +14.3% Cooldown (usually +4.4%)
Now Penetrating
Armor Piercing +5Ability Speed −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
Ignores 50% Armor
Now Released
Ability Speed +4
Rolls on 12 of 12 Helmets
−44.4 to −10.7% Cooldown (usually −15.4%)
Now Sanguinary
Life Leech +5Ability Cost −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Ability Cost (usually +4.4%)
30 to 32% chance to leech 5 to 8 HP
Now Thrifty
Ability Cost +5Ability Speed −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
−50 to −13% Ability Cost (usually −18.6%)
Now Tormented
Health on Kill +4
Rolls on 12 of 12 Helmets
+8 HP on Kill
Now Unhindered
Multi-Hit (4 pts)
Rolls on 0 of 12 Helmets
No helmets can roll this.
Now Unstoppable
Multi-Hit (4 pts)Damage +1Projectile Size −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Now Vast
Effect Radius +5Ability Speed −1
Rolls on 12 of 12 Helmets
+14.9 to +100% Effect Radius (usually +22.8%)
+0 to +14.3% Cooldown (usually +4.4%)

Pink

Affix
On Helmets
Beheld
Damage +1Ability Speed +1Ability Cost +1
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
−16.7 to −2.9% Cooldown (usually −4.4%)
−16.7 to −2.9% Ability Cost (usually −4.4%)
Bewitched
Ability Speed +2Ability Cost +1
Rolls on 12 of 12 Helmets
−28.6 to −5.6% Cooldown (usually −8.4%)
−16.7 to −2.9% Ability Cost (usually −4.4%)
Blessed
Effect Radius +3
Rolls on 12 of 12 Helmets
+9 to +60% Effect Radius (usually +13.7%)
Bloodlusted
Health on Kill +1Ability Speed +2
Rolls on 12 of 12 Helmets
−28.6 to −5.6% Cooldown (usually −8.4%)
+2 HP on Kill
Bountiful
Ability Cost +2Mana on Kill +1
Rolls on 12 of 12 Helmets
−28.6 to −5.6% Ability Cost (usually −8.4%)
+1 MP on Kill
Caroming
+1 Ricochet (3 pts)
Rolls on 0 of 12 Helmets
No helmets can roll this.
Ceremonial
Status Duration +3
Rolls on 12 of 12 Helmets
+9 to +60% Effect Duration (usually +13.7%)
Champion's
Damage +2Ability Speed +1
Rolls on 12 of 12 Helmets
+6 to +40% Damage (usually +9.1%)
−16.7 to −2.9% Cooldown (usually −4.4%)
Chosen
Damage +2Ability Speed −1Ability Cost +2
Rolls on 12 of 12 Helmets
+6 to +40% Damage (usually +9.1%)
+0 to +14.3% Cooldown (usually +4.4%)
−28.6 to −5.6% Ability Cost (usually −8.4%)
Devouring
Life Leech +3
Rolls on 12 of 12 Helmets
29 to 31% chance to leech 3 to 5 HP
Eldritch
Damage +3+1 Projectile
Rolls on 0 of 12 Helmets
No helmets can roll this.
Excoriating
Armor Piercing +3
Rolls on 12 of 12 Helmets
Ignores 30% Armor
Focal
Damage +2Shot Gap +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Godly
Ability Speed +3
Rolls on 12 of 12 Helmets
−37.5 to −8.2% Cooldown (usually −12%)
Grand
Ability Cost +3
Rolls on 12 of 12 Helmets
−37.5 to −8.2% Ability Cost (usually −12%)
Impaling
Multi-Hit (4 pts)Projectile Size −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Inescapable
Homing +4Ability Cost −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Inexorable
Homing +3
Rolls on 0 of 12 Helmets
No helmets can roll this.
Instantaneous
Bomb Delay +3
Rolls on 0 of 12 Helmets
No helmets can roll this.
Manavore
Mana Leech +3
Rolls on 12 of 12 Helmets
22 to 23% chance to leech 3 to 5 MP
Perforating
Multi-Hit (4 pts)Damage −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Possessed
Mana on Kill +3
Rolls on 12 of 12 Helmets
+3 MP on Kill
Rapacious
Damage +2Life Leech +1
Rolls on 12 of 12 Helmets
+6 to +40% Damage (usually +9.1%)
24 to 30% chance to leech 1 to 2 HP (usually 26%)
Relentless
+1 Ricochet (3 pts)Homing +1Ability Speed −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Righteous
Effect Radius +2Status Duration +1
Rolls on 12 of 12 Helmets
+6 to +40% Effect Radius (usually +9.1%)
+3 to +20% Effect Duration (usually +4.6%)
Ruthless
Damage +3
Rolls on 12 of 12 Helmets
+9 to +60% Damage (usually +13.7%)
Shepherding
Homing +2Damage +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Skipping
+1 Ricochet (3 pts)Damage +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Unleashed
Projectile Size +3
Rolls on 0 of 12 Helmets
No helmets can roll this.
Vampiric
Health on Kill +3
Rolls on 12 of 12 Helmets
+6 HP on Kill

Blue

Affix
On Helmets
Academic's
Mana on Kill +2
Rolls on 12 of 12 Helmets
+2 MP on Kill
Alluring
Ability Cost +2
Rolls on 12 of 12 Helmets
−28.6 to −5.6% Ability Cost (usually −8.4%)
Believer's
Effect Radius +1Status Duration +1
Rolls on 12 of 12 Helmets
+3 to +20% Effect Radius (usually +4.6%)
+3 to +20% Effect Duration (usually +4.6%)
Bloodbound
Life Leech +1Ability Speed +1
Rolls on 12 of 12 Helmets
−16.7 to −2.9% Cooldown (usually −4.4%)
24 to 30% chance to leech 1 to 2 HP (usually 26%)
Bloody
Damage +2
Rolls on 12 of 12 Helmets
+6 to +40% Damage (usually +9.1%)
Cleaving
+2 ProjectilesDamage −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Coherent
Shot Gap +2
Rolls on 0 of 12 Helmets
No helmets can roll this.
Deflecting
+1 Ricochet (3 pts)Ability Cost −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Elegant
Status Duration +2
Rolls on 12 of 12 Helmets
+6 to +40% Effect Duration (usually +9.1%)
Embroidered
Projectile Size +2
Rolls on 0 of 12 Helmets
No helmets can roll this.
Enchanted
Mana on Kill +1Ability Speed +1
Rolls on 12 of 12 Helmets
−16.7 to −2.9% Cooldown (usually −4.4%)
+1 MP on Kill
Energized
Damage +1Ability Speed +1
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
−16.7 to −2.9% Cooldown (usually −4.4%)
Expedited
Bomb Delay +2
Rolls on 0 of 12 Helmets
No helmets can roll this.
Fierce
Damage +1Ability Cost +1
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
−16.7 to −2.9% Ability Cost (usually −4.4%)
Flensing
Armor Piercing +2
Rolls on 12 of 12 Helmets
Ignores 20% Armor
Focused
Ability Speed +1Ability Cost +1
Rolls on 12 of 12 Helmets
−16.7 to −2.9% Cooldown (usually −4.4%)
−16.7 to −2.9% Ability Cost (usually −4.4%)
Gallant
Effect Radius +2
Rolls on 12 of 12 Helmets
+6 to +40% Effect Radius (usually +9.1%)
Gluttonous
Life Leech +2
Rolls on 12 of 12 Helmets
26 to 32% chance to leech 2 to 4 HP
Guided
Homing +2
Rolls on 0 of 12 Helmets
No helmets can roll this.
Leaching
Mana Leech +1Ability Speed +1
Rolls on 12 of 12 Helmets
−16.7 to −2.9% Cooldown (usually −4.4%)
18 to 23% chance to leech 1 to 2 MP (usually 20%)
Narrowing
Shot Gap +2Damage −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Potent
Ability Speed +2
Rolls on 12 of 12 Helmets
−28.6 to −5.6% Cooldown (usually −8.4%)
Predatory
Damage +1Armor Piercing +1
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
Ignores 10% Armor
Pursuing
Homing +3Ability Cost −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Ricocheting
+1 Ricochet (3 pts)Ability Speed −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Runic
Damage +2+1 Projectile
Rolls on 0 of 12 Helmets
No helmets can roll this.
Seeking
Health on Kill +2
Rolls on 12 of 12 Helmets
+4 HP on Kill
Swollen
Projectile Size +1Damage +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Vicious
Damage +2Ability Speed +1Ability Cost −1
Rolls on 12 of 12 Helmets
+6 to +40% Damage (usually +9.1%)
−16.7 to −2.9% Cooldown (usually −4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Wellfed
Mana Leech +2
Rolls on 12 of 12 Helmets
20 to 25% chance to leech 2 to 4 MP

Green

Affix
On Helmets
Avoidant
Status Duration +1
Rolls on 12 of 12 Helmets
+3 to +20% Effect Duration (usually +4.6%)
Barbed
Health on Kill +1
Rolls on 12 of 12 Helmets
+2 HP on Kill
Blanketing
Effect Radius +1
Rolls on 12 of 12 Helmets
+3 to +20% Effect Radius (usually +4.6%)
Buzzing
Effect Radius +2Status Duration −1
Rolls on 12 of 12 Helmets
+6 to +40% Effect Radius (usually +9.1%)
−20 to −3% Effect Duration (usually −4.6%)
Charmed
Projectile Size +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Clean
Damage +1Ability Speed +1Ability Cost −1
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
−16.7 to −2.9% Cooldown (usually −4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Comforting
Ability Speed +1
Rolls on 12 of 12 Helmets
−16.7 to −2.9% Cooldown (usually −4.4%)
Curious
Ability Cost +1
Rolls on 12 of 12 Helmets
−16.7 to −2.9% Ability Cost (usually −4.4%)
Dividing
+1 Projectile
Rolls on 0 of 12 Helmets
No helmets can roll this.
Drifting
Homing +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Engraved
Damage +1
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
Focusing
Shot Gap +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Fresh
Damage +2Ability Speed −1
Rolls on 12 of 12 Helmets
+6 to +40% Damage (usually +9.1%)
+0 to +14.3% Cooldown (usually +4.4%)
Honed
Armor Piercing +2Ability Speed −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
Ignores 20% Armor
Kind
Health on Kill +1Mana on Kill +1Ability Speed −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
+2 HP on Kill
+1 MP on Kill
Lasting
Status Duration +2Ability Speed −1
Rolls on 12 of 12 Helmets
+6 to +40% Effect Duration (usually +9.1%)
+0 to +14.3% Cooldown (usually +4.4%)
Nursing
Life Leech +2Ability Speed −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
26 to 32% chance to leech 2 to 4 HP
Osmotic
Mana Leech +1
Rolls on 12 of 12 Helmets
18 to 23% chance to leech 1 to 2 MP (usually 20%)
Patient
Status Duration +1Mana on Kill +1Ability Speed −1
Rolls on 12 of 12 Helmets
+3 to +20% Effect Duration (usually +4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
+1 MP on Kill
Pointed
Damage +1+1 Projectile
Rolls on 0 of 12 Helmets
No helmets can roll this.
Prompt
Bomb Delay +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Quick
Ability Speed +2Ability Cost −1
Rolls on 12 of 12 Helmets
−28.6 to −5.6% Cooldown (usually −8.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Renewed
Damage −1Ability Speed +1Ability Cost +1
Rolls on 12 of 12 Helmets
−20 to −3% Damage (usually −4.6%)
−16.7 to −2.9% Cooldown (usually −4.4%)
−16.7 to −2.9% Ability Cost (usually −4.4%)
Robust
Health on Kill +1Ability Cost +1Ability Speed −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
−16.7 to −2.9% Ability Cost (usually −4.4%)
+2 HP on Kill
Scoring
Armor Piercing +1
Rolls on 12 of 12 Helmets
Ignores 10% Armor
Sparing
Ability Cost +2Ability Speed −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
−28.6 to −5.6% Ability Cost (usually −8.4%)
Supping
Life Leech +1
Rolls on 12 of 12 Helmets
24 to 30% chance to leech 1 to 2 HP (usually 26%)
Swarming
Homing +1Projectile Size +1Ability Speed −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Thoughtful
Mana on Kill +1
Rolls on 12 of 12 Helmets
+1 MP on Kill
Trailing
Homing +2Projectile Size −1
Rolls on 0 of 12 Helmets
No helmets can roll this.

Orange

Affix
On Helmets
Awkward
Damage −1Ability Speed −1Ability Cost +1
Rolls on 12 of 12 Helmets
−20 to −3% Damage (usually −4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
−16.7 to −2.9% Ability Cost (usually −4.4%)
Brief
Status Duration −2Health on Kill +1
Rolls on 12 of 12 Helmets
−40 to −6% Effect Duration (usually −9.1%)
+2 HP on Kill
Circling
Ability Speed −2Homing +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Clouded
Ability Speed −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
Cocky
Ability Speed +1Ability Cost −2
Rolls on 12 of 12 Helmets
−16.7 to −2.9% Cooldown (usually −4.4%)
+0 to +33.3% Ability Cost (usually +9.3%)
Corroded
Damage −2Health on Kill +1
Rolls on 12 of 12 Helmets
−40 to −6% Damage (usually −9.1%)
+2 HP on Kill
Creaky
Damage −1
Rolls on 12 of 12 Helmets
−20 to −3% Damage (usually −4.6%)
Dented
Damage −2Mana on Kill +1
Rolls on 12 of 12 Helmets
−40 to −6% Damage (usually −9.1%)
+1 MP on Kill
Diffuse
Shot Gap −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Distracted
Ability Speed −1Status Duration −1Mana on Kill +1
Rolls on 12 of 12 Helmets
−20 to −3% Effect Duration (usually −4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
+1 MP on Kill
Drouth
Ability Speed −2Mana Leech +1
Rolls on 12 of 12 Helmets
+0 to +33.3% Cooldown (usually +9.3%)
18 to 23% chance to leech 1 to 2 MP (usually 20%)
Dulling
Ability Speed −2Armor Piercing +1
Rolls on 12 of 12 Helmets
+0 to +33.3% Cooldown (usually +9.3%)
Ignores 10% Armor
Dusty
Effect Radius −1
Rolls on 12 of 12 Helmets
−20 to −3% Effect Radius (usually −4.6%)
Faded
Status Duration −1
Rolls on 12 of 12 Helmets
−20 to −3% Effect Duration (usually −4.6%)
Famished
Ability Cost −2Life Leech +1
Rolls on 12 of 12 Helmets
+0 to +33.3% Ability Cost (usually +9.3%)
24 to 30% chance to leech 1 to 2 HP (usually 26%)
Fluttering
Projectile Size −2Homing +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Fragile
Damage +1Ability Speed −1Ability Cost −1
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Fretful
Ability Cost −1Status Duration −1Health on Kill +1
Rolls on 12 of 12 Helmets
−20 to −3% Effect Duration (usually −4.6%)
+0 to +14.3% Ability Cost (usually +4.4%)
+2 HP on Kill
Frugal
Ability Cost +1Ability Speed −2
Rolls on 12 of 12 Helmets
+0 to +33.3% Cooldown (usually +9.3%)
−16.7 to −2.9% Ability Cost (usually −4.4%)
Grimy
Damage +1Effect Radius −2
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
−40 to −6% Effect Radius (usually −9.1%)
Lingering
Status Duration +1Ability Cost −2
Rolls on 12 of 12 Helmets
+3 to +20% Effect Duration (usually +4.6%)
+0 to +33.3% Ability Cost (usually +9.3%)
Meandering
Damage −2Homing +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Recycled
Ability Cost −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Ability Cost (usually +4.4%)
Slimy
Ability Speed −2Status Duration +1
Rolls on 12 of 12 Helmets
+3 to +20% Effect Duration (usually +4.6%)
+0 to +33.3% Cooldown (usually +9.3%)
Spendthrift
Ability Cost −2Mana on Kill +1
Rolls on 12 of 12 Helmets
+0 to +33.3% Ability Cost (usually +9.3%)
+1 MP on Kill
Stubborn
Ability Speed −2Health on Kill +1
Rolls on 12 of 12 Helmets
+0 to +33.3% Cooldown (usually +9.3%)
+2 HP on Kill
Tardy
Bomb Delay −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Thinning
Damage −1Ability Speed +1Ability Cost −1
Rolls on 12 of 12 Helmets
−20 to −3% Damage (usually −4.6%)
−16.7 to −2.9% Cooldown (usually −4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Weighted
Projectile Size −1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Wonky
Damage +1Projectile Size −2
Rolls on 0 of 12 Helmets
No helmets can roll this.

Red

Affix
On Helmets
Aimless
Damage −3Homing +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Battered
Damage −2
Rolls on 12 of 12 Helmets
−40 to −6% Damage (usually −9.1%)
Belated
Bomb Delay −2
Rolls on 0 of 12 Helmets
No helmets can roll this.
Collapsed
Effect Radius −2
Rolls on 12 of 12 Helmets
−40 to −6% Effect Radius (usually −9.1%)
Craving
Ability Cost −3Homing +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Damp
Damage −1Health on Kill +1Ability Speed −1Ability Cost −1
Rolls on 12 of 12 Helmets
−20 to −3% Damage (usually −4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
+2 HP on Kill
Disastrous
Mana on Kill +1Ability Cost −3
Rolls on 12 of 12 Helmets
+0 to +60% Ability Cost (usually +14.6%)
+1 MP on Kill
Dreaded
Damage −2Projectile Size −1Health on Kill +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Drowsy
Ability Speed −1Ability Cost −1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Emptied
Ability Cost −3Mana Leech +1
Rolls on 12 of 12 Helmets
+0 to +60% Ability Cost (usually +14.6%)
18 to 23% chance to leech 1 to 2 MP (usually 20%)
Evanescent
Ability Cost −1Status Duration −1
Rolls on 12 of 12 Helmets
−20 to −3% Effect Duration (usually −4.6%)
+0 to +14.3% Ability Cost (usually +4.4%)
Excommunicated
Damage +1Effect Radius −3
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
−60 to −9% Effect Radius (usually −13.7%)
Faulty
Projectile Size −2
Rolls on 0 of 12 Helmets
No helmets can roll this.
Flickering
Projectile Size −3Homing +1
Rolls on 0 of 12 Helmets
No helmets can roll this.
Ill-Fit
Ability Cost +1Status Duration −3
Rolls on 12 of 12 Helmets
−60 to −9% Effect Duration (usually −13.7%)
−16.7 to −2.9% Ability Cost (usually −4.4%)
Irritating
Ability Cost −2
Rolls on 12 of 12 Helmets
+0 to +33.3% Ability Cost (usually +9.3%)
Lethargic
Ability Speed −1Status Duration −1
Rolls on 12 of 12 Helmets
−20 to −3% Effect Duration (usually −4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
Parasitic
Status Duration −2
Rolls on 12 of 12 Helmets
−40 to −6% Effect Duration (usually −9.1%)
Plodding
Ability Speed −3Mana on Kill +1
Rolls on 12 of 12 Helmets
+0 to +60% Cooldown (usually +14.6%)
+1 MP on Kill
Possessive
Damage +1Projectile Size −3
Rolls on 0 of 12 Helmets
No helmets can roll this.
Profligate
Ability Cost −2Ability Speed −1Health on Kill +1
Rolls on 12 of 12 Helmets
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +33.3% Ability Cost (usually +9.3%)
+2 HP on Kill
Ravenous
Ability Cost −3Health on Kill +1
Rolls on 12 of 12 Helmets
+0 to +60% Ability Cost (usually +14.6%)
+2 HP on Kill
Rushed
Status Duration −3Ability Speed +1
Rolls on 12 of 12 Helmets
−60 to −9% Effect Duration (usually −13.7%)
−16.7 to −2.9% Cooldown (usually −4.4%)
Splitting
Damage −3Armor Piercing +1
Rolls on 12 of 12 Helmets
−60 to −9% Damage (usually −13.7%)
Ignores 10% Armor
Starved
Ability Speed −3Life Leech +1
Rolls on 12 of 12 Helmets
+0 to +60% Cooldown (usually +14.6%)
24 to 30% chance to leech 1 to 2 HP (usually 26%)
Suffocating
Ability Speed −2
Rolls on 12 of 12 Helmets
+0 to +33.3% Cooldown (usually +9.3%)
Warped
Damage +1Ability Speed −3
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
+0 to +60% Cooldown (usually +14.6%)
Wilting
Damage −1Status Duration −1
Rolls on 12 of 12 Helmets
−20 to −3% Damage (usually −4.6%)
−20 to −3% Effect Duration (usually −4.6%)
Withered
Damage +1Ability Speed −1Ability Cost −2
Rolls on 12 of 12 Helmets
+3 to +20% Damage (usually +4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +33.3% Ability Cost (usually +9.3%)
Worn
Damage −1Ability Speed −1
Rolls on 12 of 12 Helmets
−20 to −3% Damage (usually −4.6%)
+0 to +14.3% Cooldown (usually +4.4%)

Event

Affix
On Helmets
can forgive.
Mana on Kill +2Effect Radius +3
Group: Hallowed
Hallowed Head
+11.8% Effect Radius
+2 MP on Kill
can not forget.
Ability Cost +5
Group: Hallowed
Hallowed Head
−16.4% Ability Cost
does not know.
Mana on Kill +5
Group: Hallowed
Hallowed Head
+5 MP on Kill