Cape Affixes

Here are all the affixes a Cape can roll. Each affix shows its points and what it gives on Capes. The number depends on the Cape's Item Power, so it's shown as a range.

Not every Cape can roll every affix. Hover "Rolls on" to see which can't. To see the exact numbers on one item, open its page. For more on how affixes work, check the Affixes page.

HATED

Affix
On Capes
Now Beyond
Effect Radius +4
Rolls on 12 of 13 Capes
+12.7 to +80% Effect Radius (usually +18.5%)
Now Bounding
+1 Ricochet (3 pts)Homing +1
Rolls on 3 of 13 Capes
+7° Homing
+1 Ricochet
Now Clattering
+1 Ricochet (3 pts)Damage +2Ability Speed −1
Rolls on 3 of 13 Capes
+6.9 to +8.5% Damage
+3.6 to +4.4% Cooldown
+1 Ricochet
Now Destined
Homing +4
Rolls on 3 of 13 Capes
+28° Homing
Now Enscribed
Mana on Kill +4
Rolls on 13 of 13 Capes
+4 MP on Kill
Now Everlasting
Status Duration +5Ability Speed −1
Rolls on 13 of 13 Capes
+15.9 to +100% Effect Duration (usually +21.7%)
+0 to +14.3% Cooldown (usually +4.4%)
Now Fixated
Homing +5Ability Speed −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Cooldown
+35° Homing
Now Hastened
Ability Speed +5Ability Cost −1
Rolls on 13 of 13 Capes
−50 to −13.7% Cooldown (usually −17.9%)
+0 to +14.3% Ability Cost (usually +4.4%)
Now Imminent
Bomb Delay +4
Rolls on 0 of 13 Capes
No capes can roll this.
Now Mastered
Ability Cost +4
Rolls on 13 of 13 Capes
−44.4 to −11.3% Ability Cost (usually −14.8%)
Now Overwhelming
Damage +5Ability Speed −1
Rolls on 3 of 13 Capes
+17.2 to +21.3% Damage
+3.6 to +4.4% Cooldown
Now Penetrating
Armor Piercing +5Ability Speed −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Cooldown
Ignores 50% Armor
Now Released
Ability Speed +4
Rolls on 13 of 13 Capes
−44.4 to −11.3% Cooldown (usually −14.8%)
Now Sanguinary
Life Leech +5Ability Cost −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Ability Cost
33% chance to leech 3 to 24 HP
Now Thrifty
Ability Cost +5Ability Speed −1
Rolls on 13 of 13 Capes
+0 to +14.3% Cooldown (usually +4.4%)
−50 to −13.7% Ability Cost (usually −17.9%)
Now Tormented
Health on Kill +4
Rolls on 13 of 13 Capes
+8 HP on Kill
Now Unhindered
Multi-Hit (4 pts)
Rolls on 3 of 13 Capes
Pierces Entities
Now Unstoppable
Multi-Hit (4 pts)Damage +1Projectile Size −1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
−15% Projectile Size
Pierces Entities
Now Vast
Effect Radius +5Ability Speed −1
Rolls on 12 of 13 Capes
+15.9 to +100% Effect Radius (usually +23.1%)
+0 to +14.3% Cooldown (usually +4.5%)

Pink

Affix
On Capes
Beheld
Damage +1Ability Speed +1Ability Cost +1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
−4.1 to −3.3% Cooldown
−4.1 to −3.3% Ability Cost
Bewitched
Ability Speed +2Ability Cost +1
Rolls on 13 of 13 Capes
−28.6 to −6% Cooldown (usually −8%)
−16.7 to −3.1% Ability Cost (usually −4.2%)
Blessed
Effect Radius +3
Rolls on 12 of 13 Capes
+9.5 to +60% Effect Radius (usually +13.8%)
Bloodlusted
Health on Kill +1Ability Speed +2
Rolls on 13 of 13 Capes
−28.6 to −6% Cooldown (usually −8%)
+2 HP on Kill
Bountiful
Ability Cost +2Mana on Kill +1
Rolls on 13 of 13 Capes
−28.6 to −6% Ability Cost (usually −8%)
+1 MP on Kill
Caroming
+1 Ricochet (3 pts)
Rolls on 3 of 13 Capes
+1 Ricochet
Ceremonial
Status Duration +3
Rolls on 13 of 13 Capes
+9.5 to +60% Effect Duration (usually +13%)
Champion's
Damage +2Ability Speed +1
Rolls on 3 of 13 Capes
+6.9 to +8.5% Damage
−4.1 to −3.3% Cooldown
Chosen
Damage +2Ability Speed −1Ability Cost +2
Rolls on 3 of 13 Capes
+6.9 to +8.5% Damage
+3.6 to +4.4% Cooldown
−7.8 to −6.5% Ability Cost
Devouring
Life Leech +3
Rolls on 3 of 13 Capes
30 to 33% chance to leech 2 to 15 HP
Eldritch
Damage +3+1 Projectile
Rolls on 0 of 13 Capes
No capes can roll this.
Excoriating
Armor Piercing +3
Rolls on 3 of 13 Capes
Ignores 30% Armor
Focal
Damage +2Shot Gap +1
Rolls on 0 of 13 Capes
No capes can roll this.
Godly
Ability Speed +3
Rolls on 13 of 13 Capes
−37.5 to −8.7% Cooldown (usually −11.5%)
Grand
Ability Cost +3
Rolls on 13 of 13 Capes
−37.5 to −8.7% Ability Cost (usually −11.5%)
Impaling
Multi-Hit (4 pts)Projectile Size −1
Rolls on 3 of 13 Capes
−15% Projectile Size
Pierces Entities
Inescapable
Homing +4Ability Cost −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Ability Cost
+28° Homing
Inexorable
Homing +3
Rolls on 3 of 13 Capes
+21° Homing
Instantaneous
Bomb Delay +3
Rolls on 0 of 13 Capes
No capes can roll this.
Manavore
Mana Leech +3
Rolls on 3 of 13 Capes
23 to 25% chance to leech 2 to 15 MP
Perforating
Multi-Hit (4 pts)Damage −1
Rolls on 3 of 13 Capes
−4.3 to −3.4% Damage
Pierces Entities
Possessed
Mana on Kill +3
Rolls on 13 of 13 Capes
+3 MP on Kill
Rapacious
Damage +2Life Leech +1
Rolls on 3 of 13 Capes
+6.9 to +8.5% Damage
20 to 33% chance to leech 1 to 5 HP
Relentless
+1 Ricochet (3 pts)Homing +1Ability Speed −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Cooldown
+7° Homing
+1 Ricochet
Righteous
Effect Radius +2Status Duration +1
Rolls on 12 of 13 Capes
+6.4 to +40% Effect Radius (usually +9.2%)
+3.2 to +20% Effect Duration (usually +4.6%)
Ruthless
Damage +3
Rolls on 3 of 13 Capes
+10.3 to +12.8% Damage
Shepherding
Homing +2Damage +1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
+14° Homing
Skipping
+1 Ricochet (3 pts)Damage +1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
+1 Ricochet
Unleashed
Projectile Size +3
Rolls on 3 of 13 Capes
+45% Projectile Size
Vampiric
Health on Kill +3
Rolls on 13 of 13 Capes
+6 HP on Kill

Blue

Affix
On Capes
Academic's
Mana on Kill +2
Rolls on 13 of 13 Capes
+2 MP on Kill
Alluring
Ability Cost +2
Rolls on 13 of 13 Capes
−28.6 to −6% Ability Cost (usually −8%)
Believer's
Effect Radius +1Status Duration +1
Rolls on 12 of 13 Capes
+3.2 to +20% Effect Radius (usually +4.6%)
+3.2 to +20% Effect Duration (usually +4.6%)
Bloodbound
Life Leech +1Ability Speed +1
Rolls on 3 of 13 Capes
−4.1 to −3.3% Cooldown
20 to 33% chance to leech 1 to 5 HP
Bloody
Damage +2
Rolls on 3 of 13 Capes
+6.9 to +8.5% Damage
Cleaving
+2 ProjectilesDamage −1
Rolls on 0 of 13 Capes
No capes can roll this.
Coherent
Shot Gap +2
Rolls on 0 of 13 Capes
No capes can roll this.
Deflecting
+1 Ricochet (3 pts)Ability Cost −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Ability Cost
+1 Ricochet
Elegant
Status Duration +2
Rolls on 13 of 13 Capes
+6.4 to +40% Effect Duration (usually +8.7%)
Embroidered
Projectile Size +2
Rolls on 3 of 13 Capes
+30% Projectile Size
Enchanted
Mana on Kill +1Ability Speed +1
Rolls on 13 of 13 Capes
−16.7 to −3.1% Cooldown (usually −4.2%)
+1 MP on Kill
Energized
Damage +1Ability Speed +1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
−4.1 to −3.3% Cooldown
Expedited
Bomb Delay +2
Rolls on 0 of 13 Capes
No capes can roll this.
Fierce
Damage +1Ability Cost +1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
−4.1 to −3.3% Ability Cost
Flensing
Armor Piercing +2
Rolls on 3 of 13 Capes
Ignores 20% Armor
Focused
Ability Speed +1Ability Cost +1
Rolls on 13 of 13 Capes
−16.7 to −3.1% Cooldown (usually −4.2%)
−16.7 to −3.1% Ability Cost (usually −4.2%)
Gallant
Effect Radius +2
Rolls on 12 of 13 Capes
+6.4 to +40% Effect Radius (usually +9.2%)
Gluttonous
Life Leech +2
Rolls on 3 of 13 Capes
20 to 33% chance to leech 2 to 10 HP
Guided
Homing +2
Rolls on 3 of 13 Capes
+14° Homing
Leaching
Mana Leech +1Ability Speed +1
Rolls on 3 of 13 Capes
−4.1 to −3.3% Cooldown
15 to 25% chance to leech 1 to 5 MP
Narrowing
Shot Gap +2Damage −1
Rolls on 0 of 13 Capes
No capes can roll this.
Potent
Ability Speed +2
Rolls on 13 of 13 Capes
−28.6 to −6% Cooldown (usually −8%)
Predatory
Damage +1Armor Piercing +1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
Ignores 10% Armor
Pursuing
Homing +3Ability Cost −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Ability Cost
+21° Homing
Ricocheting
+1 Ricochet (3 pts)Ability Speed −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Cooldown
+1 Ricochet
Runic
Damage +2+1 Projectile
Rolls on 0 of 13 Capes
No capes can roll this.
Seeking
Health on Kill +2
Rolls on 13 of 13 Capes
+4 HP on Kill
Swollen
Projectile Size +1Damage +1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
+15% Projectile Size
Vicious
Damage +2Ability Speed +1Ability Cost −1
Rolls on 3 of 13 Capes
+6.9 to +8.5% Damage
−4.1 to −3.3% Cooldown
+3.6 to +4.4% Ability Cost
Wellfed
Mana Leech +2
Rolls on 3 of 13 Capes
15 to 25% chance to leech 2 to 10 MP

Green

Affix
On Capes
Avoidant
Status Duration +1
Rolls on 13 of 13 Capes
+3.2 to +20% Effect Duration (usually +4.4%)
Barbed
Health on Kill +1
Rolls on 13 of 13 Capes
+2 HP on Kill
Blanketing
Effect Radius +1
Rolls on 12 of 13 Capes
+3.2 to +20% Effect Radius (usually +4.6%)
Buzzing
Effect Radius +2Status Duration −1
Rolls on 12 of 13 Capes
+6.4 to +40% Effect Radius (usually +9.2%)
−20 to −3.2% Effect Duration (usually −4.6%)
Charmed
Projectile Size +1
Rolls on 3 of 13 Capes
+15% Projectile Size
Clean
Damage +1Ability Speed +1Ability Cost −1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
−4.1 to −3.3% Cooldown
+3.6 to +4.4% Ability Cost
Comforting
Ability Speed +1
Rolls on 13 of 13 Capes
−16.7 to −3.1% Cooldown (usually −4.2%)
Curious
Ability Cost +1
Rolls on 13 of 13 Capes
−16.7 to −3.1% Ability Cost (usually −4.2%)
Dividing
+1 Projectile
Rolls on 0 of 13 Capes
No capes can roll this.
Drifting
Homing +1
Rolls on 3 of 13 Capes
+7° Homing
Engraved
Damage +1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
Focusing
Shot Gap +1
Rolls on 0 of 13 Capes
No capes can roll this.
Fresh
Damage +2Ability Speed −1
Rolls on 3 of 13 Capes
+6.9 to +8.5% Damage
+3.6 to +4.4% Cooldown
Honed
Armor Piercing +2Ability Speed −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Cooldown
Ignores 20% Armor
Kind
Health on Kill +1Mana on Kill +1Ability Speed −1
Rolls on 13 of 13 Capes
+0 to +14.3% Cooldown (usually +4.4%)
+2 HP on Kill
+1 MP on Kill
Lasting
Status Duration +2Ability Speed −1
Rolls on 13 of 13 Capes
+6.4 to +40% Effect Duration (usually +8.7%)
+0 to +14.3% Cooldown (usually +4.4%)
Nursing
Life Leech +2Ability Speed −1
Rolls on 3 of 13 Capes
+3.6 to +4.4% Cooldown
20 to 33% chance to leech 2 to 10 HP
Osmotic
Mana Leech +1
Rolls on 3 of 13 Capes
15 to 25% chance to leech 1 to 5 MP
Patient
Status Duration +1Mana on Kill +1Ability Speed −1
Rolls on 13 of 13 Capes
+3.2 to +20% Effect Duration (usually +4.4%)
+0 to +14.3% Cooldown (usually +4.4%)
+1 MP on Kill
Pointed
Damage +1+1 Projectile
Rolls on 0 of 13 Capes
No capes can roll this.
Prompt
Bomb Delay +1
Rolls on 0 of 13 Capes
No capes can roll this.
Quick
Ability Speed +2Ability Cost −1
Rolls on 13 of 13 Capes
−28.6 to −6% Cooldown (usually −8%)
+0 to +14.3% Ability Cost (usually +4.4%)
Renewed
Damage −1Ability Speed +1Ability Cost +1
Rolls on 3 of 13 Capes
−4.3 to −3.4% Damage
−4.1 to −3.3% Cooldown
−4.1 to −3.3% Ability Cost
Robust
Health on Kill +1Ability Cost +1Ability Speed −1
Rolls on 13 of 13 Capes
+0 to +14.3% Cooldown (usually +4.4%)
−16.7 to −3.1% Ability Cost (usually −4.2%)
+2 HP on Kill
Scoring
Armor Piercing +1
Rolls on 3 of 13 Capes
Ignores 10% Armor
Sparing
Ability Cost +2Ability Speed −1
Rolls on 13 of 13 Capes
+0 to +14.3% Cooldown (usually +4.4%)
−28.6 to −6% Ability Cost (usually −8%)
Supping
Life Leech +1
Rolls on 3 of 13 Capes
20 to 33% chance to leech 1 to 5 HP
Swarming
Homing +1Projectile Size +1Ability Speed −1
Rolls on 3 of 13 Capes
+15% Projectile Size
+3.6 to +4.4% Cooldown
+7° Homing
Thoughtful
Mana on Kill +1
Rolls on 13 of 13 Capes
+1 MP on Kill
Trailing
Homing +2Projectile Size −1
Rolls on 3 of 13 Capes
−15% Projectile Size
+14° Homing

Orange

Affix
On Capes
Awkward
Damage −1Ability Speed −1Ability Cost +1
Rolls on 3 of 13 Capes
−4.3 to −3.4% Damage
+3.6 to +4.4% Cooldown
−4.1 to −3.3% Ability Cost
Brief
Status Duration −2Health on Kill +1
Rolls on 13 of 13 Capes
−40 to −6.4% Effect Duration (usually −8.7%)
+2 HP on Kill
Circling
Ability Speed −2Homing +1
Rolls on 3 of 13 Capes
+7.4 to +9.3% Cooldown
+7° Homing
Clouded
Ability Speed −1
Rolls on 13 of 13 Capes
+0 to +14.3% Cooldown (usually +4.4%)
Cocky
Ability Speed +1Ability Cost −2
Rolls on 13 of 13 Capes
−16.7 to −3.1% Cooldown (usually −4.2%)
+0 to +33.3% Ability Cost (usually +9.3%)
Corroded
Damage −2Health on Kill +1
Rolls on 3 of 13 Capes
−8.5 to −6.9% Damage
+2 HP on Kill
Creaky
Damage −1
Rolls on 3 of 13 Capes
−4.3 to −3.4% Damage
Dented
Damage −2Mana on Kill +1
Rolls on 3 of 13 Capes
−8.5 to −6.9% Damage
+1 MP on Kill
Diffuse
Shot Gap −1
Rolls on 0 of 13 Capes
No capes can roll this.
Distracted
Ability Speed −1Status Duration −1Mana on Kill +1
Rolls on 13 of 13 Capes
−20 to −3.2% Effect Duration (usually −4.4%)
+0 to +14.3% Cooldown (usually +4.4%)
+1 MP on Kill
Drouth
Ability Speed −2Mana Leech +1
Rolls on 3 of 13 Capes
+7.4 to +9.3% Cooldown
15 to 25% chance to leech 1 to 5 MP
Dulling
Ability Speed −2Armor Piercing +1
Rolls on 3 of 13 Capes
+7.4 to +9.3% Cooldown
Ignores 10% Armor
Dusty
Effect Radius −1
Rolls on 12 of 13 Capes
−20 to −3.2% Effect Radius (usually −4.6%)
Faded
Status Duration −1
Rolls on 13 of 13 Capes
−20 to −3.2% Effect Duration (usually −4.4%)
Famished
Ability Cost −2Life Leech +1
Rolls on 3 of 13 Capes
+7.4 to +9.3% Ability Cost
20 to 33% chance to leech 1 to 5 HP
Fluttering
Projectile Size −2Homing +1
Rolls on 3 of 13 Capes
−30% Projectile Size
+7° Homing
Fragile
Damage +1Ability Speed −1Ability Cost −1
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
+3.6 to +4.4% Cooldown
+3.6 to +4.4% Ability Cost
Fretful
Ability Cost −1Status Duration −1Health on Kill +1
Rolls on 13 of 13 Capes
−20 to −3.2% Effect Duration (usually −4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
+2 HP on Kill
Frugal
Ability Cost +1Ability Speed −2
Rolls on 13 of 13 Capes
+0 to +33.3% Cooldown (usually +9.3%)
−16.7 to −3.1% Ability Cost (usually −4.2%)
Grimy
Damage +1Effect Radius −2
Rolls on 2 of 13 Capes
+3.6 to +4.3% Damage
−8.5 to −7.3% Effect Radius
Lingering
Status Duration +1Ability Cost −2
Rolls on 13 of 13 Capes
+3.2 to +20% Effect Duration (usually +4.4%)
+0 to +33.3% Ability Cost (usually +9.3%)
Meandering
Damage −2Homing +1
Rolls on 3 of 13 Capes
−8.5 to −6.9% Damage
+7° Homing
Recycled
Ability Cost −1
Rolls on 13 of 13 Capes
+0 to +14.3% Ability Cost (usually +4.4%)
Slimy
Ability Speed −2Status Duration +1
Rolls on 13 of 13 Capes
+3.2 to +20% Effect Duration (usually +4.4%)
+0 to +33.3% Cooldown (usually +9.3%)
Spendthrift
Ability Cost −2Mana on Kill +1
Rolls on 13 of 13 Capes
+0 to +33.3% Ability Cost (usually +9.3%)
+1 MP on Kill
Stubborn
Ability Speed −2Health on Kill +1
Rolls on 13 of 13 Capes
+0 to +33.3% Cooldown (usually +9.3%)
+2 HP on Kill
Tardy
Bomb Delay −1
Rolls on 0 of 13 Capes
No capes can roll this.
Thinning
Damage −1Ability Speed +1Ability Cost −1
Rolls on 3 of 13 Capes
−4.3 to −3.4% Damage
−4.1 to −3.3% Cooldown
+3.6 to +4.4% Ability Cost
Weighted
Projectile Size −1
Rolls on 3 of 13 Capes
−15% Projectile Size
Wonky
Damage +1Projectile Size −2
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
−30% Projectile Size

Red

Affix
On Capes
Aimless
Damage −3Homing +1
Rolls on 3 of 13 Capes
−12.8 to −10.3% Damage
+7° Homing
Battered
Damage −2
Rolls on 3 of 13 Capes
−8.5 to −6.9% Damage
Belated
Bomb Delay −2
Rolls on 0 of 13 Capes
No capes can roll this.
Collapsed
Effect Radius −2
Rolls on 12 of 13 Capes
−40 to −6.4% Effect Radius (usually −9.2%)
Craving
Ability Cost −3Homing +1
Rolls on 3 of 13 Capes
+11.5 to +14.6% Ability Cost
+7° Homing
Damp
Damage −1Health on Kill +1Ability Speed −1Ability Cost −1
Rolls on 3 of 13 Capes
−4.3 to −3.4% Damage
+3.6 to +4.4% Cooldown
+3.6 to +4.4% Ability Cost
+2 HP on Kill
Disastrous
Mana on Kill +1Ability Cost −3
Rolls on 13 of 13 Capes
+0 to +60% Ability Cost (usually +14.6%)
+1 MP on Kill
Dreaded
Damage −2Projectile Size −1Health on Kill +1
Rolls on 3 of 13 Capes
−8.5 to −6.9% Damage
−15% Projectile Size
+2 HP on Kill
Drowsy
Ability Speed −1Ability Cost −1
Rolls on 13 of 13 Capes
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Emptied
Ability Cost −3Mana Leech +1
Rolls on 3 of 13 Capes
+11.5 to +14.6% Ability Cost
15 to 25% chance to leech 1 to 5 MP
Evanescent
Ability Cost −1Status Duration −1
Rolls on 13 of 13 Capes
−20 to −3.2% Effect Duration (usually −4.4%)
+0 to +14.3% Ability Cost (usually +4.4%)
Excommunicated
Damage +1Effect Radius −3
Rolls on 2 of 13 Capes
+3.6 to +4.3% Damage
−12.8 to −10.9% Effect Radius
Faulty
Projectile Size −2
Rolls on 3 of 13 Capes
−30% Projectile Size
Flickering
Projectile Size −3Homing +1
Rolls on 3 of 13 Capes
−45% Projectile Size
+7° Homing
Ill-Fit
Ability Cost +1Status Duration −3
Rolls on 13 of 13 Capes
−60 to −9.5% Effect Duration (usually −13%)
−16.7 to −3.1% Ability Cost (usually −4.2%)
Irritating
Ability Cost −2
Rolls on 13 of 13 Capes
+0 to +33.3% Ability Cost (usually +9.3%)
Lethargic
Ability Speed −1Status Duration −1
Rolls on 13 of 13 Capes
−20 to −3.2% Effect Duration (usually −4.4%)
+0 to +14.3% Cooldown (usually +4.4%)
Parasitic
Status Duration −2
Rolls on 13 of 13 Capes
−40 to −6.4% Effect Duration (usually −8.7%)
Plodding
Ability Speed −3Mana on Kill +1
Rolls on 13 of 13 Capes
+0 to +60% Cooldown (usually +14.6%)
+1 MP on Kill
Possessive
Damage +1Projectile Size −3
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
−45% Projectile Size
Profligate
Ability Cost −2Ability Speed −1Health on Kill +1
Rolls on 13 of 13 Capes
+0 to +14.3% Cooldown (usually +4.4%)
+0 to +33.3% Ability Cost (usually +9.3%)
+2 HP on Kill
Ravenous
Ability Cost −3Health on Kill +1
Rolls on 13 of 13 Capes
+0 to +60% Ability Cost (usually +14.6%)
+2 HP on Kill
Rushed
Status Duration −3Ability Speed +1
Rolls on 13 of 13 Capes
−60 to −9.5% Effect Duration (usually −13%)
−16.7 to −3.1% Cooldown (usually −4.2%)
Splitting
Damage −3Armor Piercing +1
Rolls on 3 of 13 Capes
−12.8 to −10.3% Damage
Ignores 10% Armor
Starved
Ability Speed −3Life Leech +1
Rolls on 3 of 13 Capes
+11.5 to +14.6% Cooldown
20 to 33% chance to leech 1 to 5 HP
Suffocating
Ability Speed −2
Rolls on 13 of 13 Capes
+0 to +33.3% Cooldown (usually +9.3%)
Warped
Damage +1Ability Speed −3
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
+11.5 to +14.6% Cooldown
Wilting
Damage −1Status Duration −1
Rolls on 3 of 13 Capes
−4.3 to −3.4% Damage
−4.3 to −3.5% Effect Duration
Withered
Damage +1Ability Speed −1Ability Cost −2
Rolls on 3 of 13 Capes
+3.4 to +4.3% Damage
+3.6 to +4.4% Cooldown
+7.4 to +9.3% Ability Cost
Worn
Damage −1Ability Speed −1
Rolls on 3 of 13 Capes
−4.3 to −3.4% Damage
+3.6 to +4.4% Cooldown

Event

Affix
On Capes
is a Cape not a Tree!
Health on Kill +3Mana on Kill +2
Group: Krampus
C.R.C.
+6 HP on Kill
+2 MP on Kill