Whip Affixes

Here are all the affixes a Whip can roll. Each affix shows its points and what it gives on Whips. The number depends on the Whip's Item Power, so it's shown as a range.

Not every Whip can roll every affix. Hover "Rolls on" to see which can't. To see the exact numbers on one item, open its page. For more on how affixes work, check the Affixes page.

HATED

Affix
On Whips
Now Bounding
+1 Ricochet (3 pts)Homing +1
Rolls on 11 of 12 Whips
+7° Homing
+1 Ricochet
Now Clattering
+1 Ricochet (3 pts)Damage +2Ability Speed −1
Rolls on 12 of 12 Whips
+7.1 to +40% Damage (usually +9.1%)
+0 to +14.3% Cooldown (usually +4.4%)
+1 Ricochet
Now Destined
Homing +4
Rolls on 11 of 12 Whips
+28° Homing
Now Ended
Damage +4
Rolls on 12 of 12 Whips
+14.3 to +80% Damage (usually +18.3%)
Now Enscribed
Mana on Kill +4
Rolls on 12 of 12 Whips
+4 MP on Kill
Now Everlasting
Status Duration +5Ability Speed −1
Rolls on 10 of 12 Whips
+18.2 to +100% Effect Duration (usually +26.9%)
+0 to +14.3% Cooldown (usually +4.8%)
Now Fixated
Homing +5Ability Speed −1
Rolls on 11 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
+35° Homing
Now Hastened
Ability Speed +5Ability Cost −1
Rolls on 12 of 12 Whips
−50 to −15.1% Cooldown (usually −18.6%)
+0 to +14.3% Ability Cost (usually +4.4%)
Now Imminent
Bomb Delay +4
Rolls on 0 of 12 Whips
No whips can roll this.
Now Mastered
Ability Cost +4
Rolls on 12 of 12 Whips
−44.4 to −12.5% Ability Cost (usually −15.4%)
Now Overwhelming
Damage +5Ability Speed −1
Rolls on 12 of 12 Whips
+17.9 to +100% Damage (usually +22.8%)
+0 to +14.3% Cooldown (usually +4.4%)
Now Penetrating
Armor Piercing +5Ability Speed −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
Ignores 50% Armor
Now Released
Ability Speed +4
Rolls on 12 of 12 Whips
−44.4 to −12.5% Cooldown (usually −15.4%)
Now Sanguinary
Life Leech +5Ability Cost −1
Rolls on 12 of 12 Whips
+0 to +14.3% Ability Cost (usually +4.4%)
31 to 33% chance to leech 6 to 38 HP
Now Thrifty
Ability Cost +5Ability Speed −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
−50 to −15.1% Ability Cost (usually −18.6%)
Now Tormented
Health on Kill +4
Rolls on 12 of 12 Whips
+8 HP on Kill
Now Unhindered
Multi-Hit (4 pts)
Rolls on 11 of 12 Whips
Pierces Entities
Now Unstoppable
Multi-Hit (4 pts)Damage +1Projectile Size −1
Rolls on 11 of 12 Whips
+3.6 to +20% Damage (usually +4.9%)
−15% Projectile Size
Pierces Entities
Now Vast
Effect Radius +5Ability Speed −1
Rolls on 0 of 12 Whips
No whips can roll this.

Pink

Affix
On Whips
Beheld
Damage +1Ability Speed +1Ability Cost +1
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
−16.7 to −3.4% Cooldown (usually −4.4%)
−16.7 to −3.4% Ability Cost (usually −4.4%)
Bewitched
Ability Speed +2Ability Cost +1
Rolls on 12 of 12 Whips
−28.6 to −6.7% Cooldown (usually −8.4%)
−16.7 to −3.4% Ability Cost (usually −4.4%)
Blessed
Effect Radius +3
Rolls on 0 of 12 Whips
No whips can roll this.
Bloodlusted
Health on Kill +1Ability Speed +2
Rolls on 12 of 12 Whips
−28.6 to −6.7% Cooldown (usually −8.4%)
+2 HP on Kill
Bountiful
Ability Cost +2Mana on Kill +1
Rolls on 12 of 12 Whips
−28.6 to −6.7% Ability Cost (usually −8.4%)
+1 MP on Kill
Caroming
+1 Ricochet (3 pts)
Rolls on 12 of 12 Whips
+1 Ricochet
Ceremonial
Status Duration +3
Rolls on 10 of 12 Whips
+10.9 to +60% Effect Duration (usually +16.1%)
Champion's
Damage +2Ability Speed +1
Rolls on 12 of 12 Whips
+7.1 to +40% Damage (usually +9.1%)
−16.7 to −3.4% Cooldown (usually −4.4%)
Chosen
Damage +2Ability Speed −1Ability Cost +2
Rolls on 12 of 12 Whips
+7.1 to +40% Damage (usually +9.1%)
+0 to +14.3% Cooldown (usually +4.4%)
−28.6 to −6.7% Ability Cost (usually −8.4%)
Devouring
Life Leech +3
Rolls on 12 of 12 Whips
30 to 33% chance to leech 4 to 23 HP (usually 32%)
Eldritch
Damage +3+1 Projectile
Rolls on 0 of 12 Whips
No whips can roll this.
Excoriating
Armor Piercing +3
Rolls on 12 of 12 Whips
Ignores 30% Armor
Focal
Damage +2Shot Gap +1
Rolls on 3 of 12 Whips
+7.3 to +9.8% Damage
−6.7 to −1.9° Shot Gap
Godly
Ability Speed +3
Rolls on 12 of 12 Whips
−37.5 to −9.7% Cooldown (usually −12%)
Grand
Ability Cost +3
Rolls on 12 of 12 Whips
−37.5 to −9.7% Ability Cost (usually −12%)
Impaling
Multi-Hit (4 pts)Projectile Size −1
Rolls on 11 of 12 Whips
−15% Projectile Size
Pierces Entities
Inescapable
Homing +4Ability Cost −1
Rolls on 11 of 12 Whips
+0 to +14.3% Ability Cost (usually +4.4%)
+28° Homing
Inexorable
Homing +3
Rolls on 11 of 12 Whips
+21° Homing
Instantaneous
Bomb Delay +3
Rolls on 0 of 12 Whips
No whips can roll this.
Manavore
Mana Leech +3
Rolls on 12 of 12 Whips
23 to 25% chance to leech 4 to 23 MP (usually 24%)
Perforating
Multi-Hit (4 pts)Damage −1
Rolls on 11 of 12 Whips
−20 to −3.6% Damage (usually −4.9%)
Pierces Entities
Possessed
Mana on Kill +3
Rolls on 12 of 12 Whips
+3 MP on Kill
Rapacious
Damage +2Life Leech +1
Rolls on 12 of 12 Whips
+7.1 to +40% Damage (usually +9.1%)
20 to 33% chance to leech 2 to 8 HP (usually 31%)
Relentless
+1 Ricochet (3 pts)Homing +1Ability Speed −1
Rolls on 11 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
+7° Homing
+1 Ricochet
Righteous
Effect Radius +2Status Duration +1
Rolls on 0 of 12 Whips
No whips can roll this.
Ruthless
Damage +3
Rolls on 12 of 12 Whips
+10.7 to +60% Damage (usually +13.7%)
Shepherding
Homing +2Damage +1
Rolls on 11 of 12 Whips
+3.6 to +20% Damage (usually +4.9%)
+14° Homing
Skipping
+1 Ricochet (3 pts)Damage +1
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
+1 Ricochet
Unleashed
Projectile Size +3
Rolls on 12 of 12 Whips
+45% Projectile Size
Vampiric
Health on Kill +3
Rolls on 12 of 12 Whips
+6 HP on Kill

Blue

Affix
On Whips
Academic's
Mana on Kill +2
Rolls on 12 of 12 Whips
+2 MP on Kill
Alluring
Ability Cost +2
Rolls on 12 of 12 Whips
−28.6 to −6.7% Ability Cost (usually −8.4%)
Believer's
Effect Radius +1Status Duration +1
Rolls on 0 of 12 Whips
No whips can roll this.
Bloodbound
Life Leech +1Ability Speed +1
Rolls on 12 of 12 Whips
−16.7 to −3.4% Cooldown (usually −4.4%)
20 to 33% chance to leech 2 to 8 HP (usually 31%)
Bloody
Damage +2
Rolls on 12 of 12 Whips
+7.1 to +40% Damage (usually +9.1%)
Cleaving
+2 ProjectilesDamage −1
Rolls on 0 of 12 Whips
No whips can roll this.
Coherent
Shot Gap +2
Rolls on 1 of 12 Whips
−3.7° Shot Gap
Deflecting
+1 Ricochet (3 pts)Ability Cost −1
Rolls on 12 of 12 Whips
+0 to +14.3% Ability Cost (usually +4.4%)
+1 Ricochet
Elegant
Status Duration +2
Rolls on 10 of 12 Whips
+7.3 to +40% Effect Duration (usually +10.8%)
Embroidered
Projectile Size +2
Rolls on 12 of 12 Whips
+30% Projectile Size
Enchanted
Mana on Kill +1Ability Speed +1
Rolls on 12 of 12 Whips
−16.7 to −3.4% Cooldown (usually −4.4%)
+1 MP on Kill
Energized
Damage +1Ability Speed +1
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
−16.7 to −3.4% Cooldown (usually −4.4%)
Expedited
Bomb Delay +2
Rolls on 0 of 12 Whips
No whips can roll this.
Fierce
Damage +1Ability Cost +1
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
−16.7 to −3.4% Ability Cost (usually −4.4%)
Flensing
Armor Piercing +2
Rolls on 12 of 12 Whips
Ignores 20% Armor
Focused
Ability Speed +1Ability Cost +1
Rolls on 12 of 12 Whips
−16.7 to −3.4% Cooldown (usually −4.4%)
−16.7 to −3.4% Ability Cost (usually −4.4%)
Gallant
Effect Radius +2
Rolls on 0 of 12 Whips
No whips can roll this.
Gluttonous
Life Leech +2
Rolls on 12 of 12 Whips
26 to 33% chance to leech 3 to 15 HP
Guided
Homing +2
Rolls on 11 of 12 Whips
+14° Homing
Leaching
Mana Leech +1Ability Speed +1
Rolls on 12 of 12 Whips
−16.7 to −3.4% Cooldown (usually −4.4%)
15 to 25% chance to leech 2 to 8 MP (usually 23%)
Narrowing
Shot Gap +2Damage −1
Rolls on 1 of 12 Whips
−3.6% Damage
−3.7° Shot Gap
Potent
Ability Speed +2
Rolls on 12 of 12 Whips
−28.6 to −6.7% Cooldown (usually −8.4%)
Predatory
Damage +1Armor Piercing +1
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
Ignores 10% Armor
Pursuing
Homing +3Ability Cost −1
Rolls on 11 of 12 Whips
+0 to +14.3% Ability Cost (usually +4.4%)
+21° Homing
Ricocheting
+1 Ricochet (3 pts)Ability Speed −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
+1 Ricochet
Runic
Damage +2+1 Projectile
Rolls on 0 of 12 Whips
No whips can roll this.
Seeking
Health on Kill +2
Rolls on 12 of 12 Whips
+4 HP on Kill
Swollen
Projectile Size +1Damage +1
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
+15% Projectile Size
Vicious
Damage +2Ability Speed +1Ability Cost −1
Rolls on 12 of 12 Whips
+7.1 to +40% Damage (usually +9.1%)
−16.7 to −3.4% Cooldown (usually −4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Wellfed
Mana Leech +2
Rolls on 12 of 12 Whips
20 to 25% chance to leech 3 to 15 MP

Green

Affix
On Whips
Avoidant
Status Duration +1
Rolls on 10 of 12 Whips
+3.6 to +20% Effect Duration (usually +5.4%)
Barbed
Health on Kill +1
Rolls on 12 of 12 Whips
+2 HP on Kill
Blanketing
Effect Radius +1
Rolls on 0 of 12 Whips
No whips can roll this.
Buzzing
Effect Radius +2Status Duration −1
Rolls on 0 of 12 Whips
No whips can roll this.
Charmed
Projectile Size +1
Rolls on 12 of 12 Whips
+15% Projectile Size
Clean
Damage +1Ability Speed +1Ability Cost −1
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
−16.7 to −3.4% Cooldown (usually −4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Comforting
Ability Speed +1
Rolls on 12 of 12 Whips
−16.7 to −3.4% Cooldown (usually −4.4%)
Curious
Ability Cost +1
Rolls on 12 of 12 Whips
−16.7 to −3.4% Ability Cost (usually −4.4%)
Dividing
+1 Projectile
Rolls on 0 of 12 Whips
No whips can roll this.
Drifting
Homing +1
Rolls on 11 of 12 Whips
+7° Homing
Engraved
Damage +1
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
Focusing
Shot Gap +1
Rolls on 3 of 12 Whips
−6.7 to −1.9° Shot Gap
Fresh
Damage +2Ability Speed −1
Rolls on 12 of 12 Whips
+7.1 to +40% Damage (usually +9.1%)
+0 to +14.3% Cooldown (usually +4.4%)
Honed
Armor Piercing +2Ability Speed −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
Ignores 20% Armor
Kind
Health on Kill +1Mana on Kill +1Ability Speed −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
+2 HP on Kill
+1 MP on Kill
Lasting
Status Duration +2Ability Speed −1
Rolls on 10 of 12 Whips
+7.3 to +40% Effect Duration (usually +10.8%)
+0 to +14.3% Cooldown (usually +4.8%)
Nursing
Life Leech +2Ability Speed −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
26 to 33% chance to leech 3 to 15 HP
Osmotic
Mana Leech +1
Rolls on 12 of 12 Whips
15 to 25% chance to leech 2 to 8 MP (usually 23%)
Patient
Status Duration +1Mana on Kill +1Ability Speed −1
Rolls on 10 of 12 Whips
+3.6 to +20% Effect Duration (usually +5.4%)
+0 to +14.3% Cooldown (usually +4.8%)
+1 MP on Kill
Pointed
Damage +1+1 Projectile
Rolls on 0 of 12 Whips
No whips can roll this.
Prompt
Bomb Delay +1
Rolls on 0 of 12 Whips
No whips can roll this.
Quick
Ability Speed +2Ability Cost −1
Rolls on 12 of 12 Whips
−28.6 to −6.7% Cooldown (usually −8.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Renewed
Damage −1Ability Speed +1Ability Cost +1
Rolls on 12 of 12 Whips
−20 to −3.6% Damage (usually −4.6%)
−16.7 to −3.4% Cooldown (usually −4.4%)
−16.7 to −3.4% Ability Cost (usually −4.4%)
Robust
Health on Kill +1Ability Cost +1Ability Speed −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
−16.7 to −3.4% Ability Cost (usually −4.4%)
+2 HP on Kill
Scoring
Armor Piercing +1
Rolls on 12 of 12 Whips
Ignores 10% Armor
Sparing
Ability Cost +2Ability Speed −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
−28.6 to −6.7% Ability Cost (usually −8.4%)
Supping
Life Leech +1
Rolls on 12 of 12 Whips
20 to 33% chance to leech 2 to 8 HP (usually 31%)
Swarming
Homing +1Projectile Size +1Ability Speed −1
Rolls on 11 of 12 Whips
+15% Projectile Size
+0 to +14.3% Cooldown (usually +4.4%)
+7° Homing
Thoughtful
Mana on Kill +1
Rolls on 12 of 12 Whips
+1 MP on Kill
Trailing
Homing +2Projectile Size −1
Rolls on 11 of 12 Whips
−15% Projectile Size
+14° Homing

Orange

Affix
On Whips
Awkward
Damage −1Ability Speed −1Ability Cost +1
Rolls on 12 of 12 Whips
−20 to −3.6% Damage (usually −4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
−16.7 to −3.4% Ability Cost (usually −4.4%)
Brief
Status Duration −2Health on Kill +1
Rolls on 10 of 12 Whips
−40 to −7.3% Effect Duration (usually −10.8%)
+2 HP on Kill
Circling
Ability Speed −2Homing +1
Rolls on 11 of 12 Whips
+0 to +33.3% Cooldown (usually +9.3%)
+7° Homing
Clouded
Ability Speed −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
Cocky
Ability Speed +1Ability Cost −2
Rolls on 12 of 12 Whips
−16.7 to −3.4% Cooldown (usually −4.4%)
+0 to +33.3% Ability Cost (usually +9.3%)
Corroded
Damage −2Health on Kill +1
Rolls on 12 of 12 Whips
−40 to −7.1% Damage (usually −9.1%)
+2 HP on Kill
Creaky
Damage −1
Rolls on 12 of 12 Whips
−20 to −3.6% Damage (usually −4.6%)
Dented
Damage −2Mana on Kill +1
Rolls on 12 of 12 Whips
−40 to −7.1% Damage (usually −9.1%)
+1 MP on Kill
Diffuse
Shot Gap −1
Rolls on 9 of 12 Whips
+2.1 to +42.5° Shot Gap (usually +10°)
Distracted
Ability Speed −1Status Duration −1Mana on Kill +1
Rolls on 10 of 12 Whips
−20 to −3.6% Effect Duration (usually −5.4%)
+0 to +14.3% Cooldown (usually +4.8%)
+1 MP on Kill
Drouth
Ability Speed −2Mana Leech +1
Rolls on 12 of 12 Whips
+0 to +33.3% Cooldown (usually +9.3%)
15 to 25% chance to leech 2 to 8 MP (usually 23%)
Dulling
Ability Speed −2Armor Piercing +1
Rolls on 12 of 12 Whips
+0 to +33.3% Cooldown (usually +9.3%)
Ignores 10% Armor
Dusty
Effect Radius −1
Rolls on 0 of 12 Whips
No whips can roll this.
Faded
Status Duration −1
Rolls on 10 of 12 Whips
−20 to −3.6% Effect Duration (usually −5.4%)
Famished
Ability Cost −2Life Leech +1
Rolls on 12 of 12 Whips
+0 to +33.3% Ability Cost (usually +9.3%)
20 to 33% chance to leech 2 to 8 HP (usually 31%)
Fluttering
Projectile Size −2Homing +1
Rolls on 11 of 12 Whips
−30% Projectile Size
+7° Homing
Fragile
Damage +1Ability Speed −1Ability Cost −1
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Fretful
Ability Cost −1Status Duration −1Health on Kill +1
Rolls on 10 of 12 Whips
−20 to −3.6% Effect Duration (usually −5.4%)
+0 to +14.3% Ability Cost (usually +4.8%)
+2 HP on Kill
Frugal
Ability Cost +1Ability Speed −2
Rolls on 12 of 12 Whips
+0 to +33.3% Cooldown (usually +9.3%)
−16.7 to −3.4% Ability Cost (usually −4.4%)
Grimy
Damage +1Effect Radius −2
Rolls on 0 of 12 Whips
No whips can roll this.
Lingering
Status Duration +1Ability Cost −2
Rolls on 10 of 12 Whips
+3.6 to +20% Effect Duration (usually +5.4%)
+0 to +33.3% Ability Cost (usually +10.1%)
Meandering
Damage −2Homing +1
Rolls on 11 of 12 Whips
−40 to −7.1% Damage (usually −9.8%)
+7° Homing
Recycled
Ability Cost −1
Rolls on 12 of 12 Whips
+0 to +14.3% Ability Cost (usually +4.4%)
Slimy
Ability Speed −2Status Duration +1
Rolls on 10 of 12 Whips
+3.6 to +20% Effect Duration (usually +5.4%)
+0 to +33.3% Cooldown (usually +10.1%)
Spendthrift
Ability Cost −2Mana on Kill +1
Rolls on 12 of 12 Whips
+0 to +33.3% Ability Cost (usually +9.3%)
+1 MP on Kill
Stubborn
Ability Speed −2Health on Kill +1
Rolls on 12 of 12 Whips
+0 to +33.3% Cooldown (usually +9.3%)
+2 HP on Kill
Tardy
Bomb Delay −1
Rolls on 0 of 12 Whips
No whips can roll this.
Thinning
Damage −1Ability Speed +1Ability Cost −1
Rolls on 12 of 12 Whips
−20 to −3.6% Damage (usually −4.6%)
−16.7 to −3.4% Cooldown (usually −4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Weighted
Projectile Size −1
Rolls on 12 of 12 Whips
−15% Projectile Size
Wonky
Damage +1Projectile Size −2
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
−30% Projectile Size

Red

Affix
On Whips
Aimless
Damage −3Homing +1
Rolls on 11 of 12 Whips
−60 to −10.7% Damage (usually −14.6%)
+7° Homing
Battered
Damage −2
Rolls on 12 of 12 Whips
−40 to −7.1% Damage (usually −9.1%)
Belated
Bomb Delay −2
Rolls on 0 of 12 Whips
No whips can roll this.
Collapsed
Effect Radius −2
Rolls on 0 of 12 Whips
No whips can roll this.
Craving
Ability Cost −3Homing +1
Rolls on 11 of 12 Whips
+0 to +60% Ability Cost (usually +14.6%)
+7° Homing
Damp
Damage −1Health on Kill +1Ability Speed −1Ability Cost −1
Rolls on 12 of 12 Whips
−20 to −3.6% Damage (usually −4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
+2 HP on Kill
Disastrous
Mana on Kill +1Ability Cost −3
Rolls on 12 of 12 Whips
+0 to +60% Ability Cost (usually +14.6%)
+1 MP on Kill
Dreaded
Damage −2Projectile Size −1Health on Kill +1
Rolls on 12 of 12 Whips
−40 to −7.1% Damage (usually −9.1%)
−15% Projectile Size
+2 HP on Kill
Drowsy
Ability Speed −1Ability Cost −1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Emptied
Ability Cost −3Mana Leech +1
Rolls on 12 of 12 Whips
+0 to +60% Ability Cost (usually +14.6%)
15 to 25% chance to leech 2 to 8 MP (usually 23%)
Evanescent
Ability Cost −1Status Duration −1
Rolls on 10 of 12 Whips
−20 to −3.6% Effect Duration (usually −5.4%)
+0 to +14.3% Ability Cost (usually +4.8%)
Excommunicated
Damage +1Effect Radius −3
Rolls on 0 of 12 Whips
No whips can roll this.
Faulty
Projectile Size −2
Rolls on 12 of 12 Whips
−30% Projectile Size
Flickering
Projectile Size −3Homing +1
Rolls on 11 of 12 Whips
−45% Projectile Size
+7° Homing
Ill-Fit
Ability Cost +1Status Duration −3
Rolls on 10 of 12 Whips
−60 to −10.9% Effect Duration (usually −16.1%)
−16.7 to −3.5% Ability Cost (usually −5.1%)
Irritating
Ability Cost −2
Rolls on 12 of 12 Whips
+0 to +33.3% Ability Cost (usually +9.3%)
Lethargic
Ability Speed −1Status Duration −1
Rolls on 10 of 12 Whips
−20 to −3.6% Effect Duration (usually −5.4%)
+0 to +14.3% Cooldown (usually +4.8%)
Parasitic
Status Duration −2
Rolls on 10 of 12 Whips
−40 to −7.3% Effect Duration (usually −10.8%)
Plodding
Ability Speed −3Mana on Kill +1
Rolls on 12 of 12 Whips
+0 to +60% Cooldown (usually +14.6%)
+1 MP on Kill
Possessive
Damage +1Projectile Size −3
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
−45% Projectile Size
Profligate
Ability Cost −2Ability Speed −1Health on Kill +1
Rolls on 12 of 12 Whips
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +33.3% Ability Cost (usually +9.3%)
+2 HP on Kill
Ravenous
Ability Cost −3Health on Kill +1
Rolls on 12 of 12 Whips
+0 to +60% Ability Cost (usually +14.6%)
+2 HP on Kill
Rushed
Status Duration −3Ability Speed +1
Rolls on 10 of 12 Whips
−60 to −10.9% Effect Duration (usually −16.1%)
−16.7 to −3.5% Cooldown (usually −5.1%)
Splitting
Damage −3Armor Piercing +1
Rolls on 12 of 12 Whips
−60 to −10.7% Damage (usually −13.7%)
Ignores 10% Armor
Starved
Ability Speed −3Life Leech +1
Rolls on 12 of 12 Whips
+0 to +60% Cooldown (usually +14.6%)
20 to 33% chance to leech 2 to 8 HP (usually 31%)
Suffocating
Ability Speed −2
Rolls on 12 of 12 Whips
+0 to +33.3% Cooldown (usually +9.3%)
Warped
Damage +1Ability Speed −3
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
+0 to +60% Cooldown (usually +14.6%)
Wilting
Damage −1Status Duration −1
Rolls on 10 of 12 Whips
−20 to −3.6% Damage (usually −5.4%)
−20 to −3.6% Effect Duration (usually −5.4%)
Withered
Damage +1Ability Speed −1Ability Cost −2
Rolls on 12 of 12 Whips
+3.6 to +20% Damage (usually +4.6%)
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +33.3% Ability Cost (usually +9.3%)
Worn
Damage −1Ability Speed −1
Rolls on 12 of 12 Whips
−20 to −3.6% Damage (usually −4.6%)
+0 to +14.3% Cooldown (usually +4.4%)

Event

Affix
On Whips
but Clear Them Too!
Damage +4Projectile Size +1Ability Speed +1Ability Cost −1
Group: Krampus
Deck the Halls
+15.7% Damage
+15% Projectile Size
−3.8% Cooldown
+4.1% Ability Cost