Element Affixes

Here are all the affixes a Element can roll. Each affix shows its points and what it gives on Elements. The number depends on the Element's Item Power, so it's shown as a range.

Not every Element can roll every affix. Hover "Rolls on" to see which can't. To see the exact numbers on one item, open its page. For more on how affixes work, check the Affixes page.

HATED

Affix
On Elements
Now Bloodmad
Rate of Fire +5Health Cost −1
Rolls on 26 of 26 Elements
+17.9 to +100% Rate of Fire (usually +24.7%)
+2 HP Cost per Shot
Now Bloodsworn
Damage +5Health Cost −1
Rolls on 26 of 26 Elements
+17.9 to +100% Damage (usually +24.7%)
+2 HP Cost per Shot
Now Butchering
Multi-Hit (4 pts)Damage +1Health Cost −1
Rolls on 21 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
Pierces Entities
+2 HP Cost per Shot
Now Deathless
Life Leech +5Mana Cost −1
Rolls on 26 of 26 Elements
25 to 33% chance to leech 1 to 13 HP
+1 MP Cost per Shot
Now Farflung
Range +5Rate of Fire −1
Rolls on 26 of 26 Elements
−20 to −3.6% Rate of Fire (usually −4.9%)
+29.1 to +250.6% Range (usually +47%)
Now Flaying
Armor Piercing +5Rate of Fire −1
Rolls on 26 of 26 Elements
−20 to −3.6% Rate of Fire (usually −4.9%)
Ignores 50% Armor
Now Foreseeing
Homing +5Mana Cost −1
Rolls on 25 of 26 Elements
+35° Homing
+1 MP Cost per Shot
Now Forsaken
Damage +4
Rolls on 26 of 26 Elements
+14.3 to +80% Damage (usually +19.8%)
Now Gorging
Life Leech +5Rate of Fire −1
Rolls on 26 of 26 Elements
−20 to −3.6% Rate of Fire (usually −4.9%)
25 to 33% chance to leech 1 to 13 HP
Now Hunting
Homing +5Health Cost −1
Rolls on 25 of 26 Elements
+35° Homing
+2 HP Cost per Shot
Now Lanced
Multi-Hit (4 pts)Damage +1Accuracy −1
Rolls on 21 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
−30.2 to −5.3% Accuracy (usually −7.4%)
Pierces Entities
Now Martyred
Mana Leech +5Health Cost −1
Rolls on 26 of 26 Elements
19 to 25% chance to leech 1 to 13 MP
+2 HP Cost per Shot
Now Merciless
Damage +5Accuracy −1
Rolls on 25 of 26 Elements
+17.9 to +100% Damage (usually +25.6%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Now Mindeating
Mana Leech +5Rate of Fire −1
Rolls on 26 of 26 Elements
−20 to −3.6% Rate of Fire (usually −4.9%)
19 to 25% chance to leech 1 to 13 MP
Now Rebounding
Damage +1+1 Ricochet (3 pts)
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
+1 Ricochet
Now Spellsworn
Damage +5Mana Cost −1
Rolls on 26 of 26 Elements
+17.9 to +100% Damage (usually +24.7%)
+1 MP Cost per Shot
Now Stalking
Homing +5Damage −1
Rolls on 25 of 26 Elements
−20 to −3.6% Damage (usually −5.1%)
+35° Homing
Now Starsighted
Range +5Mana Cost −1
Rolls on 26 of 26 Elements
+29.1 to +250.6% Range (usually +47%)
+1 MP Cost per Shot
Now Sundering
Armor Piercing +5Health Cost −1
Rolls on 26 of 26 Elements
Ignores 50% Armor
+2 HP Cost per Shot
Now Unbound
Rate of Fire +5Mana Cost −1
Rolls on 26 of 26 Elements
+17.9 to +100% Rate of Fire (usually +24.7%)
+1 MP Cost per Shot
Now Unceasing
Rate of Fire +5Damage −1
Rolls on 26 of 26 Elements
−20 to −3.6% Damage (usually −4.9%)
+17.9 to +100% Rate of Fire (usually +24.7%)
Now Unmaking
Armor Piercing +5Mana Cost −1
Rolls on 26 of 26 Elements
Ignores 50% Armor
+1 MP Cost per Shot
Now Unravelling
Multi-Hit (4 pts)Damage +1Mana Cost −1
Rolls on 21 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
Pierces Entities
+1 MP Cost per Shot
Now Unrelenting
Aim Assist +4
Rolls on 25 of 26 Elements
+20% Aim Assist
Now Unstaunched
Range +5Health Cost −1
Rolls on 26 of 26 Elements
+29.1 to +250.6% Range (usually +47%)
+2 HP Cost per Shot
Now Within
Mana on Kill +4
Rolls on 26 of 26 Elements
+4 MP on Kill
Now Without
Health on Kill +4
Rolls on 26 of 26 Elements
+8 HP on Kill

Pink

Affix
On Elements
Arcane
Damage +4Mana Cost −1
Rolls on 26 of 26 Elements
+14.3 to +80% Damage (usually +19.8%)
+1 MP Cost per Shot
Beguiling
Homing +2Damage +1
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
+14° Homing
Beholder's
Damage +1Range +1Aim Assist +1
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
+6.7 to +62.5% Range (usually +11.3%)
+5% Aim Assist
Bloodedged
Armor Piercing +4Health Cost −1
Rolls on 26 of 26 Elements
Ignores 40% Armor
+2 HP Cost per Shot
Bloodied
Health on Kill +3
Rolls on 26 of 26 Elements
+6 HP on Kill
Bloodletting
Life Leech +3
Rolls on 26 of 26 Elements
17 to 33% chance to leech 1 to 8 HP
Bloodreach
Range +4Health Cost −1
Rolls on 26 of 26 Elements
+24.1 to +211.4% Range (usually +39.3%)
+2 HP Cost per Shot
Bloodrushed
Rate of Fire +4Health Cost −1
Rolls on 26 of 26 Elements
+14.3 to +80% Rate of Fire (usually +19.8%)
+2 HP Cost per Shot
Bloodseeking
Homing +4Health Cost −1
Rolls on 25 of 26 Elements
+28° Homing
+2 HP Cost per Shot
Careening
+1 Ricochet (3 pts)
Rolls on 25 of 26 Elements
+1 Ricochet
Celestial
Projectile Size +3
Rolls on 25 of 26 Elements
+45% Projectile Size
Convergent
Damage +2Shot Gap +1
Rolls on 3 of 26 Elements
+9.3 to +10.3% Damage
−12.8 to −3.9° Shot Gap
Divine
Damage +2Rate of Fire +1
Rolls on 26 of 26 Elements
+7.1 to +40% Damage (usually +9.9%)
+3.6 to +20% Rate of Fire (usually +4.9%)
Engorged
Projectile Size +1Rate of Fire +2
Rolls on 25 of 26 Elements
+7.1 to +40% Rate of Fire (usually +10.3%)
+15% Projectile Size
Ethereal
Mana on Kill +3
Rolls on 26 of 26 Elements
+3 MP on Kill
Eviscerating
Multi-Hit (4 pts)Health Cost −1
Rolls on 21 of 26 Elements
Pierces Entities
+2 HP Cost per Shot
Farcasting
Range +4Mana Cost −1
Rolls on 26 of 26 Elements
+24.1 to +211.4% Range (usually +39.3%)
+1 MP Cost per Shot
Frenzied
Rate of Fire +3
Rolls on 26 of 26 Elements
+10.7 to +60% Rate of Fire (usually +14.8%)
Hemorrhaging
Damage +4Health Cost −1
Rolls on 26 of 26 Elements
+14.3 to +80% Damage (usually +19.8%)
+2 HP Cost per Shot
Legendary
Damage +4Accuracy −1
Rolls on 25 of 26 Elements
+14.3 to +80% Damage (usually +20.5%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Lethal
Damage +3
Rolls on 26 of 26 Elements
+10.7 to +60% Damage (usually +14.8%)
Lich's
Range +2Aim Assist +1
Rolls on 25 of 26 Elements
+12.9 to +118.3% Range (usually +21.7%)
+5% Aim Assist
Mammoth
Damage +2Rate of Fire −1Projectile Size +2
Rolls on 25 of 26 Elements
+7.1 to +40% Damage (usually +10.3%)
−20 to −3.6% Rate of Fire (usually −5.1%)
+30% Projectile Size
Master's
Damage +3+1 Projectile
Rolls on 2 of 26 Elements
−39.9 to −39.8% Damage
+1 Shot (damage is split)
Mindrinker
Mana Leech +3
Rolls on 26 of 26 Elements
13 to 25% chance to leech 1 to 8 MP
Prescient
Aim Assist +3
Rolls on 25 of 26 Elements
+15% Aim Assist
Rebounding
+1 Ricochet (3 pts)Damage +1
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
+1 Ricochet
Rejuvenating
Life Leech +4Mana Cost −1
Rolls on 26 of 26 Elements
21 to 33% chance to leech 1 to 10 HP
+1 MP Cost per Shot
Resplendent
Range +3
Rolls on 26 of 26 Elements
+18.7 to +167.6% Range (usually +30.8%)
Ruinous
Damage +2Armor Piercing +1
Rolls on 26 of 26 Elements
+7.1 to +40% Damage (usually +9.9%)
Ignores 10% Armor
Sacrificial
Mana Leech +4Health Cost −1
Rolls on 26 of 26 Elements
16 to 25% chance to leech 1 to 10 MP
+2 HP Cost per Shot
Skewering
Multi-Hit (4 pts)Accuracy −1
Rolls on 21 of 26 Elements
−30.2 to −5.3% Accuracy (usually −7.4%)
Pierces Entities
Slayer's
Damage +2Range +2Accuracy −1
Rolls on 25 of 26 Elements
+7.1 to +40% Damage (usually +10.3%)
+12.9 to +118.3% Range (usually +21.7%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Sovereign
Damage +2Health on Kill +1
Rolls on 26 of 26 Elements
+7.1 to +40% Damage (usually +9.9%)
+2 HP on Kill
Spellbreaking
Armor Piercing +4Mana Cost −1
Rolls on 26 of 26 Elements
Ignores 40% Armor
+1 MP Cost per Shot
Spellguided
Homing +4Mana Cost −1
Rolls on 25 of 26 Elements
+28° Homing
+1 MP Cost per Shot
Spellquick
Rate of Fire +4Mana Cost −1
Rolls on 26 of 26 Elements
+14.3 to +80% Rate of Fire (usually +19.8%)
+1 MP Cost per Shot
Spellthreading
Multi-Hit (4 pts)Mana Cost −1
Rolls on 21 of 26 Elements
Pierces Entities
+1 MP Cost per Shot
Sundering
Armor Piercing +3
Rolls on 26 of 26 Elements
Ignores 30% Armor
Transfixing
Multi-Hit (4 pts)Rate of Fire −1
Rolls on 21 of 26 Elements
−20 to −3.6% Rate of Fire (usually −5.1%)
Pierces Entities
Truesighted
Accuracy +1Damage +2
Rolls on 2 of 26 Elements
+7.6 to +8.4% Damage
+6.6 to +6.8% Accuracy
Unerring
Homing +3
Rolls on 25 of 26 Elements
+21° Homing
Voracious
Rate of Fire +2Mana on Kill +1
Rolls on 26 of 26 Elements
+7.1 to +40% Rate of Fire (usually +9.9%)
+1 MP on Kill

Blue

Affix
On Elements
Aggressive
Damage +2+1 Projectile
Rolls on 2 of 26 Elements
−42 to −41.9% Damage
+1 Shot (damage is split)
Assisted
Aim Assist +2
Rolls on 25 of 26 Elements
+10% Aim Assist
Attuned
Mana on Kill +2
Rolls on 26 of 26 Elements
+2 MP on Kill
Blistering
Rate of Fire +3Accuracy −1
Rolls on 25 of 26 Elements
+10.7 to +60% Rate of Fire (usually +15.4%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Bloated
Projectile Size +1Damage +1
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
+15% Projectile Size
Bouncing
+1 Ricochet (3 pts)Projectile Size −1
Rolls on 25 of 26 Elements
−15% Projectile Size
+1 Ricochet
Brutal
Damage +1Health on Kill +1
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
+2 HP on Kill
Conniving
Rate of Fire +2Projectile Size +1Accuracy −1
Rolls on 25 of 26 Elements
+7.1 to +40% Rate of Fire (usually +10.3%)
+15% Projectile Size
−30.2 to −4.8% Accuracy (usually −7.4%)
Deadly
Damage +2
Rolls on 26 of 26 Elements
+7.1 to +40% Damage (usually +9.9%)
Glancing
+1 Ricochet (3 pts)Rate of Fire −1
Rolls on 25 of 26 Elements
−20 to −3.6% Rate of Fire (usually −5.1%)
+1 Ricochet
Guiding
Aim Assist +1Damage +1
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
+5% Aim Assist
Harvesting
Mana on Kill +1Range +1
Rolls on 26 of 26 Elements
+6.7 to +62.5% Range (usually +11.1%)
+1 MP on Kill
Hounding
Homing +1Aim Assist +1
Rolls on 25 of 26 Elements
+7° Homing
+5% Aim Assist
Hunter's
Projectile Size +2
Rolls on 25 of 26 Elements
+30% Projectile Size
Keen
Rate of Fire +2
Rolls on 26 of 26 Elements
+7.1 to +40% Rate of Fire (usually +9.9%)
Lancing
Armor Piercing +1Life Leech +1
Rolls on 26 of 26 Elements
Ignores 10% Armor
6 to 33% chance to leech 1 to 3 HP (usually 30%)
Liar's
Damage +3Accuracy −1
Rolls on 25 of 26 Elements
+10.7 to +60% Damage (usually +15.4%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Longreach
Range +3Accuracy −1
Rolls on 25 of 26 Elements
+18.7 to +167.6% Range (usually +31.2%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Luminous
Range +2
Rolls on 26 of 26 Elements
+12.9 to +118.3% Range (usually +21.3%)
Narrowed
Shot Gap +2
Rolls on 2 of 26 Elements
−24.5 to −8.5° Shot Gap
Nefarious
Health on Kill +2
Rolls on 26 of 26 Elements
+4 HP on Kill
Offering
Mana Leech +3Health Cost −1
Rolls on 26 of 26 Elements
13 to 25% chance to leech 1 to 8 MP
+2 HP Cost per Shot
Piercing
Damage +1Armor Piercing +1
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
Ignores 10% Armor
Prowling
Homing +1Range +1
Rolls on 25 of 26 Elements
+6.7 to +62.5% Range (usually +11.3%)
+7° Homing
Puncturing
Armor Piercing +1Rate of Fire +1
Rolls on 26 of 26 Elements
+3.6 to +20% Rate of Fire (usually +4.9%)
Ignores 10% Armor
Reaping
Health on Kill +1Mana on Kill +1
Rolls on 26 of 26 Elements
+2 HP on Kill
+1 MP on Kill
Released
Rate of Fire +1Range +1
Rolls on 26 of 26 Elements
+3.6 to +20% Rate of Fire (usually +4.9%)
+6.7 to +62.5% Range (usually +11.1%)
Rending
Armor Piercing +2
Rolls on 26 of 26 Elements
Ignores 20% Armor
Revitalizing
Life Leech +3Mana Cost −1
Rolls on 26 of 26 Elements
17 to 33% chance to leech 1 to 8 HP
+1 MP Cost per Shot
Sanguivorous
Life Leech +1Damage +1
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
6 to 33% chance to leech 1 to 3 HP (usually 30%)
Savage
Damage +1Rate of Fire +1
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
+3.6 to +20% Rate of Fire (usually +4.9%)
Sharpened
Damage +1Range +1
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
+6.7 to +62.5% Range (usually +11.1%)
Shivering
+2 ProjectilesDamage −1
Rolls on 2 of 26 Elements
−63.2% Damage
+2 Shot (damage is split)
Skittering
+1 Ricochet (3 pts)Damage −1
Rolls on 25 of 26 Elements
−20 to −3.6% Damage (usually −5.1%)
+1 Ricochet
Spellbound
Range +3Mana Cost −1
Rolls on 26 of 26 Elements
+18.7 to +167.6% Range (usually +30.8%)
+1 MP Cost per Shot
Thieving
Range +1Health on Kill +1
Rolls on 26 of 26 Elements
+6.7 to +62.5% Range (usually +11.1%)
+2 HP on Kill
Thirsting
Life Leech +2
Rolls on 26 of 26 Elements
11 to 33% chance to leech 1 to 5 HP
Tightening
Shot Gap +2Damage −1
Rolls on 2 of 26 Elements
−4.8 to −4.6% Damage
−24.5 to −8.5° Shot Gap
Towering
Projectile Size +3Rate of Fire −1
Rolls on 25 of 26 Elements
−20 to −3.6% Rate of Fire (usually −5.1%)
+45% Projectile Size
Tracking
Homing +2
Rolls on 25 of 26 Elements
+14° Homing
Veinbound
Range +3Health Cost −1
Rolls on 26 of 26 Elements
+18.7 to +167.6% Range (usually +30.8%)
+2 HP Cost per Shot
Wellspring
Mana Leech +2
Rolls on 26 of 26 Elements
8 to 25% chance to leech 1 to 5 MP
Wicking
Mana Leech +1Rate of Fire +1
Rolls on 26 of 26 Elements
+3.6 to +20% Rate of Fire (usually +4.9%)
4 to 25% chance to leech 1 to 3 MP (usually 23%)

Green

Affix
On Elements
Absorbing
Mana Leech +2Range −1
Rolls on 26 of 26 Elements
−49.1 to −7.3% Range (usually −12.3%)
8 to 25% chance to leech 1 to 5 MP
Adept
Damage +1
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
Biting
Armor Piercing +2Rate of Fire −1
Rolls on 26 of 26 Elements
−20 to −3.6% Rate of Fire (usually −4.9%)
Ignores 20% Armor
Bloodforged
Damage +2Health Cost −1
Rolls on 26 of 26 Elements
+7.1 to +40% Damage (usually +9.9%)
+2 HP Cost per Shot
Brisk
Rate of Fire +2Projectile Size −1
Rolls on 25 of 26 Elements
+7.1 to +40% Rate of Fire (usually +10.3%)
−15% Projectile Size
Broad
Damage +1Rate of Fire −1Projectile Size +1
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
−20 to −3.6% Rate of Fire (usually −5.1%)
+15% Projectile Size
Burly
Projectile Size +2Accuracy −1
Rolls on 25 of 26 Elements
+30% Projectile Size
−30.2 to −4.8% Accuracy (usually −7.4%)
Coached
Aim Assist +2Range −1
Rolls on 25 of 26 Elements
−49.1 to −7.3% Range (usually −12.3%)
+10% Aim Assist
Converging
Shot Gap +1
Rolls on 3 of 26 Elements
−12.8 to −3.9° Shot Gap
Dogged
Homing +2Range −1
Rolls on 25 of 26 Elements
−49.1 to −7.3% Range (usually −12.3%)
+14° Homing
Envious
Mana on Kill +1
Rolls on 26 of 26 Elements
+1 MP on Kill
Feeding
Accuracy −1Health on Kill +1Life Leech +1
Rolls on 25 of 26 Elements
−30.2 to −4.8% Accuracy (usually −7.4%)
6 to 33% chance to leech 1 to 3 HP (usually 28%)
+2 HP on Kill
Forgiving
Projectile Size +1Aim Assist +1Rate of Fire −1
Rolls on 25 of 26 Elements
−20 to −3.6% Rate of Fire (usually −5.1%)
+15% Projectile Size
+5% Aim Assist
Glutted
Health on Kill +2Damage −1
Rolls on 26 of 26 Elements
−20 to −3.6% Damage (usually −4.9%)
+4 HP on Kill
Heeding
Aim Assist +1Homing +1Accuracy −1
Rolls on 25 of 26 Elements
−30.2 to −4.8% Accuracy (usually −7.4%)
+7° Homing
+5% Aim Assist
Invigorating
Life Leech +2Mana Cost −1
Rolls on 26 of 26 Elements
11 to 33% chance to leech 1 to 5 HP
+1 MP Cost per Shot
Laced
Range +1
Rolls on 26 of 26 Elements
+6.7 to +62.5% Range (usually +11.1%)
Leeching
Health on Kill +1
Rolls on 26 of 26 Elements
+2 HP on Kill
Light
Rate of Fire +2Accuracy −1
Rolls on 25 of 26 Elements
+7.1 to +40% Rate of Fire (usually +10.3%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Lithe
Rate of Fire +1Range +1Damage −1
Rolls on 26 of 26 Elements
−20 to −3.6% Damage (usually −4.9%)
+3.6 to +20% Rate of Fire (usually +4.9%)
+6.7 to +62.5% Range (usually +11.1%)
Messy
Damage +1Rate of Fire −1Range +1
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
−20 to −3.6% Rate of Fire (usually −4.9%)
+6.7 to +62.5% Range (usually +11.1%)
Notching
Armor Piercing +1
Rolls on 26 of 26 Elements
Ignores 10% Armor
Nudging
Homing +1
Rolls on 25 of 26 Elements
+7° Homing
Pensive
Mana on Kill +2Rate of Fire −1
Rolls on 26 of 26 Elements
−20 to −3.6% Rate of Fire (usually −4.9%)
+2 MP on Kill
Rapid
Rate of Fire +1
Rolls on 26 of 26 Elements
+3.6 to +20% Rate of Fire (usually +4.9%)
Reaching
Range +1Projectile Size −1Aim Assist +1
Rolls on 25 of 26 Elements
+6.7 to +62.5% Range (usually +11.3%)
−15% Projectile Size
+5% Aim Assist
Reliable
Damage +1+1 Projectile
Rolls on 2 of 26 Elements
−44.1% Damage
+1 Shot (damage is split)
Scavenging
Health on Kill +1Mana on Kill +1Projectile Size −1
Rolls on 25 of 26 Elements
−15% Projectile Size
+2 HP on Kill
+1 MP on Kill
Scrying
Homing +2Mana Cost −1
Rolls on 25 of 26 Elements
+14° Homing
+1 MP Cost per Shot
Sealed
Range +2Accuracy −1
Rolls on 25 of 26 Elements
+12.9 to +118.3% Range (usually +21.7%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Serrated
Rate of Fire +1Accuracy −1Health on Kill +1
Rolls on 25 of 26 Elements
+3.6 to +20% Rate of Fire (usually +5.1%)
−30.2 to −4.8% Accuracy (usually −7.4%)
+2 HP on Kill
Sighted
Damage +2Accuracy −1
Rolls on 25 of 26 Elements
+7.1 to +40% Damage (usually +10.3%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Siphoning
Life Leech +1
Rolls on 26 of 26 Elements
6 to 33% chance to leech 1 to 3 HP (usually 30%)
Sipping
Life Leech +2Projectile Size −1
Rolls on 25 of 26 Elements
−15% Projectile Size
11 to 33% chance to leech 1 to 5 HP
Spellforged
Damage +2Mana Cost −1
Rolls on 26 of 26 Elements
+7.1 to +40% Damage (usually +9.9%)
+1 MP Cost per Shot
Splintering
+1 Projectile
Rolls on 2 of 26 Elements
−46.3% Damage
+1 Shot (damage is split)
Staunch
Damage +2Rate of Fire −1
Rolls on 26 of 26 Elements
+7.1 to +40% Damage (usually +9.9%)
−20 to −3.6% Rate of Fire (usually −4.9%)
Studied
Projectile Size +1
Rolls on 25 of 26 Elements
+15% Projectile Size
Tapered
Range +2Projectile Size −1
Rolls on 25 of 26 Elements
+12.9 to +118.3% Range (usually +21.7%)
−15% Projectile Size
Tapping
Mana Leech +1
Rolls on 26 of 26 Elements
4 to 25% chance to leech 1 to 3 MP (usually 23%)
Tithing
Mana Leech +2Health Cost −1
Rolls on 26 of 26 Elements
8 to 25% chance to leech 1 to 5 MP
+2 HP Cost per Shot
Whetted
Aim Assist +1
Rolls on 25 of 26 Elements
+5% Aim Assist
Zeroed
Accuracy +1
Rolls on 2 of 26 Elements
+6.6 to +6.8% Accuracy

Orange

Affix
On Elements
Addled
Accuracy −2Mana Leech +1
Rolls on 25 of 26 Elements
−80.4 to −10% Accuracy (usually −15.5%)
4 to 25% chance to leech 1 to 3 MP (usually 21%)
Bartering
Mana Cost −2Life Leech +1
Rolls on 26 of 26 Elements
6 to 33% chance to leech 1 to 3 HP (usually 30%)
+2 MP Cost per Shot
Bent
Damage +1Projectile Size −2
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
−30% Projectile Size
Blunting
Damage −2Armor Piercing +1
Rolls on 26 of 26 Elements
−40 to −7.1% Damage (usually −9.9%)
Ignores 10% Armor
Brittle
Projectile Size −1
Rolls on 25 of 26 Elements
−15% Projectile Size
Bulky
Projectile Size +1Accuracy −2
Rolls on 25 of 26 Elements
+15% Projectile Size
−80.4 to −10% Accuracy (usually −15.5%)
Chipped
Damage −1Range −1Aim Assist +1
Rolls on 25 of 26 Elements
−20 to −3.6% Damage (usually −5.1%)
−49.1 to −7.3% Range (usually −12.3%)
+5% Aim Assist
Clammy
Projectile Size −2Life Leech +1
Rolls on 25 of 26 Elements
−30% Projectile Size
6 to 33% chance to leech 1 to 3 HP (usually 28%)
Coddled
Damage −2Aim Assist +1
Rolls on 25 of 26 Elements
−40 to −7.1% Damage (usually −10.3%)
+5% Aim Assist
Covetous
Projectile Size −2Mana on Kill +1
Rolls on 25 of 26 Elements
−30% Projectile Size
+1 MP on Kill
Dawdling
Rate of Fire −2Homing +1
Rolls on 25 of 26 Elements
−40 to −7.1% Rate of Fire (usually −10.3%)
+7° Homing
Dowsing
Mana Cost −2Homing +1
Rolls on 25 of 26 Elements
+7° Homing
+2 MP Cost per Shot
Dull
Damage −1
Rolls on 26 of 26 Elements
−20 to −3.6% Damage (usually −4.9%)
Flimsy
Rate of Fire +1Range −2
Rolls on 26 of 26 Elements
+3.6 to +20% Rate of Fire (usually +4.9%)
−92.1 to −15.2% Range (usually −25.5%)
Frantic
Rate of Fire +1Accuracy −2
Rolls on 25 of 26 Elements
+3.6 to +20% Rate of Fire (usually +5.1%)
−80.4 to −10% Accuracy (usually −15.5%)
Grazed
Health Cost −1
Rolls on 26 of 26 Elements
+2 HP Cost per Shot
Hasty
Rate of Fire +1Projectile Size −2
Rolls on 25 of 26 Elements
+3.6 to +20% Rate of Fire (usually +5.1%)
−30% Projectile Size
Haunting
Damage −2Health on Kill +1
Rolls on 26 of 26 Elements
−40 to −7.1% Damage (usually −9.9%)
+2 HP on Kill
Heavy
Damage +1Accuracy −2
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
−80.4 to −10% Accuracy (usually −15.5%)
Imbalanced
Rate of Fire −2Mana on Kill +1
Rolls on 26 of 26 Elements
−40 to −7.1% Rate of Fire (usually −9.9%)
+1 MP on Kill
Inept
Accuracy −1
Rolls on 25 of 26 Elements
−30.2 to −4.8% Accuracy (usually −7.4%)
Jagged
Damage −1Rate of Fire −1Range +1
Rolls on 26 of 26 Elements
−20 to −3.6% Damage (usually −4.9%)
−20 to −3.6% Rate of Fire (usually −4.9%)
+6.7 to +62.5% Range (usually +11.1%)
Kinked
Range −1Projectile Size −1Mana on Kill +1
Rolls on 25 of 26 Elements
−49.1 to −7.3% Range (usually −12.3%)
−15% Projectile Size
+1 MP on Kill
Leaky
Mana Cost −1
Rolls on 26 of 26 Elements
+1 MP Cost per Shot
Loose
Rate of Fire −2Range +1
Rolls on 26 of 26 Elements
−40 to −7.1% Rate of Fire (usually −9.9%)
+6.7 to +62.5% Range (usually +11.1%)
Lumbering
Damage −1Accuracy −1Projectile Size +1
Rolls on 25 of 26 Elements
−20 to −3.6% Damage (usually −5.1%)
+15% Projectile Size
−30.2 to −4.8% Accuracy (usually −7.4%)
Lumpen
Projectile Size +1Rate of Fire −2
Rolls on 25 of 26 Elements
−40 to −7.1% Rate of Fire (usually −10.3%)
+15% Projectile Size
Parched
Rate of Fire −2Life Leech +1
Rolls on 26 of 26 Elements
−40 to −7.1% Rate of Fire (usually −9.9%)
6 to 33% chance to leech 1 to 3 HP (usually 30%)
Pledged
Health Cost −2Mana Leech +1
Rolls on 26 of 26 Elements
4 to 25% chance to leech 1 to 3 MP (usually 23%)
+4 HP Cost per Shot
Prying
Range −2Armor Piercing +1
Rolls on 26 of 26 Elements
−92.1 to −15.2% Range (usually −25.5%)
Ignores 10% Armor
Rabid
Accuracy −2Health on Kill +1
Rolls on 25 of 26 Elements
−80.4 to −10% Accuracy (usually −15.5%)
+2 HP on Kill
Sapped
Damage −2Mana Leech +1
Rolls on 26 of 26 Elements
−40 to −7.1% Damage (usually −9.9%)
4 to 25% chance to leech 1 to 3 MP (usually 23%)
Scuffed
Range −1
Rolls on 26 of 26 Elements
−49.1 to −7.3% Range (usually −12.3%)
Seeping
Range +1Mana Cost −2
Rolls on 26 of 26 Elements
+6.7 to +62.5% Range (usually +11.1%)
+2 MP Cost per Shot
Slender
Range +1Projectile Size −2
Rolls on 25 of 26 Elements
+6.7 to +62.5% Range (usually +11.3%)
−30% Projectile Size
Splayed
Shot Gap −1
Rolls on 3 of 26 Elements
+4.4 to +14° Shot Gap
Squinting
Accuracy −2Aim Assist +1
Rolls on 25 of 26 Elements
−80.4 to −10% Accuracy (usually −15.5%)
+5% Aim Assist
Stubby
Projectile Size +1Range −2
Rolls on 25 of 26 Elements
−92.1 to −15.2% Range (usually −25.6%)
+15% Projectile Size
Tattered
Rate of Fire −1
Rolls on 26 of 26 Elements
−20 to −3.6% Rate of Fire (usually −4.9%)
Unwieldy
Damage +1Rate of Fire −2
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
−40 to −7.1% Rate of Fire (usually −9.9%)
Wayward
Range −2Homing +1
Rolls on 25 of 26 Elements
−92.1 to −15.2% Range (usually −25.6%)
+7° Homing
Weeping
Range +1Health Cost −2
Rolls on 26 of 26 Elements
+6.7 to +62.5% Range (usually +11.1%)
+4 HP Cost per Shot
Wobbly
Range +1Accuracy −2
Rolls on 25 of 26 Elements
+6.7 to +62.5% Range (usually +11.3%)
−80.4 to −10% Accuracy (usually −15.5%)

Red

Affix
On Elements
Askew
Damage −1Accuracy −1
Rolls on 25 of 26 Elements
−20 to −3.6% Damage (usually −5.1%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Bloodsick
Health Cost −2
Rolls on 26 of 26 Elements
+4 HP Cost per Shot
Bloodstained
Damage +1Health Cost −3
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
+6 HP Cost per Shot
Blurred
Projectile Size −1Accuracy −1
Rolls on 25 of 26 Elements
−15% Projectile Size
−30.2 to −4.8% Accuracy (usually −7.4%)
Broken
Damage −1Rate of Fire −1
Rolls on 26 of 26 Elements
−20 to −3.6% Damage (usually −4.9%)
−20 to −3.6% Rate of Fire (usually −4.9%)
Clinging
Range −3Life Leech +1
Rolls on 26 of 26 Elements
−78.2 to −23.8% Range (usually −37.7%)
6 to 33% chance to leech 1 to 3 HP (usually 30%)
Clogged
Rate of Fire −1Projectile Size −1
Rolls on 25 of 26 Elements
−20 to −3.6% Rate of Fire (usually −5.1%)
−15% Projectile Size
Crippling
Accuracy −2
Rolls on 25 of 26 Elements
−80.4 to −10% Accuracy (usually −15.5%)
Cumbersome
Damage +1Range −3
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
−78.2 to −23.8% Range (usually −37.7%)
Decrepit
Damage −1Range −1
Rolls on 26 of 26 Elements
−20 to −3.6% Damage (usually −4.9%)
−49.1 to −7.3% Range (usually −12.3%)
Disgusting
Damage +1Rate of Fire −3
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
−60 to −10.7% Rate of Fire (usually −14.8%)
Dwindling
Projectile Size −3Homing +1
Rolls on 25 of 26 Elements
−45% Projectile Size
+7° Homing
Enervated
Mana Cost −3Life Leech +1
Rolls on 26 of 26 Elements
6 to 33% chance to leech 1 to 3 HP (usually 30%)
+3 MP Cost per Shot
Erratic
Rate of Fire −3Homing +1
Rolls on 25 of 26 Elements
−60 to −10.7% Rate of Fire (usually −15.4%)
+7° Homing
Exsanguine
Damage −3Life Leech +1
Rolls on 26 of 26 Elements
−60 to −10.7% Damage (usually −14.8%)
6 to 33% chance to leech 1 to 3 HP (usually 30%)
Festering
Damage −1Health Cost −1
Rolls on 26 of 26 Elements
−20 to −3.6% Damage (usually −4.9%)
+2 HP Cost per Shot
Gaunt
Projectile Size −3Mana Leech +1
Rolls on 25 of 26 Elements
−45% Projectile Size
4 to 25% chance to leech 1 to 3 MP (usually 21%)
Hobbled
Range −3Aim Assist +1
Rolls on 25 of 26 Elements
−78.2 to −23.8% Range (usually −38.1%)
+5% Aim Assist
Hollowing
Rate of Fire −3Mana Leech +1
Rolls on 26 of 26 Elements
−60 to −10.7% Rate of Fire (usually −14.8%)
4 to 25% chance to leech 1 to 3 MP (usually 23%)
Jinxed
Damage +1Accuracy −3
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
−180.9 to −15.7% Accuracy (usually −24.4%)
Lacerated
Health Cost −3Mana Leech +1
Rolls on 26 of 26 Elements
4 to 25% chance to leech 1 to 3 MP (usually 23%)
+6 HP Cost per Shot
Manaburnt
Mana Cost −2
Rolls on 26 of 26 Elements
+2 MP Cost per Shot
Mangled
Damage +1Projectile Size −3
Rolls on 25 of 26 Elements
+3.6 to +20% Damage (usually +5.1%)
−45% Projectile Size
Miniscule
Projectile Size −2
Rolls on 25 of 26 Elements
−30% Projectile Size
Moldy
Rate of Fire −2
Rolls on 26 of 26 Elements
−40 to −7.1% Rate of Fire (usually −9.9%)
Myopic
Range −1Accuracy −1
Rolls on 25 of 26 Elements
−49.1 to −7.3% Range (usually −12.3%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Palsied
Rate of Fire −1Accuracy −1
Rolls on 25 of 26 Elements
−20 to −3.6% Rate of Fire (usually −5.1%)
−30.2 to −4.8% Accuracy (usually −7.4%)
Ponderous
Rate of Fire −3Mana on Kill +1
Rolls on 26 of 26 Elements
−60 to −10.7% Rate of Fire (usually −14.8%)
+1 MP on Kill
Reckless
Accuracy −3Armor Piercing +1
Rolls on 25 of 26 Elements
−180.9 to −15.7% Accuracy (usually −24.4%)
Ignores 10% Armor
Ruined
Damage −1Range −1Accuracy −1Health on Kill +1
Rolls on 25 of 26 Elements
−20 to −3.6% Damage (usually −5.1%)
−49.1 to −7.3% Range (usually −12.3%)
−30.2 to −4.8% Accuracy (usually −7.4%)
+2 HP on Kill
Rusty
Damage −2
Rolls on 26 of 26 Elements
−40 to −7.1% Damage (usually −9.9%)
Shattered
Damage −2Accuracy −1Health on Kill +1
Rolls on 25 of 26 Elements
−40 to −7.1% Damage (usually −10.3%)
−30.2 to −4.8% Accuracy (usually −7.4%)
+2 HP on Kill
Shredding
Damage −3Armor Piercing +1
Rolls on 26 of 26 Elements
−60 to −10.7% Damage (usually −14.8%)
Ignores 10% Armor
Shriveled
Projectile Size −3Mana on Kill +1
Rolls on 25 of 26 Elements
−45% Projectile Size
+1 MP on Kill
Shrunken
Range −1Projectile Size −1
Rolls on 25 of 26 Elements
−49.1 to −7.3% Range (usually −12.3%)
−15% Projectile Size
Sluggish
Rate of Fire −1Range −1
Rolls on 26 of 26 Elements
−20 to −3.6% Rate of Fire (usually −4.9%)
−49.1 to −7.3% Range (usually −12.3%)
Snapped
Damage −3Rate of Fire +1
Rolls on 26 of 26 Elements
−60 to −10.7% Damage (usually −14.8%)
+3.6 to +20% Rate of Fire (usually +4.9%)
Spellsapped
Damage +1Mana Cost −3
Rolls on 26 of 26 Elements
+3.6 to +20% Damage (usually +4.9%)
+3 MP Cost per Shot
Splintered
Rate of Fire −1Range −1Projectile Size −1Aim Assist +1
Rolls on 25 of 26 Elements
−20 to −3.6% Rate of Fire (usually −5.1%)
−49.1 to −7.3% Range (usually −12.3%)
−15% Projectile Size
+5% Aim Assist
Stunted
Damage −1Projectile Size −1
Rolls on 25 of 26 Elements
−20 to −3.6% Damage (usually −5.1%)
−15% Projectile Size
Taboo
Range −2
Rolls on 26 of 26 Elements
−92.1 to −15.2% Range (usually −25.5%)
Unruly
Accuracy −3Health on Kill +1
Rolls on 25 of 26 Elements
−180.9 to −15.7% Accuracy (usually −24.4%)
+2 HP on Kill
Unstrung
Rate of Fire −2Range −1Mana on Kill +1
Rolls on 26 of 26 Elements
−40 to −7.1% Rate of Fire (usually −9.9%)
−49.1 to −7.3% Range (usually −12.3%)
+1 MP on Kill

Unique

Affix
On Elements
sprouts a Goddess
Projectile Size +2Mana on Kill +1
Group: Chloris
Chloris' Seed
+30% Projectile Size
+1 MP on Kill

Event

Affix
On Elements
isn't too much.
Damage +6Rate of Fire −1
Group: Easter
195mg Potassium
+23.5% Damage
−3.9% Rate of Fire
of chaos.
Rate of Fire +6Accuracy −1
Group: Hallowed
Hallowed Pumpkin
+25.2% Rate of Fire
−7.4% Accuracy
of control.
Damage +5Rate of Fire −1Accuracy +1
Group: Hallowed
Hallowed Pumpkin
+21% Damage
−4.2% Rate of Fire
+6.8% Accuracy
Marked You Naughty!
Health on Kill +3Mana on Kill +2
Group: Krampus
Santa's List
+6 HP on Kill
+2 MP on Kill
Marked You Nice!
Health on Kill +1Mana on Kill +4
Group: Krampus
Santa's List
+2 HP on Kill
+4 MP on Kill