Quiver Affixes

Here are all the affixes a Quiver can roll. Each affix shows its points and what it gives on Quivers. The number depends on the Quiver's Item Power, so it's shown as a range.

Not every Quiver can roll every affix. Hover "Rolls on" to see which can't. To see the exact numbers on one item, open its page. For more on how affixes work, check the Affixes page.

HATED

Affix
On Quivers
Now Bounding
+1 Ricochet (3 pts)Homing +1
Rolls on 10 of 10 Quivers
+7° Homing
+1 Ricochet
Now Clattering
+1 Ricochet (3 pts)Damage +2Ability Speed −1
Rolls on 9 of 10 Quivers
+7.8 to +50% Damage (usually +12.1%)
+0 to +16.7% Cooldown (usually +5.4%)
+1 Ricochet
Now Destined
Homing +4
Rolls on 10 of 10 Quivers
+28° Homing
Now Ended
Damage +4
Rolls on 10 of 10 Quivers
+15.7 to +400% Damage (usually +27.5%)
Now Enscribed
Mana on Kill +4
Rolls on 10 of 10 Quivers
+4 MP on Kill
Now Everlasting
Status Duration +5Ability Speed −1
Rolls on 8 of 10 Quivers
+19.6 to +125% Effect Duration (usually +34.4%)
+0 to +16.7% Cooldown (usually +5.9%)
Now Fixated
Homing +5Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
+35° Homing
Now Hastened
Ability Speed +5Ability Cost −1
Rolls on 9 of 10 Quivers
−55.6 to −16.4% Cooldown (usually −23.3%)
+0 to +16.7% Ability Cost (usually +5.4%)
Now Imminent
Bomb Delay +4
Rolls on 0 of 10 Quivers
No quivers can roll this.
Now Mastered
Ability Cost +4
Rolls on 10 of 10 Quivers
−80 to −13.6% Ability Cost (usually −21.5%)
Now Overwhelming
Damage +5Ability Speed −1
Rolls on 9 of 10 Quivers
+19.6 to +125% Damage (usually +30.3%)
+0 to +16.7% Cooldown (usually +5.4%)
Now Penetrating
Armor Piercing +5Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
Ignores 50% Armor
Now Released
Ability Speed +4
Rolls on 10 of 10 Quivers
−80 to −13.6% Cooldown (usually −21.5%)
Now Sanguinary
Life Leech +5Ability Cost −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Ability Cost (usually +5.4%)
26 to 33% chance to leech 4 to 25 HP
Now Thrifty
Ability Cost +5Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
−55.6 to −16.4% Ability Cost (usually −23.3%)
Now Tormented
Health on Kill +4
Rolls on 10 of 10 Quivers
+8 HP on Kill
Now Unhindered
Multi-Hit (4 pts)
Rolls on 1 of 10 Quivers
Pierces Entities
Now Unstoppable
Multi-Hit (4 pts)Damage +1Projectile Size −1
Rolls on 1 of 10 Quivers
+3.9% Damage
−15% Projectile Size
Pierces Entities
Now Vast
Effect Radius +5Ability Speed −1
Rolls on 0 of 10 Quivers
No quivers can roll this.
of Bypassed Regulations
Damage +6Ability Speed −2
Group: Doobius
Doobius Blazius
+28.6% Damage
+10.5% Cooldown

Pink

Affix
On Quivers
Beheld
Damage +1Ability Speed +1Ability Cost +1
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
−50 to −3.8% Cooldown (usually −6.4%)
−50 to −3.8% Ability Cost (usually −6.4%)
Bewitched
Ability Speed +2Ability Cost +1
Rolls on 10 of 10 Quivers
−66.7 to −7.3% Cooldown (usually −12.1%)
−50 to −3.8% Ability Cost (usually −6.4%)
Blessed
Effect Radius +3
Rolls on 0 of 10 Quivers
No quivers can roll this.
Bloodlusted
Health on Kill +1Ability Speed +2
Rolls on 10 of 10 Quivers
−66.7 to −7.3% Cooldown (usually −12.1%)
+2 HP on Kill
Bountiful
Ability Cost +2Mana on Kill +1
Rolls on 10 of 10 Quivers
−66.7 to −7.3% Ability Cost (usually −12.1%)
+1 MP on Kill
Caroming
+1 Ricochet (3 pts)
Rolls on 10 of 10 Quivers
+1 Ricochet
Ceremonial
Status Duration +3
Rolls on 8 of 10 Quivers
+11.8 to +75% Effect Duration (usually +20.6%)
Champion's
Damage +2Ability Speed +1
Rolls on 10 of 10 Quivers
+7.8 to +200% Damage (usually +13.7%)
−50 to −3.8% Cooldown (usually −6.4%)
Chosen
Damage +2Ability Speed −1Ability Cost +2
Rolls on 9 of 10 Quivers
+7.8 to +50% Damage (usually +12.1%)
+0 to +16.7% Cooldown (usually +5.4%)
−33.3 to −7.3% Ability Cost (usually −10.8%)
Devouring
Life Leech +3
Rolls on 10 of 10 Quivers
30 to 33% chance to leech 2 to 15 HP (usually 31%)
Eldritch
Damage +3+1 Projectile
Rolls on 7 of 10 Quivers
+2.6 to +200% Damage (usually +8.3%)
+1 Shot (damage is split)
Excoriating
Armor Piercing +3
Rolls on 10 of 10 Quivers
Ignores 30% Armor
Focal
Damage +2Shot Gap +1
Rolls on 6 of 10 Quivers
+7.8 to +28.6% Damage (usually +13.7%)
−7.3 to −0.9° Shot Gap (usually −2.9°)
Godly
Ability Speed +3
Rolls on 10 of 10 Quivers
−75 to −10.5% Cooldown (usually −17.1%)
Grand
Ability Cost +3
Rolls on 10 of 10 Quivers
−75 to −10.5% Ability Cost (usually −17.1%)
Impaling
Multi-Hit (4 pts)Projectile Size −1
Rolls on 1 of 10 Quivers
−15% Projectile Size
Pierces Entities
Inescapable
Homing +4Ability Cost −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Ability Cost (usually +5.4%)
+28° Homing
Inexorable
Homing +3
Rolls on 10 of 10 Quivers
+21° Homing
Instantaneous
Bomb Delay +3
Rolls on 0 of 10 Quivers
No quivers can roll this.
Manavore
Mana Leech +3
Rolls on 10 of 10 Quivers
23 to 25% chance to leech 2 to 15 MP (usually 24%)
Perforating
Multi-Hit (4 pts)Damage −1
Rolls on 1 of 10 Quivers
−3.9% Damage
Pierces Entities
Possessed
Mana on Kill +3
Rolls on 10 of 10 Quivers
+3 MP on Kill
Rapacious
Damage +2Life Leech +1
Rolls on 10 of 10 Quivers
+7.8 to +200% Damage (usually +13.7%)
20 to 33% chance to leech 1 to 5 HP (usually 31%)
Relentless
+1 Ricochet (3 pts)Homing +1Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
+7° Homing
+1 Ricochet
Righteous
Effect Radius +2Status Duration +1
Rolls on 0 of 10 Quivers
No quivers can roll this.
Ruthless
Damage +3
Rolls on 10 of 10 Quivers
+11.8 to +300% Damage (usually +20.6%)
Shepherding
Homing +2Damage +1
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
+14° Homing
Skipping
+1 Ricochet (3 pts)Damage +1
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
+1 Ricochet
Unleashed
Projectile Size +3
Rolls on 10 of 10 Quivers
+45% Projectile Size
Vampiric
Health on Kill +3
Rolls on 10 of 10 Quivers
+6 HP on Kill

Blue

Affix
On Quivers
Academic's
Mana on Kill +2
Rolls on 10 of 10 Quivers
+2 MP on Kill
Alluring
Ability Cost +2
Rolls on 10 of 10 Quivers
−66.7 to −7.3% Ability Cost (usually −12.1%)
Believer's
Effect Radius +1Status Duration +1
Rolls on 0 of 10 Quivers
No quivers can roll this.
Bloodbound
Life Leech +1Ability Speed +1
Rolls on 10 of 10 Quivers
−50 to −3.8% Cooldown (usually −6.4%)
20 to 33% chance to leech 1 to 5 HP (usually 31%)
Bloody
Damage +2
Rolls on 10 of 10 Quivers
+7.8 to +200% Damage (usually +13.7%)
Cleaving
+2 ProjectilesDamage −1
Rolls on 6 of 10 Quivers
−55 to −24.1% Damage (usually −33.2%)
+2 Shot (damage is split)
Coherent
Shot Gap +2
Rolls on 5 of 10 Quivers
−10.7 to −1.8° Shot Gap (usually −4.1°)
Deflecting
+1 Ricochet (3 pts)Ability Cost −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Ability Cost (usually +5.4%)
+1 Ricochet
Elegant
Status Duration +2
Rolls on 8 of 10 Quivers
+7.8 to +50% Effect Duration (usually +13.8%)
Embroidered
Projectile Size +2
Rolls on 10 of 10 Quivers
+30% Projectile Size
Enchanted
Mana on Kill +1Ability Speed +1
Rolls on 10 of 10 Quivers
−50 to −3.8% Cooldown (usually −6.4%)
+1 MP on Kill
Energized
Damage +1Ability Speed +1
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
−50 to −3.8% Cooldown (usually −6.4%)
Expedited
Bomb Delay +2
Rolls on 0 of 10 Quivers
No quivers can roll this.
Fierce
Damage +1Ability Cost +1
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
−50 to −3.8% Ability Cost (usually −6.4%)
Flensing
Armor Piercing +2
Rolls on 10 of 10 Quivers
Ignores 20% Armor
Focused
Ability Speed +1Ability Cost +1
Rolls on 10 of 10 Quivers
−50 to −3.8% Cooldown (usually −6.4%)
−50 to −3.8% Ability Cost (usually −6.4%)
Gallant
Effect Radius +2
Rolls on 0 of 10 Quivers
No quivers can roll this.
Gluttonous
Life Leech +2
Rolls on 10 of 10 Quivers
20 to 33% chance to leech 2 to 10 HP (usually 32%)
Guided
Homing +2
Rolls on 10 of 10 Quivers
+14° Homing
Leaching
Mana Leech +1Ability Speed +1
Rolls on 10 of 10 Quivers
−50 to −3.8% Cooldown (usually −6.4%)
15 to 25% chance to leech 1 to 5 MP (usually 24%)
Narrowing
Shot Gap +2Damage −1
Rolls on 5 of 10 Quivers
−10 to −3.9% Damage (usually −6.1%)
−10.7 to −1.8° Shot Gap (usually −4.1°)
Potent
Ability Speed +2
Rolls on 10 of 10 Quivers
−66.7 to −7.3% Cooldown (usually −12.1%)
Predatory
Damage +1Armor Piercing +1
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
Ignores 10% Armor
Pursuing
Homing +3Ability Cost −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Ability Cost (usually +5.4%)
+21° Homing
Ricocheting
+1 Ricochet (3 pts)Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
+1 Ricochet
Runic
Damage +2+1 Projectile
Rolls on 7 of 10 Quivers
−2 to +125% Damage (usually +0.9%)
+1 Shot (damage is split)
Seeking
Health on Kill +2
Rolls on 10 of 10 Quivers
+4 HP on Kill
Swollen
Projectile Size +1Damage +1
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
+15% Projectile Size
Vicious
Damage +2Ability Speed +1Ability Cost −1
Rolls on 9 of 10 Quivers
+7.8 to +50% Damage (usually +12.1%)
−20 to −3.8% Cooldown (usually −5.7%)
+0 to +16.7% Ability Cost (usually +5.4%)
Wellfed
Mana Leech +2
Rolls on 10 of 10 Quivers
15 to 25% chance to leech 2 to 10 MP

Green

Affix
On Quivers
Avoidant
Status Duration +1
Rolls on 8 of 10 Quivers
+3.9 to +25% Effect Duration (usually +6.9%)
Barbed
Health on Kill +1
Rolls on 10 of 10 Quivers
+2 HP on Kill
Blanketing
Effect Radius +1
Rolls on 0 of 10 Quivers
No quivers can roll this.
Buzzing
Effect Radius +2Status Duration −1
Rolls on 0 of 10 Quivers
No quivers can roll this.
Charmed
Projectile Size +1
Rolls on 10 of 10 Quivers
+15% Projectile Size
Clean
Damage +1Ability Speed +1Ability Cost −1
Rolls on 9 of 10 Quivers
+3.9 to +25% Damage (usually +6.1%)
−20 to −3.8% Cooldown (usually −5.7%)
+0 to +16.7% Ability Cost (usually +5.4%)
Comforting
Ability Speed +1
Rolls on 10 of 10 Quivers
−50 to −3.8% Cooldown (usually −6.4%)
Curious
Ability Cost +1
Rolls on 10 of 10 Quivers
−50 to −3.8% Ability Cost (usually −6.4%)
Dividing
+1 Projectile
Rolls on 7 of 10 Quivers
−25 to −11.1% Damage (usually −16.7%)
+1 Shot (damage is split)
Drifting
Homing +1
Rolls on 10 of 10 Quivers
+7° Homing
Engraved
Damage +1
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
Focusing
Shot Gap +1
Rolls on 6 of 10 Quivers
−7.3 to −0.9° Shot Gap (usually −2.9°)
Fresh
Damage +2Ability Speed −1
Rolls on 9 of 10 Quivers
+7.8 to +50% Damage (usually +12.1%)
+0 to +16.7% Cooldown (usually +5.4%)
Honed
Armor Piercing +2Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
Ignores 20% Armor
Kind
Health on Kill +1Mana on Kill +1Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
+2 HP on Kill
+1 MP on Kill
Lasting
Status Duration +2Ability Speed −1
Rolls on 8 of 10 Quivers
+7.8 to +50% Effect Duration (usually +13.8%)
+0 to +16.7% Cooldown (usually +5.9%)
Nursing
Life Leech +2Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
20 to 33% chance to leech 2 to 10 HP (usually 32%)
Osmotic
Mana Leech +1
Rolls on 10 of 10 Quivers
15 to 25% chance to leech 1 to 5 MP (usually 24%)
Patient
Status Duration +1Mana on Kill +1Ability Speed −1
Rolls on 8 of 10 Quivers
+3.9 to +25% Effect Duration (usually +6.9%)
+0 to +16.7% Cooldown (usually +5.9%)
+1 MP on Kill
Pointed
Damage +1+1 Projectile
Rolls on 7 of 10 Quivers
−8.6 to +50% Damage (usually −7.2%)
+1 Shot (damage is split)
Prompt
Bomb Delay +1
Rolls on 0 of 10 Quivers
No quivers can roll this.
Quick
Ability Speed +2Ability Cost −1
Rolls on 9 of 10 Quivers
−33.3 to −7.3% Cooldown (usually −10.8%)
+0 to +16.7% Ability Cost (usually +5.4%)
Renewed
Damage −1Ability Speed +1Ability Cost +1
Rolls on 9 of 10 Quivers
−25 to −3.9% Damage (usually −6.1%)
−20 to −3.8% Cooldown (usually −5.7%)
−20 to −3.8% Ability Cost (usually −5.7%)
Robust
Health on Kill +1Ability Cost +1Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
−20 to −3.8% Ability Cost (usually −5.7%)
+2 HP on Kill
Scoring
Armor Piercing +1
Rolls on 10 of 10 Quivers
Ignores 10% Armor
Sparing
Ability Cost +2Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
−33.3 to −7.3% Ability Cost (usually −10.8%)
Supping
Life Leech +1
Rolls on 10 of 10 Quivers
20 to 33% chance to leech 1 to 5 HP (usually 31%)
Swarming
Homing +1Projectile Size +1Ability Speed −1
Rolls on 9 of 10 Quivers
+15% Projectile Size
+0 to +16.7% Cooldown (usually +5.4%)
+7° Homing
Thoughtful
Mana on Kill +1
Rolls on 10 of 10 Quivers
+1 MP on Kill
Trailing
Homing +2Projectile Size −1
Rolls on 10 of 10 Quivers
−15% Projectile Size
+14° Homing

Orange

Affix
On Quivers
Awkward
Damage −1Ability Speed −1Ability Cost +1
Rolls on 9 of 10 Quivers
−25 to −3.9% Damage (usually −6.1%)
+0 to +16.7% Cooldown (usually +5.4%)
−20 to −3.8% Ability Cost (usually −5.7%)
Brief
Status Duration −2Health on Kill +1
Rolls on 8 of 10 Quivers
−50 to −7.8% Effect Duration (usually −13.8%)
+2 HP on Kill
Circling
Ability Speed −2Homing +1
Rolls on 9 of 10 Quivers
+0 to +40% Cooldown (usually +11.4%)
+7° Homing
Clouded
Ability Speed −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
Cocky
Ability Speed +1Ability Cost −2
Rolls on 9 of 10 Quivers
−20 to −3.8% Cooldown (usually −5.7%)
+0 to +40% Ability Cost (usually +11.4%)
Corroded
Damage −2Health on Kill +1
Rolls on 9 of 10 Quivers
−50 to −7.8% Damage (usually −12.1%)
+2 HP on Kill
Creaky
Damage −1
Rolls on 9 of 10 Quivers
−25 to −3.9% Damage (usually −6.1%)
Dented
Damage −2Mana on Kill +1
Rolls on 9 of 10 Quivers
−50 to −7.8% Damage (usually −12.1%)
+1 MP on Kill
Diffuse
Shot Gap −1
Rolls on 7 of 10 Quivers
+1 to +30° Shot Gap (usually +3.5°)
Distracted
Ability Speed −1Status Duration −1Mana on Kill +1
Rolls on 8 of 10 Quivers
−25 to −3.9% Effect Duration (usually −6.9%)
+0 to +16.7% Cooldown (usually +5.9%)
+1 MP on Kill
Drouth
Ability Speed −2Mana Leech +1
Rolls on 9 of 10 Quivers
+0 to +40% Cooldown (usually +11.4%)
15 to 25% chance to leech 1 to 5 MP (usually 23%)
Dulling
Ability Speed −2Armor Piercing +1
Rolls on 9 of 10 Quivers
+0 to +40% Cooldown (usually +11.4%)
Ignores 10% Armor
Dusty
Effect Radius −1
Rolls on 0 of 10 Quivers
No quivers can roll this.
Faded
Status Duration −1
Rolls on 8 of 10 Quivers
−25 to −3.9% Effect Duration (usually −6.9%)
Famished
Ability Cost −2Life Leech +1
Rolls on 9 of 10 Quivers
+0 to +40% Ability Cost (usually +11.4%)
20 to 33% chance to leech 1 to 5 HP (usually 31%)
Fluttering
Projectile Size −2Homing +1
Rolls on 10 of 10 Quivers
−30% Projectile Size
+7° Homing
Fragile
Damage +1Ability Speed −1Ability Cost −1
Rolls on 9 of 10 Quivers
+3.9 to +25% Damage (usually +6.1%)
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +16.7% Ability Cost (usually +5.4%)
Fretful
Ability Cost −1Status Duration −1Health on Kill +1
Rolls on 8 of 10 Quivers
−25 to −3.9% Effect Duration (usually −6.9%)
+0 to +16.7% Ability Cost (usually +5.9%)
+2 HP on Kill
Frugal
Ability Cost +1Ability Speed −2
Rolls on 9 of 10 Quivers
+0 to +40% Cooldown (usually +11.4%)
−20 to −3.8% Ability Cost (usually −5.7%)
Grimy
Damage +1Effect Radius −2
Rolls on 0 of 10 Quivers
No quivers can roll this.
Lingering
Status Duration +1Ability Cost −2
Rolls on 8 of 10 Quivers
+3.9 to +25% Effect Duration (usually +6.9%)
+0 to +40% Ability Cost (usually +12.6%)
Meandering
Damage −2Homing +1
Rolls on 9 of 10 Quivers
−50 to −7.8% Damage (usually −12.1%)
+7° Homing
Recycled
Ability Cost −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Ability Cost (usually +5.4%)
Slimy
Ability Speed −2Status Duration +1
Rolls on 8 of 10 Quivers
+3.9 to +25% Effect Duration (usually +6.9%)
+0 to +40% Cooldown (usually +12.6%)
Spendthrift
Ability Cost −2Mana on Kill +1
Rolls on 9 of 10 Quivers
+0 to +40% Ability Cost (usually +11.4%)
+1 MP on Kill
Stubborn
Ability Speed −2Health on Kill +1
Rolls on 9 of 10 Quivers
+0 to +40% Cooldown (usually +11.4%)
+2 HP on Kill
Tardy
Bomb Delay −1
Rolls on 0 of 10 Quivers
No quivers can roll this.
Thinning
Damage −1Ability Speed +1Ability Cost −1
Rolls on 9 of 10 Quivers
−25 to −3.9% Damage (usually −6.1%)
−20 to −3.8% Cooldown (usually −5.7%)
+0 to +16.7% Ability Cost (usually +5.4%)
Weighted
Projectile Size −1
Rolls on 10 of 10 Quivers
−15% Projectile Size
Wonky
Damage +1Projectile Size −2
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
−30% Projectile Size

Red

Affix
On Quivers
Aimless
Damage −3Homing +1
Rolls on 9 of 10 Quivers
−75 to −11.8% Damage (usually −18.2%)
+7° Homing
Battered
Damage −2
Rolls on 9 of 10 Quivers
−50 to −7.8% Damage (usually −12.1%)
Belated
Bomb Delay −2
Rolls on 0 of 10 Quivers
No quivers can roll this.
Collapsed
Effect Radius −2
Rolls on 0 of 10 Quivers
No quivers can roll this.
Craving
Ability Cost −3Homing +1
Rolls on 9 of 10 Quivers
+0 to +42.9% Ability Cost (usually +18.2%)
+7° Homing
Damp
Damage −1Health on Kill +1Ability Speed −1Ability Cost −1
Rolls on 9 of 10 Quivers
−25 to −3.9% Damage (usually −6.1%)
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +16.7% Ability Cost (usually +5.4%)
+2 HP on Kill
Disastrous
Mana on Kill +1Ability Cost −3
Rolls on 9 of 10 Quivers
+0 to +42.9% Ability Cost (usually +18.2%)
+1 MP on Kill
Dreaded
Damage −2Projectile Size −1Health on Kill +1
Rolls on 9 of 10 Quivers
−50 to −7.8% Damage (usually −12.1%)
−15% Projectile Size
+2 HP on Kill
Drowsy
Ability Speed −1Ability Cost −1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +16.7% Ability Cost (usually +5.4%)
Emptied
Ability Cost −3Mana Leech +1
Rolls on 9 of 10 Quivers
+0 to +42.9% Ability Cost (usually +18.2%)
15 to 25% chance to leech 1 to 5 MP (usually 23%)
Evanescent
Ability Cost −1Status Duration −1
Rolls on 8 of 10 Quivers
−25 to −3.9% Effect Duration (usually −6.9%)
+0 to +16.7% Ability Cost (usually +5.9%)
Excommunicated
Damage +1Effect Radius −3
Rolls on 0 of 10 Quivers
No quivers can roll this.
Faulty
Projectile Size −2
Rolls on 10 of 10 Quivers
−30% Projectile Size
Flickering
Projectile Size −3Homing +1
Rolls on 10 of 10 Quivers
−45% Projectile Size
+7° Homing
Ill-Fit
Ability Cost +1Status Duration −3
Rolls on 8 of 10 Quivers
−75 to −11.8% Effect Duration (usually −20.6%)
−20 to −3.8% Ability Cost (usually −6.4%)
Irritating
Ability Cost −2
Rolls on 9 of 10 Quivers
+0 to +40% Ability Cost (usually +11.4%)
Lethargic
Ability Speed −1Status Duration −1
Rolls on 8 of 10 Quivers
−25 to −3.9% Effect Duration (usually −6.9%)
+0 to +16.7% Cooldown (usually +5.9%)
Parasitic
Status Duration −2
Rolls on 8 of 10 Quivers
−50 to −7.8% Effect Duration (usually −13.8%)
Plodding
Ability Speed −3Mana on Kill +1
Rolls on 9 of 10 Quivers
+0 to +42.9% Cooldown (usually +18.2%)
+1 MP on Kill
Possessive
Damage +1Projectile Size −3
Rolls on 10 of 10 Quivers
+3.9 to +100% Damage (usually +6.9%)
−45% Projectile Size
Profligate
Ability Cost −2Ability Speed −1Health on Kill +1
Rolls on 9 of 10 Quivers
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +40% Ability Cost (usually +11.4%)
+2 HP on Kill
Ravenous
Ability Cost −3Health on Kill +1
Rolls on 9 of 10 Quivers
+0 to +42.9% Ability Cost (usually +18.2%)
+2 HP on Kill
Rushed
Status Duration −3Ability Speed +1
Rolls on 8 of 10 Quivers
−75 to −11.8% Effect Duration (usually −20.6%)
−20 to −3.8% Cooldown (usually −6.4%)
Splitting
Damage −3Armor Piercing +1
Rolls on 9 of 10 Quivers
−75 to −11.8% Damage (usually −18.2%)
Ignores 10% Armor
Starved
Ability Speed −3Life Leech +1
Rolls on 9 of 10 Quivers
+0 to +42.9% Cooldown (usually +18.2%)
20 to 33% chance to leech 1 to 5 HP (usually 31%)
Suffocating
Ability Speed −2
Rolls on 9 of 10 Quivers
+0 to +40% Cooldown (usually +11.4%)
Warped
Damage +1Ability Speed −3
Rolls on 9 of 10 Quivers
+3.9 to +25% Damage (usually +6.1%)
+0 to +42.9% Cooldown (usually +18.2%)
Wilting
Damage −1Status Duration −1
Rolls on 8 of 10 Quivers
−25 to −3.9% Damage (usually −6.9%)
−25 to −3.9% Effect Duration (usually −6.9%)
Withered
Damage +1Ability Speed −1Ability Cost −2
Rolls on 9 of 10 Quivers
+3.9 to +25% Damage (usually +6.1%)
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +40% Ability Cost (usually +11.4%)
Worn
Damage −1Ability Speed −1
Rolls on 9 of 10 Quivers
−25 to −3.9% Damage (usually −6.1%)
+0 to +16.7% Cooldown (usually +5.4%)

Unique

Affix
On Quivers
of Unaffiliated Cream
Damage +4+1 ProjectileAbility Cost −1
Group: Doobius
Doobius Blazius
−40.5% Damage
+1 Shot (damage is split)
+5% Ability Cost
and the Elusive Vanilla
Damage +1Mana on Kill +1
Group: Doobius
Doobius Blazius
+4.8% Damage
+1 MP on Kill
near the Honey Berry
Damage +2Ability Cost −1
Group: Doobius
Doobius Blazius
+9.5% Damage
+5% Ability Cost
with a Dark Stout
Damage +1Ability Speed −2
Group: Doobius
Doobius Blazius
+4.8% Damage
+10.5% Cooldown
smells of Grape
Damage +1+1 ProjectileAbility Cost −3
Group: Doobius
Doobius Blazius
−47.6% Damage
+1 Shot (damage is split)
+16.7% Ability Cost

Event

Affix
On Quivers
creaks.
Damage −1Ability Speed +6
Group: Hallowed
The Hallowed Spine
−3.9% Damage
−19.1% Cooldown