Dagger Affixes

Here are all the affixes a Dagger can roll. Each affix shows its points and what it gives on Daggers. The number depends on the Dagger's Item Power, so it's shown as a range.

Not every Dagger can roll every affix. Hover "Rolls on" to see which can't. To see the exact numbers on one item, open its page. For more on how affixes work, check the Affixes page.

HATED

Affix
On Daggers
Now Bloodmad
Rate of Fire +5Health Cost −1
Rolls on 22 of 22 Daggers
+17.2 to +100% Rate of Fire (usually +25.6%)
+2 HP Cost per Shot
Now Bloodsworn
Damage +5Health Cost −1
Rolls on 22 of 22 Daggers
+17.2 to +100% Damage (usually +25.6%)
+2 HP Cost per Shot
Now Butchering
Multi-Hit (4 pts)Damage +1Health Cost −1
Rolls on 19 of 22 Daggers
+3.4 to +20% Damage (usually +5.6%)
Pierces Entities
+2 HP Cost per Shot
Now Deathless
Life Leech +5Mana Cost −1
Rolls on 22 of 22 Daggers
21 to 33% chance to leech 2 to 9 HP
+1 MP Cost per Shot
Now Farflung
Range +5Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
+48.6 to +207.6% Range (usually +93.8%)
Now Flaying
Armor Piercing +5Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
Ignores 50% Armor
Now Foreseeing
Homing +5Mana Cost −1
Rolls on 22 of 22 Daggers
+35° Homing
+1 MP Cost per Shot
Now Forsaken
Damage +4
Rolls on 22 of 22 Daggers
+13.8 to +80% Damage (usually +20.5%)
Now Gorging
Life Leech +5Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
21 to 33% chance to leech 2 to 9 HP
Now Hunting
Homing +5Health Cost −1
Rolls on 22 of 22 Daggers
+35° Homing
+2 HP Cost per Shot
Now Lanced
Multi-Hit (4 pts)Damage +1Accuracy −1
Rolls on 19 of 22 Daggers
+3.4 to +20% Damage (usually +5.6%)
−38.8 to −5.5% Accuracy (usually −10%)
Pierces Entities
Now Martyred
Mana Leech +5Health Cost −1
Rolls on 22 of 22 Daggers
16 to 25% chance to leech 2 to 9 MP
+2 HP Cost per Shot
Now Merciless
Damage +5Accuracy −1
Rolls on 22 of 22 Daggers
+17.2 to +100% Damage (usually +25.6%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Now Mindeating
Mana Leech +5Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
16 to 25% chance to leech 2 to 9 MP
Now Rebounding
Damage +1+1 Ricochet (3 pts)
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+1 Ricochet
Now Spellsworn
Damage +5Mana Cost −1
Rolls on 22 of 22 Daggers
+17.2 to +100% Damage (usually +25.6%)
+1 MP Cost per Shot
Now Stalking
Homing +5Damage −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
+35° Homing
Now Starsighted
Range +5Mana Cost −1
Rolls on 22 of 22 Daggers
+48.6 to +207.6% Range (usually +93.8%)
+1 MP Cost per Shot
Now Sundering
Armor Piercing +5Health Cost −1
Rolls on 22 of 22 Daggers
Ignores 50% Armor
+2 HP Cost per Shot
Now Unbound
Rate of Fire +5Mana Cost −1
Rolls on 22 of 22 Daggers
+17.2 to +100% Rate of Fire (usually +25.6%)
+1 MP Cost per Shot
Now Unceasing
Rate of Fire +5Damage −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
+17.2 to +100% Rate of Fire (usually +25.6%)
Now Unmaking
Armor Piercing +5Mana Cost −1
Rolls on 22 of 22 Daggers
Ignores 50% Armor
+1 MP Cost per Shot
Now Unravelling
Multi-Hit (4 pts)Damage +1Mana Cost −1
Rolls on 19 of 22 Daggers
+3.4 to +20% Damage (usually +5.6%)
Pierces Entities
+1 MP Cost per Shot
Now Unrelenting
Aim Assist +4
Rolls on 22 of 22 Daggers
+20% Aim Assist
Now Unstaunched
Range +5Health Cost −1
Rolls on 22 of 22 Daggers
+48.6 to +207.6% Range (usually +93.8%)
+2 HP Cost per Shot
Now Within
Mana on Kill +4
Rolls on 22 of 22 Daggers
+4 MP on Kill
Now Without
Health on Kill +4
Rolls on 22 of 22 Daggers
+8 HP on Kill

Pink

Affix
On Daggers
Arcane
Damage +4Mana Cost −1
Rolls on 22 of 22 Daggers
+13.8 to +80% Damage (usually +20.5%)
+1 MP Cost per Shot
Beguiling
Homing +2Damage +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+14° Homing
Beholder's
Damage +1Range +1Aim Assist +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+11.1 to +69.2% Range (usually +22.7%)
+5% Aim Assist
Bloodedged
Armor Piercing +4Health Cost −1
Rolls on 22 of 22 Daggers
Ignores 40% Armor
+2 HP Cost per Shot
Bloodied
Health on Kill +3
Rolls on 22 of 22 Daggers
+6 HP on Kill
Bloodletting
Life Leech +3
Rolls on 22 of 22 Daggers
18 to 33% chance to leech 1 to 5 HP
Bloodreach
Range +4Health Cost −1
Rolls on 22 of 22 Daggers
+40.1 to +184.5% Range (usually +78.5%)
+2 HP Cost per Shot
Bloodrushed
Rate of Fire +4Health Cost −1
Rolls on 22 of 22 Daggers
+13.8 to +80% Rate of Fire (usually +20.5%)
+2 HP Cost per Shot
Bloodseeking
Homing +4Health Cost −1
Rolls on 22 of 22 Daggers
+28° Homing
+2 HP Cost per Shot
Careening
+1 Ricochet (3 pts)
Rolls on 22 of 22 Daggers
+1 Ricochet
Celestial
Projectile Size +3
Rolls on 22 of 22 Daggers
+45% Projectile Size
Convergent
Damage +2Shot Gap +1
Rolls on 0 of 22 Daggers
No daggers can roll this.
Divine
Damage +2Rate of Fire +1
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
+3.4 to +20% Rate of Fire (usually +5.1%)
Engorged
Projectile Size +1Rate of Fire +2
Rolls on 22 of 22 Daggers
+6.9 to +40% Rate of Fire (usually +10.3%)
+15% Projectile Size
Ethereal
Mana on Kill +3
Rolls on 22 of 22 Daggers
+3 MP on Kill
Eviscerating
Multi-Hit (4 pts)Health Cost −1
Rolls on 19 of 22 Daggers
Pierces Entities
+2 HP Cost per Shot
Farcasting
Range +4Mana Cost −1
Rolls on 22 of 22 Daggers
+40.1 to +184.5% Range (usually +78.5%)
+1 MP Cost per Shot
Frenzied
Rate of Fire +3
Rolls on 22 of 22 Daggers
+10.3 to +60% Rate of Fire (usually +15.4%)
Hemorrhaging
Damage +4Health Cost −1
Rolls on 22 of 22 Daggers
+13.8 to +80% Damage (usually +20.5%)
+2 HP Cost per Shot
Legendary
Damage +4Accuracy −1
Rolls on 22 of 22 Daggers
+13.8 to +80% Damage (usually +20.5%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Lethal
Damage +3
Rolls on 22 of 22 Daggers
+10.3 to +60% Damage (usually +15.4%)
Lich's
Range +2Aim Assist +1
Rolls on 22 of 22 Daggers
+21.4 to +118.6% Range (usually +43.1%)
+5% Aim Assist
Mammoth
Damage +2Rate of Fire −1Projectile Size +2
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
−20 to −3.4% Rate of Fire (usually −5.1%)
+30% Projectile Size
Master's
Damage +3+1 Projectile
Rolls on 13 of 22 Daggers
−44.6 to −14% Damage (usually −35.5%)
+1 Shot (damage is split)
Mindrinker
Mana Leech +3
Rolls on 22 of 22 Daggers
14 to 25% chance to leech 1 to 5 MP
Prescient
Aim Assist +3
Rolls on 22 of 22 Daggers
+15% Aim Assist
Rebounding
+1 Ricochet (3 pts)Damage +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+1 Ricochet
Rejuvenating
Life Leech +4Mana Cost −1
Rolls on 22 of 22 Daggers
25 to 33% chance to leech 1 to 7 HP
+1 MP Cost per Shot
Resplendent
Range +3
Rolls on 22 of 22 Daggers
+31 to +155.7% Range (usually +61.7%)
Ruinous
Damage +2Armor Piercing +1
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
Ignores 10% Armor
Sacrificial
Mana Leech +4Health Cost −1
Rolls on 22 of 22 Daggers
19 to 25% chance to leech 1 to 7 MP
+2 HP Cost per Shot
Skewering
Multi-Hit (4 pts)Accuracy −1
Rolls on 19 of 22 Daggers
−38.8 to −5.5% Accuracy (usually −10%)
Pierces Entities
Slayer's
Damage +2Range +2Accuracy −1
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
+21.4 to +118.6% Range (usually +43.1%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Sovereign
Damage +2Health on Kill +1
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
+2 HP on Kill
Spellbreaking
Armor Piercing +4Mana Cost −1
Rolls on 22 of 22 Daggers
Ignores 40% Armor
+1 MP Cost per Shot
Spellguided
Homing +4Mana Cost −1
Rolls on 22 of 22 Daggers
+28° Homing
+1 MP Cost per Shot
Spellquick
Rate of Fire +4Mana Cost −1
Rolls on 22 of 22 Daggers
+13.8 to +80% Rate of Fire (usually +20.5%)
+1 MP Cost per Shot
Spellthreading
Multi-Hit (4 pts)Mana Cost −1
Rolls on 19 of 22 Daggers
Pierces Entities
+1 MP Cost per Shot
Sundering
Armor Piercing +3
Rolls on 22 of 22 Daggers
Ignores 30% Armor
Transfixing
Multi-Hit (4 pts)Rate of Fire −1
Rolls on 19 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.6%)
Pierces Entities
Truesighted
Accuracy +1Damage +2
Rolls on 0 of 22 Daggers
No daggers can roll this.
Unerring
Homing +3
Rolls on 22 of 22 Daggers
+21° Homing
Voracious
Rate of Fire +2Mana on Kill +1
Rolls on 22 of 22 Daggers
+6.9 to +40% Rate of Fire (usually +10.3%)
+1 MP on Kill

Blue

Affix
On Daggers
Aggressive
Damage +2+1 Projectile
Rolls on 13 of 22 Daggers
−46.4 to −24.8% Damage (usually −39.1%)
+1 Shot (damage is split)
Assisted
Aim Assist +2
Rolls on 22 of 22 Daggers
+10% Aim Assist
Attuned
Mana on Kill +2
Rolls on 22 of 22 Daggers
+2 MP on Kill
Blistering
Rate of Fire +3Accuracy −1
Rolls on 22 of 22 Daggers
+10.3 to +60% Rate of Fire (usually +15.4%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Bloated
Projectile Size +1Damage +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+15% Projectile Size
Bouncing
+1 Ricochet (3 pts)Projectile Size −1
Rolls on 22 of 22 Daggers
−15% Projectile Size
+1 Ricochet
Brutal
Damage +1Health on Kill +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+2 HP on Kill
Conniving
Rate of Fire +2Projectile Size +1Accuracy −1
Rolls on 22 of 22 Daggers
+6.9 to +40% Rate of Fire (usually +10.3%)
+15% Projectile Size
−38.8 to −5.5% Accuracy (usually −9.4%)
Deadly
Damage +2
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
Glancing
+1 Ricochet (3 pts)Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
+1 Ricochet
Guiding
Aim Assist +1Damage +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+5% Aim Assist
Harvesting
Mana on Kill +1Range +1
Rolls on 22 of 22 Daggers
+11.1 to +69.2% Range (usually +22.7%)
+1 MP on Kill
Hounding
Homing +1Aim Assist +1
Rolls on 22 of 22 Daggers
+7° Homing
+5% Aim Assist
Hunter's
Projectile Size +2
Rolls on 22 of 22 Daggers
+30% Projectile Size
Keen
Rate of Fire +2
Rolls on 22 of 22 Daggers
+6.9 to +40% Rate of Fire (usually +10.3%)
Lancing
Armor Piercing +1Life Leech +1
Rolls on 22 of 22 Daggers
Ignores 10% Armor
8 to 33% chance to leech 1 to 2 HP
Liar's
Damage +3Accuracy −1
Rolls on 22 of 22 Daggers
+10.3 to +60% Damage (usually +15.4%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Longreach
Range +3Accuracy −1
Rolls on 22 of 22 Daggers
+31 to +155.7% Range (usually +61.7%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Luminous
Range +2
Rolls on 22 of 22 Daggers
+21.4 to +118.6% Range (usually +43.1%)
Narrowed
Shot Gap +2
Rolls on 0 of 22 Daggers
No daggers can roll this.
Nefarious
Health on Kill +2
Rolls on 22 of 22 Daggers
+4 HP on Kill
Offering
Mana Leech +3Health Cost −1
Rolls on 22 of 22 Daggers
14 to 25% chance to leech 1 to 5 MP
+2 HP Cost per Shot
Piercing
Damage +1Armor Piercing +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
Ignores 10% Armor
Prowling
Homing +1Range +1
Rolls on 22 of 22 Daggers
+11.1 to +69.2% Range (usually +22.7%)
+7° Homing
Puncturing
Armor Piercing +1Rate of Fire +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Rate of Fire (usually +5.1%)
Ignores 10% Armor
Reaping
Health on Kill +1Mana on Kill +1
Rolls on 22 of 22 Daggers
+2 HP on Kill
+1 MP on Kill
Released
Rate of Fire +1Range +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Rate of Fire (usually +5.1%)
+11.1 to +69.2% Range (usually +22.7%)
Rending
Armor Piercing +2
Rolls on 22 of 22 Daggers
Ignores 20% Armor
Revitalizing
Life Leech +3Mana Cost −1
Rolls on 22 of 22 Daggers
18 to 33% chance to leech 1 to 5 HP
+1 MP Cost per Shot
Sanguivorous
Life Leech +1Damage +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
8 to 33% chance to leech 1 to 2 HP
Savage
Damage +1Rate of Fire +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+3.4 to +20% Rate of Fire (usually +5.1%)
Sharpened
Damage +1Range +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+11.1 to +69.2% Range (usually +22.7%)
Shivering
+2 ProjectilesDamage −1
Rolls on 13 of 22 Daggers
−69.3 to −63.3% Damage (usually −64.5%)
+2 Shot (damage is split)
Skittering
+1 Ricochet (3 pts)Damage −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
+1 Ricochet
Spellbound
Range +3Mana Cost −1
Rolls on 22 of 22 Daggers
+31 to +155.7% Range (usually +61.7%)
+1 MP Cost per Shot
Thieving
Range +1Health on Kill +1
Rolls on 22 of 22 Daggers
+11.1 to +69.2% Range (usually +22.7%)
+2 HP on Kill
Thirsting
Life Leech +2
Rolls on 22 of 22 Daggers
17 to 33% chance to leech 1 to 4 HP
Tightening
Shot Gap +2Damage −1
Rolls on 0 of 22 Daggers
No daggers can roll this.
Towering
Projectile Size +3Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
+45% Projectile Size
Tracking
Homing +2
Rolls on 22 of 22 Daggers
+14° Homing
Veinbound
Range +3Health Cost −1
Rolls on 22 of 22 Daggers
+31 to +155.7% Range (usually +61.7%)
+2 HP Cost per Shot
Wellspring
Mana Leech +2
Rolls on 22 of 22 Daggers
13 to 25% chance to leech 1 to 4 MP
Wicking
Mana Leech +1Rate of Fire +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Rate of Fire (usually +5.1%)
6 to 25% chance to leech 1 to 2 MP

Green

Affix
On Daggers
Absorbing
Mana Leech +2Range −1
Rolls on 22 of 22 Daggers
−69.2 to −11.9% Range (usually −17.6%)
13 to 25% chance to leech 1 to 4 MP
Adept
Damage +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
Biting
Armor Piercing +2Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
Ignores 20% Armor
Bloodforged
Damage +2Health Cost −1
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
+2 HP Cost per Shot
Brisk
Rate of Fire +2Projectile Size −1
Rolls on 22 of 22 Daggers
+6.9 to +40% Rate of Fire (usually +10.3%)
−15% Projectile Size
Broad
Damage +1Rate of Fire −1Projectile Size +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
−20 to −3.4% Rate of Fire (usually −5.1%)
+15% Projectile Size
Burly
Projectile Size +2Accuracy −1
Rolls on 22 of 22 Daggers
+30% Projectile Size
−38.8 to −5.5% Accuracy (usually −9.4%)
Coached
Aim Assist +2Range −1
Rolls on 22 of 22 Daggers
−69.2 to −11.9% Range (usually −17.6%)
+10% Aim Assist
Converging
Shot Gap +1
Rolls on 0 of 22 Daggers
No daggers can roll this.
Dogged
Homing +2Range −1
Rolls on 22 of 22 Daggers
−69.2 to −11.9% Range (usually −17.6%)
+14° Homing
Envious
Mana on Kill +1
Rolls on 22 of 22 Daggers
+1 MP on Kill
Feeding
Accuracy −1Health on Kill +1Life Leech +1
Rolls on 22 of 22 Daggers
−38.8 to −5.5% Accuracy (usually −9.4%)
8 to 33% chance to leech 1 to 2 HP
+2 HP on Kill
Forgiving
Projectile Size +1Aim Assist +1Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
+15% Projectile Size
+5% Aim Assist
Glutted
Health on Kill +2Damage −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
+4 HP on Kill
Heeding
Aim Assist +1Homing +1Accuracy −1
Rolls on 22 of 22 Daggers
−38.8 to −5.5% Accuracy (usually −9.4%)
+7° Homing
+5% Aim Assist
Invigorating
Life Leech +2Mana Cost −1
Rolls on 22 of 22 Daggers
17 to 33% chance to leech 1 to 4 HP
+1 MP Cost per Shot
Laced
Range +1
Rolls on 22 of 22 Daggers
+11.1 to +69.2% Range (usually +22.7%)
Leeching
Health on Kill +1
Rolls on 22 of 22 Daggers
+2 HP on Kill
Light
Rate of Fire +2Accuracy −1
Rolls on 22 of 22 Daggers
+6.9 to +40% Rate of Fire (usually +10.3%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Lithe
Rate of Fire +1Range +1Damage −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
+3.4 to +20% Rate of Fire (usually +5.1%)
+11.1 to +69.2% Range (usually +22.7%)
Messy
Damage +1Rate of Fire −1Range +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
−20 to −3.4% Rate of Fire (usually −5.1%)
+11.1 to +69.2% Range (usually +22.7%)
Notching
Armor Piercing +1
Rolls on 22 of 22 Daggers
Ignores 10% Armor
Nudging
Homing +1
Rolls on 22 of 22 Daggers
+7° Homing
Pensive
Mana on Kill +2Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
+2 MP on Kill
Rapid
Rate of Fire +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Rate of Fire (usually +5.1%)
Reaching
Range +1Projectile Size −1Aim Assist +1
Rolls on 22 of 22 Daggers
+11.1 to +69.2% Range (usually +22.7%)
−15% Projectile Size
+5% Aim Assist
Reliable
Damage +1+1 Projectile
Rolls on 13 of 22 Daggers
−48.2 to −35.5% Damage (usually −42.7%)
+1 Shot (damage is split)
Scavenging
Health on Kill +1Mana on Kill +1Projectile Size −1
Rolls on 22 of 22 Daggers
−15% Projectile Size
+2 HP on Kill
+1 MP on Kill
Scrying
Homing +2Mana Cost −1
Rolls on 22 of 22 Daggers
+14° Homing
+1 MP Cost per Shot
Sealed
Range +2Accuracy −1
Rolls on 22 of 22 Daggers
+21.4 to +118.6% Range (usually +43.1%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Serrated
Rate of Fire +1Accuracy −1Health on Kill +1
Rolls on 22 of 22 Daggers
+3.4 to +20% Rate of Fire (usually +5.1%)
−38.8 to −5.5% Accuracy (usually −9.4%)
+2 HP on Kill
Sighted
Damage +2Accuracy −1
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Siphoning
Life Leech +1
Rolls on 22 of 22 Daggers
8 to 33% chance to leech 1 to 2 HP
Sipping
Life Leech +2Projectile Size −1
Rolls on 22 of 22 Daggers
−15% Projectile Size
17 to 33% chance to leech 1 to 4 HP
Spellforged
Damage +2Mana Cost −1
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
+1 MP Cost per Shot
Splintering
+1 Projectile
Rolls on 13 of 22 Daggers
−50 to −46.3% Damage
+1 Shot (damage is split)
Staunch
Damage +2Rate of Fire −1
Rolls on 22 of 22 Daggers
+6.9 to +40% Damage (usually +10.3%)
−20 to −3.4% Rate of Fire (usually −5.1%)
Studied
Projectile Size +1
Rolls on 22 of 22 Daggers
+15% Projectile Size
Tapered
Range +2Projectile Size −1
Rolls on 22 of 22 Daggers
+21.4 to +118.6% Range (usually +43.1%)
−15% Projectile Size
Tapping
Mana Leech +1
Rolls on 22 of 22 Daggers
6 to 25% chance to leech 1 to 2 MP
Tithing
Mana Leech +2Health Cost −1
Rolls on 22 of 22 Daggers
13 to 25% chance to leech 1 to 4 MP
+2 HP Cost per Shot
Whetted
Aim Assist +1
Rolls on 22 of 22 Daggers
+5% Aim Assist
Zeroed
Accuracy +1
Rolls on 0 of 22 Daggers
No daggers can roll this.

Orange

Affix
On Daggers
Addled
Accuracy −2Mana Leech +1
Rolls on 22 of 22 Daggers
−103.4 to −11.5% Accuracy (usually −20%)
6 to 25% chance to leech 1 to 2 MP
Bartering
Mana Cost −2Life Leech +1
Rolls on 22 of 22 Daggers
8 to 33% chance to leech 1 to 2 HP
+2 MP Cost per Shot
Bent
Damage +1Projectile Size −2
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
−30% Projectile Size
Blunting
Damage −2Armor Piercing +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Damage (usually −10.3%)
Ignores 10% Armor
Brittle
Projectile Size −1
Rolls on 22 of 22 Daggers
−15% Projectile Size
Bulky
Projectile Size +1Accuracy −2
Rolls on 22 of 22 Daggers
+15% Projectile Size
−103.4 to −11.5% Accuracy (usually −20%)
Chipped
Damage −1Range −1Aim Assist +1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
−69.2 to −11.9% Range (usually −17.6%)
+5% Aim Assist
Clammy
Projectile Size −2Life Leech +1
Rolls on 22 of 22 Daggers
−30% Projectile Size
8 to 33% chance to leech 1 to 2 HP
Coddled
Damage −2Aim Assist +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Damage (usually −10.3%)
+5% Aim Assist
Covetous
Projectile Size −2Mana on Kill +1
Rolls on 22 of 22 Daggers
−30% Projectile Size
+1 MP on Kill
Dawdling
Rate of Fire −2Homing +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Rate of Fire (usually −10.3%)
+7° Homing
Dowsing
Mana Cost −2Homing +1
Rolls on 22 of 22 Daggers
+7° Homing
+2 MP Cost per Shot
Dull
Damage −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
Flimsy
Rate of Fire +1Range −2
Rolls on 22 of 22 Daggers
+3.4 to +20% Rate of Fire (usually +5.1%)
−85.5 to −23.1% Range (usually −32.5%)
Frantic
Rate of Fire +1Accuracy −2
Rolls on 22 of 22 Daggers
+3.4 to +20% Rate of Fire (usually +5.1%)
−103.4 to −11.5% Accuracy (usually −20%)
Grazed
Health Cost −1
Rolls on 22 of 22 Daggers
+2 HP Cost per Shot
Hasty
Rate of Fire +1Projectile Size −2
Rolls on 22 of 22 Daggers
+3.4 to +20% Rate of Fire (usually +5.1%)
−30% Projectile Size
Haunting
Damage −2Health on Kill +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Damage (usually −10.3%)
+2 HP on Kill
Heavy
Damage +1Accuracy −2
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
−103.4 to −11.5% Accuracy (usually −20%)
Imbalanced
Rate of Fire −2Mana on Kill +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Rate of Fire (usually −10.3%)
+1 MP on Kill
Inept
Accuracy −1
Rolls on 22 of 22 Daggers
−38.8 to −5.5% Accuracy (usually −9.4%)
Jagged
Damage −1Rate of Fire −1Range +1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
−20 to −3.4% Rate of Fire (usually −5.1%)
+11.1 to +69.2% Range (usually +22.7%)
Kinked
Range −1Projectile Size −1Mana on Kill +1
Rolls on 22 of 22 Daggers
−69.2 to −11.9% Range (usually −17.6%)
−15% Projectile Size
+1 MP on Kill
Leaky
Mana Cost −1
Rolls on 22 of 22 Daggers
+1 MP Cost per Shot
Loose
Rate of Fire −2Range +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Rate of Fire (usually −10.3%)
+11.1 to +69.2% Range (usually +22.7%)
Lumbering
Damage −1Accuracy −1Projectile Size +1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
+15% Projectile Size
−38.8 to −5.5% Accuracy (usually −9.4%)
Lumpen
Projectile Size +1Rate of Fire −2
Rolls on 22 of 22 Daggers
−40 to −6.9% Rate of Fire (usually −10.3%)
+15% Projectile Size
Parched
Rate of Fire −2Life Leech +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Rate of Fire (usually −10.3%)
8 to 33% chance to leech 1 to 2 HP
Pledged
Health Cost −2Mana Leech +1
Rolls on 22 of 22 Daggers
6 to 25% chance to leech 1 to 2 MP
+4 HP Cost per Shot
Prying
Range −2Armor Piercing +1
Rolls on 22 of 22 Daggers
−85.5 to −23.1% Range (usually −32.5%)
Ignores 10% Armor
Rabid
Accuracy −2Health on Kill +1
Rolls on 22 of 22 Daggers
−103.4 to −11.5% Accuracy (usually −20%)
+2 HP on Kill
Sapped
Damage −2Mana Leech +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Damage (usually −10.3%)
6 to 25% chance to leech 1 to 2 MP
Scuffed
Range −1
Rolls on 22 of 22 Daggers
−69.2 to −11.9% Range (usually −17.6%)
Seeping
Range +1Mana Cost −2
Rolls on 22 of 22 Daggers
+11.1 to +69.2% Range (usually +22.7%)
+2 MP Cost per Shot
Slender
Range +1Projectile Size −2
Rolls on 22 of 22 Daggers
+11.1 to +69.2% Range (usually +22.7%)
−30% Projectile Size
Splayed
Shot Gap −1
Rolls on 0 of 22 Daggers
No daggers can roll this.
Squinting
Accuracy −2Aim Assist +1
Rolls on 22 of 22 Daggers
−103.4 to −11.5% Accuracy (usually −20%)
+5% Aim Assist
Stubby
Projectile Size +1Range −2
Rolls on 22 of 22 Daggers
−85.5 to −23.1% Range (usually −32.5%)
+15% Projectile Size
Tattered
Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
Unwieldy
Damage +1Rate of Fire −2
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
−40 to −6.9% Rate of Fire (usually −10.3%)
Wayward
Range −2Homing +1
Rolls on 22 of 22 Daggers
−85.5 to −23.1% Range (usually −32.5%)
+7° Homing
Weeping
Range +1Health Cost −2
Rolls on 22 of 22 Daggers
+11.1 to +69.2% Range (usually +22.7%)
+4 HP Cost per Shot
Wobbly
Range +1Accuracy −2
Rolls on 22 of 22 Daggers
+11.1 to +69.2% Range (usually +22.7%)
−103.4 to −11.5% Accuracy (usually −20%)

Red

Affix
On Daggers
Askew
Damage −1Accuracy −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Bloodsick
Health Cost −2
Rolls on 22 of 22 Daggers
+4 HP Cost per Shot
Bloodstained
Damage +1Health Cost −3
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+6 HP Cost per Shot
Blurred
Projectile Size −1Accuracy −1
Rolls on 22 of 22 Daggers
−15% Projectile Size
−38.8 to −5.5% Accuracy (usually −9.4%)
Broken
Damage −1Rate of Fire −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
−20 to −3.4% Rate of Fire (usually −5.1%)
Clinging
Range −3Life Leech +1
Rolls on 22 of 22 Daggers
−98.1 to −32.3% Range (usually −49.2%)
8 to 33% chance to leech 1 to 2 HP
Clogged
Rate of Fire −1Projectile Size −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
−15% Projectile Size
Crippling
Accuracy −2
Rolls on 22 of 22 Daggers
−103.4 to −11.5% Accuracy (usually −20%)
Cumbersome
Damage +1Range −3
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
−98.1 to −32.3% Range (usually −49.2%)
Decrepit
Damage −1Range −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
−69.2 to −11.9% Range (usually −17.6%)
Disgusting
Damage +1Rate of Fire −3
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
−60 to −10.3% Rate of Fire (usually −15.4%)
Dwindling
Projectile Size −3Homing +1
Rolls on 22 of 22 Daggers
−45% Projectile Size
+7° Homing
Enervated
Mana Cost −3Life Leech +1
Rolls on 22 of 22 Daggers
8 to 33% chance to leech 1 to 2 HP
+3 MP Cost per Shot
Erratic
Rate of Fire −3Homing +1
Rolls on 22 of 22 Daggers
−60 to −10.3% Rate of Fire (usually −15.4%)
+7° Homing
Exsanguine
Damage −3Life Leech +1
Rolls on 22 of 22 Daggers
−60 to −10.3% Damage (usually −15.4%)
8 to 33% chance to leech 1 to 2 HP
Festering
Damage −1Health Cost −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
+2 HP Cost per Shot
Gaunt
Projectile Size −3Mana Leech +1
Rolls on 22 of 22 Daggers
−45% Projectile Size
6 to 25% chance to leech 1 to 2 MP
Hobbled
Range −3Aim Assist +1
Rolls on 22 of 22 Daggers
−98.1 to −32.3% Range (usually −49.2%)
+5% Aim Assist
Hollowing
Rate of Fire −3Mana Leech +1
Rolls on 22 of 22 Daggers
−60 to −10.3% Rate of Fire (usually −15.4%)
6 to 25% chance to leech 1 to 2 MP
Jinxed
Damage +1Accuracy −3
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
−232.7 to −18% Accuracy (usually −31.8%)
Lacerated
Health Cost −3Mana Leech +1
Rolls on 22 of 22 Daggers
6 to 25% chance to leech 1 to 2 MP
+6 HP Cost per Shot
Manaburnt
Mana Cost −2
Rolls on 22 of 22 Daggers
+2 MP Cost per Shot
Mangled
Damage +1Projectile Size −3
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
−45% Projectile Size
Miniscule
Projectile Size −2
Rolls on 22 of 22 Daggers
−30% Projectile Size
Moldy
Rate of Fire −2
Rolls on 22 of 22 Daggers
−40 to −6.9% Rate of Fire (usually −10.3%)
Myopic
Range −1Accuracy −1
Rolls on 22 of 22 Daggers
−69.2 to −11.9% Range (usually −17.6%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Palsied
Rate of Fire −1Accuracy −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
−38.8 to −5.5% Accuracy (usually −9.4%)
Ponderous
Rate of Fire −3Mana on Kill +1
Rolls on 22 of 22 Daggers
−60 to −10.3% Rate of Fire (usually −15.4%)
+1 MP on Kill
Reckless
Accuracy −3Armor Piercing +1
Rolls on 22 of 22 Daggers
−232.7 to −18% Accuracy (usually −31.8%)
Ignores 10% Armor
Ruined
Damage −1Range −1Accuracy −1Health on Kill +1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
−69.2 to −11.9% Range (usually −17.6%)
−38.8 to −5.5% Accuracy (usually −9.4%)
+2 HP on Kill
Rusty
Damage −2
Rolls on 22 of 22 Daggers
−40 to −6.9% Damage (usually −10.3%)
Shattered
Damage −2Accuracy −1Health on Kill +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Damage (usually −10.3%)
−38.8 to −5.5% Accuracy (usually −9.4%)
+2 HP on Kill
Shredding
Damage −3Armor Piercing +1
Rolls on 22 of 22 Daggers
−60 to −10.3% Damage (usually −15.4%)
Ignores 10% Armor
Shriveled
Projectile Size −3Mana on Kill +1
Rolls on 22 of 22 Daggers
−45% Projectile Size
+1 MP on Kill
Shrunken
Range −1Projectile Size −1
Rolls on 22 of 22 Daggers
−69.2 to −11.9% Range (usually −17.6%)
−15% Projectile Size
Sluggish
Rate of Fire −1Range −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
−69.2 to −11.9% Range (usually −17.6%)
Snapped
Damage −3Rate of Fire +1
Rolls on 22 of 22 Daggers
−60 to −10.3% Damage (usually −15.4%)
+3.4 to +20% Rate of Fire (usually +5.1%)
Spellsapped
Damage +1Mana Cost −3
Rolls on 22 of 22 Daggers
+3.4 to +20% Damage (usually +5.1%)
+3 MP Cost per Shot
Splintered
Rate of Fire −1Range −1Projectile Size −1Aim Assist +1
Rolls on 22 of 22 Daggers
−20 to −3.4% Rate of Fire (usually −5.1%)
−69.2 to −11.9% Range (usually −17.6%)
−15% Projectile Size
+5% Aim Assist
Stunted
Damage −1Projectile Size −1
Rolls on 22 of 22 Daggers
−20 to −3.4% Damage (usually −5.1%)
−15% Projectile Size
Taboo
Range −2
Rolls on 22 of 22 Daggers
−85.5 to −23.1% Range (usually −32.5%)
Unruly
Accuracy −3Health on Kill +1
Rolls on 22 of 22 Daggers
−232.7 to −18% Accuracy (usually −31.8%)
+2 HP on Kill
Unstrung
Rate of Fire −2Range −1Mana on Kill +1
Rolls on 22 of 22 Daggers
−40 to −6.9% Rate of Fire (usually −10.3%)
−69.2 to −11.9% Range (usually −17.6%)
+1 MP on Kill

Event

Affix
On Daggers
but Wary of Scary Places!
Damage −1Rate of Fire +5Mana on Kill +1
Group: Krampus
In Good Graces
−4.6% Damage
+23% Rate of Fire
+1 MP on Kill
but who Dies?
Damage +5
Group: Valentines
Her Demise
+21.3% Damage
in Reprise.
Health on Kill +5
Group: Valentines
Her Demise
+10 HP on Kill
seen by Real Eyes?
Rate of Fire +3Mana on Kill +2
Group: Valentines
Her Demise
+12.8% Rate of Fire
+2 MP on Kill