Staff Affixes

Here are all the affixes a Staff can roll. Each affix shows its points and what it gives on Staves. The number depends on the Staff's Item Power, so it's shown as a range.

Not every Staff can roll every affix. Hover "Rolls on" to see which can't. To see the exact numbers on one item, open its page. For more on how affixes work, check the Affixes page.

HATED

Affix
On Staves
Now Bounding
+1 Ricochet (3 pts)Homing +1
Rolls on 12 of 12 Staves
+7° Homing
+1 Ricochet
Now Clattering
+1 Ricochet (3 pts)Damage +2Ability Speed −1
Rolls on 11 of 12 Staves
+7 to +50% Damage (usually +11.1%)
+0 to +16.7% Cooldown (usually +5.4%)
+1 Ricochet
Now Destined
Homing +4
Rolls on 12 of 12 Staves
+28° Homing
Now Ended
Damage +4
Rolls on 12 of 12 Staves
+14 to +400% Damage (usually +23.2%)
Now Enscribed
Mana on Kill +4
Rolls on 12 of 12 Staves
+4 MP on Kill
Now Everlasting
Status Duration +5Ability Speed −1
Rolls on 2 of 12 Staves
+17.5 to +23.3% Effect Duration
+3.6 to +4.9% Cooldown
Now Fixated
Homing +5Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
+35° Homing
Now Hastened
Ability Speed +5Ability Cost −1
Rolls on 11 of 12 Staves
−55.6 to −14.9% Cooldown (usually −21.7%)
+0 to +16.7% Ability Cost (usually +5.4%)
Now Imminent
Bomb Delay +4
Rolls on 0 of 12 Staves
No staves can roll this.
Now Mastered
Ability Cost +4
Rolls on 12 of 12 Staves
−80 to −12.3% Ability Cost (usually −18.8%)
Now Overwhelming
Damage +5Ability Speed −1
Rolls on 11 of 12 Staves
+17.5 to +125% Damage (usually +27.8%)
+0 to +16.7% Cooldown (usually +5.4%)
Now Penetrating
Armor Piercing +5Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
Ignores 50% Armor
Now Released
Ability Speed +4
Rolls on 12 of 12 Staves
−80 to −12.3% Cooldown (usually −18.8%)
Now Sanguinary
Life Leech +5Ability Cost −1
Rolls on 11 of 12 Staves
+0 to +16.7% Ability Cost (usually +5.4%)
28 to 33% chance to leech 3 to 15 HP
Now Thrifty
Ability Cost +5Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
−55.6 to −14.9% Ability Cost (usually −21.7%)
Now Tormented
Health on Kill +4
Rolls on 12 of 12 Staves
+8 HP on Kill
Now Unhindered
Multi-Hit (4 pts)
Rolls on 3 of 12 Staves
Pierces Entities
Now Unstoppable
Multi-Hit (4 pts)Damage +1Projectile Size −1
Rolls on 3 of 12 Staves
+3.5 to +5.6% Damage
−15% Projectile Size
Pierces Entities
Now Vast
Effect Radius +5Ability Speed −1
Rolls on 0 of 12 Staves
No staves can roll this.

Pink

Affix
On Staves
Beheld
Damage +1Ability Speed +1Ability Cost +1
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
−50 to −3.4% Cooldown (usually −5.5%)
−50 to −3.4% Ability Cost (usually −5.5%)
Bewitched
Ability Speed +2Ability Cost +1
Rolls on 12 of 12 Staves
−66.7 to −6.6% Cooldown (usually −10.4%)
−50 to −3.4% Ability Cost (usually −5.5%)
Blessed
Effect Radius +3
Rolls on 0 of 12 Staves
No staves can roll this.
Bloodlusted
Health on Kill +1Ability Speed +2
Rolls on 12 of 12 Staves
−66.7 to −6.6% Cooldown (usually −10.4%)
+2 HP on Kill
Bountiful
Ability Cost +2Mana on Kill +1
Rolls on 12 of 12 Staves
−66.7 to −6.6% Ability Cost (usually −10.4%)
+1 MP on Kill
Caroming
+1 Ricochet (3 pts)
Rolls on 12 of 12 Staves
+1 Ricochet
Ceremonial
Status Duration +3
Rolls on 2 of 12 Staves
+10.5 to +14% Effect Duration
Champion's
Damage +2Ability Speed +1
Rolls on 12 of 12 Staves
+7 to +200% Damage (usually +11.6%)
−50 to −3.4% Cooldown (usually −5.5%)
Chosen
Damage +2Ability Speed −1Ability Cost +2
Rolls on 11 of 12 Staves
+7 to +50% Damage (usually +11.1%)
+0 to +16.7% Cooldown (usually +5.4%)
−33.3 to −6.6% Ability Cost (usually −10%)
Devouring
Life Leech +3
Rolls on 12 of 12 Staves
23 to 33% chance to leech 2 to 9 HP
Eldritch
Damage +3+1 Projectile
Rolls on 0 of 12 Staves
No staves can roll this.
Excoriating
Armor Piercing +3
Rolls on 12 of 12 Staves
Ignores 30% Armor
Focal
Damage +2Shot Gap +1
Rolls on 0 of 12 Staves
No staves can roll this.
Godly
Ability Speed +3
Rolls on 12 of 12 Staves
−75 to −9.5% Cooldown (usually −14.8%)
Grand
Ability Cost +3
Rolls on 12 of 12 Staves
−75 to −9.5% Ability Cost (usually −14.8%)
Impaling
Multi-Hit (4 pts)Projectile Size −1
Rolls on 3 of 12 Staves
−15% Projectile Size
Pierces Entities
Inescapable
Homing +4Ability Cost −1
Rolls on 11 of 12 Staves
+0 to +16.7% Ability Cost (usually +5.4%)
+28° Homing
Inexorable
Homing +3
Rolls on 12 of 12 Staves
+21° Homing
Instantaneous
Bomb Delay +3
Rolls on 0 of 12 Staves
No staves can roll this.
Manavore
Mana Leech +3
Rolls on 12 of 12 Staves
17 to 25% chance to leech 2 to 9 MP
Perforating
Multi-Hit (4 pts)Damage −1
Rolls on 3 of 12 Staves
−5.6 to −3.5% Damage
Pierces Entities
Possessed
Mana on Kill +3
Rolls on 12 of 12 Staves
+3 MP on Kill
Rapacious
Damage +2Life Leech +1
Rolls on 12 of 12 Staves
+7 to +200% Damage (usually +11.6%)
17 to 33% chance to leech 1 to 3 HP
Relentless
+1 Ricochet (3 pts)Homing +1Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
+7° Homing
+1 Ricochet
Righteous
Effect Radius +2Status Duration +1
Rolls on 0 of 12 Staves
No staves can roll this.
Ruthless
Damage +3
Rolls on 12 of 12 Staves
+10.5 to +300% Damage (usually +17.4%)
Shepherding
Homing +2Damage +1
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
+14° Homing
Skipping
+1 Ricochet (3 pts)Damage +1
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
+1 Ricochet
Unleashed
Projectile Size +3
Rolls on 12 of 12 Staves
+45% Projectile Size
Vampiric
Health on Kill +3
Rolls on 12 of 12 Staves
+6 HP on Kill

Blue

Affix
On Staves
Academic's
Mana on Kill +2
Rolls on 12 of 12 Staves
+2 MP on Kill
Alluring
Ability Cost +2
Rolls on 12 of 12 Staves
−66.7 to −6.6% Ability Cost (usually −10.4%)
Believer's
Effect Radius +1Status Duration +1
Rolls on 0 of 12 Staves
No staves can roll this.
Bloodbound
Life Leech +1Ability Speed +1
Rolls on 12 of 12 Staves
−50 to −3.4% Cooldown (usually −5.5%)
17 to 33% chance to leech 1 to 3 HP
Bloody
Damage +2
Rolls on 12 of 12 Staves
+7 to +200% Damage (usually +11.6%)
Cleaving
+2 ProjectilesDamage −1
Rolls on 0 of 12 Staves
No staves can roll this.
Coherent
Shot Gap +2
Rolls on 0 of 12 Staves
No staves can roll this.
Deflecting
+1 Ricochet (3 pts)Ability Cost −1
Rolls on 11 of 12 Staves
+0 to +16.7% Ability Cost (usually +5.4%)
+1 Ricochet
Elegant
Status Duration +2
Rolls on 2 of 12 Staves
+7 to +9.3% Effect Duration
Embroidered
Projectile Size +2
Rolls on 12 of 12 Staves
+30% Projectile Size
Enchanted
Mana on Kill +1Ability Speed +1
Rolls on 12 of 12 Staves
−50 to −3.4% Cooldown (usually −5.5%)
+1 MP on Kill
Energized
Damage +1Ability Speed +1
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
−50 to −3.4% Cooldown (usually −5.5%)
Expedited
Bomb Delay +2
Rolls on 0 of 12 Staves
No staves can roll this.
Fierce
Damage +1Ability Cost +1
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
−50 to −3.4% Ability Cost (usually −5.5%)
Flensing
Armor Piercing +2
Rolls on 12 of 12 Staves
Ignores 20% Armor
Focused
Ability Speed +1Ability Cost +1
Rolls on 12 of 12 Staves
−50 to −3.4% Cooldown (usually −5.5%)
−50 to −3.4% Ability Cost (usually −5.5%)
Gallant
Effect Radius +2
Rolls on 0 of 12 Staves
No staves can roll this.
Gluttonous
Life Leech +2
Rolls on 12 of 12 Staves
17 to 33% chance to leech 2 to 6 HP
Guided
Homing +2
Rolls on 12 of 12 Staves
+14° Homing
Leaching
Mana Leech +1Ability Speed +1
Rolls on 12 of 12 Staves
−50 to −3.4% Cooldown (usually −5.5%)
13 to 25% chance to leech 1 to 3 MP
Narrowing
Shot Gap +2Damage −1
Rolls on 0 of 12 Staves
No staves can roll this.
Potent
Ability Speed +2
Rolls on 12 of 12 Staves
−66.7 to −6.6% Cooldown (usually −10.4%)
Predatory
Damage +1Armor Piercing +1
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
Ignores 10% Armor
Pursuing
Homing +3Ability Cost −1
Rolls on 11 of 12 Staves
+0 to +16.7% Ability Cost (usually +5.4%)
+21° Homing
Ricocheting
+1 Ricochet (3 pts)Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
+1 Ricochet
Runic
Damage +2+1 Projectile
Rolls on 0 of 12 Staves
No staves can roll this.
Seeking
Health on Kill +2
Rolls on 12 of 12 Staves
+4 HP on Kill
Swollen
Projectile Size +1Damage +1
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
+15% Projectile Size
Vicious
Damage +2Ability Speed +1Ability Cost −1
Rolls on 11 of 12 Staves
+7 to +50% Damage (usually +11.1%)
−20 to −3.4% Cooldown (usually −5.3%)
+0 to +16.7% Ability Cost (usually +5.4%)
Wellfed
Mana Leech +2
Rolls on 12 of 12 Staves
13 to 25% chance to leech 2 to 6 MP

Green

Affix
On Staves
Avoidant
Status Duration +1
Rolls on 2 of 12 Staves
+3.5 to +4.7% Effect Duration
Barbed
Health on Kill +1
Rolls on 12 of 12 Staves
+2 HP on Kill
Blanketing
Effect Radius +1
Rolls on 0 of 12 Staves
No staves can roll this.
Buzzing
Effect Radius +2Status Duration −1
Rolls on 0 of 12 Staves
No staves can roll this.
Charmed
Projectile Size +1
Rolls on 12 of 12 Staves
+15% Projectile Size
Clean
Damage +1Ability Speed +1Ability Cost −1
Rolls on 11 of 12 Staves
+3.5 to +25% Damage (usually +5.6%)
−20 to −3.4% Cooldown (usually −5.3%)
+0 to +16.7% Ability Cost (usually +5.4%)
Comforting
Ability Speed +1
Rolls on 12 of 12 Staves
−50 to −3.4% Cooldown (usually −5.5%)
Curious
Ability Cost +1
Rolls on 12 of 12 Staves
−50 to −3.4% Ability Cost (usually −5.5%)
Dividing
+1 Projectile
Rolls on 0 of 12 Staves
No staves can roll this.
Drifting
Homing +1
Rolls on 12 of 12 Staves
+7° Homing
Engraved
Damage +1
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
Focusing
Shot Gap +1
Rolls on 0 of 12 Staves
No staves can roll this.
Fresh
Damage +2Ability Speed −1
Rolls on 11 of 12 Staves
+7 to +50% Damage (usually +11.1%)
+0 to +16.7% Cooldown (usually +5.4%)
Honed
Armor Piercing +2Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
Ignores 20% Armor
Kind
Health on Kill +1Mana on Kill +1Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
+2 HP on Kill
+1 MP on Kill
Lasting
Status Duration +2Ability Speed −1
Rolls on 2 of 12 Staves
+7 to +9.3% Effect Duration
+3.6 to +4.9% Cooldown
Nursing
Life Leech +2Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
17 to 33% chance to leech 2 to 6 HP
Osmotic
Mana Leech +1
Rolls on 12 of 12 Staves
13 to 25% chance to leech 1 to 3 MP
Patient
Status Duration +1Mana on Kill +1Ability Speed −1
Rolls on 2 of 12 Staves
+3.5 to +4.7% Effect Duration
+3.6 to +4.9% Cooldown
+1 MP on Kill
Pointed
Damage +1+1 Projectile
Rolls on 0 of 12 Staves
No staves can roll this.
Prompt
Bomb Delay +1
Rolls on 0 of 12 Staves
No staves can roll this.
Quick
Ability Speed +2Ability Cost −1
Rolls on 11 of 12 Staves
−33.3 to −6.6% Cooldown (usually −10%)
+0 to +16.7% Ability Cost (usually +5.4%)
Renewed
Damage −1Ability Speed +1Ability Cost +1
Rolls on 11 of 12 Staves
−25 to −3.5% Damage (usually −5.6%)
−20 to −3.4% Cooldown (usually −5.3%)
−20 to −3.4% Ability Cost (usually −5.3%)
Robust
Health on Kill +1Ability Cost +1Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
−20 to −3.4% Ability Cost (usually −5.3%)
+2 HP on Kill
Scoring
Armor Piercing +1
Rolls on 12 of 12 Staves
Ignores 10% Armor
Sparing
Ability Cost +2Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
−33.3 to −6.6% Ability Cost (usually −10%)
Supping
Life Leech +1
Rolls on 12 of 12 Staves
17 to 33% chance to leech 1 to 3 HP
Swarming
Homing +1Projectile Size +1Ability Speed −1
Rolls on 11 of 12 Staves
+15% Projectile Size
+0 to +16.7% Cooldown (usually +5.4%)
+7° Homing
Thoughtful
Mana on Kill +1
Rolls on 12 of 12 Staves
+1 MP on Kill
Trailing
Homing +2Projectile Size −1
Rolls on 12 of 12 Staves
−15% Projectile Size
+14° Homing

Orange

Affix
On Staves
Awkward
Damage −1Ability Speed −1Ability Cost +1
Rolls on 11 of 12 Staves
−25 to −3.5% Damage (usually −5.6%)
+0 to +16.7% Cooldown (usually +5.4%)
−20 to −3.4% Ability Cost (usually −5.3%)
Brief
Status Duration −2Health on Kill +1
Rolls on 2 of 12 Staves
−9.3 to −7% Effect Duration
+2 HP on Kill
Circling
Ability Speed −2Homing +1
Rolls on 11 of 12 Staves
+0 to +40% Cooldown (usually +11.4%)
+7° Homing
Clouded
Ability Speed −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
Cocky
Ability Speed +1Ability Cost −2
Rolls on 11 of 12 Staves
−20 to −3.4% Cooldown (usually −5.3%)
+0 to +40% Ability Cost (usually +11.4%)
Corroded
Damage −2Health on Kill +1
Rolls on 11 of 12 Staves
−50 to −7% Damage (usually −11.1%)
+2 HP on Kill
Creaky
Damage −1
Rolls on 11 of 12 Staves
−25 to −3.5% Damage (usually −5.6%)
Dented
Damage −2Mana on Kill +1
Rolls on 11 of 12 Staves
−50 to −7% Damage (usually −11.1%)
+1 MP on Kill
Diffuse
Shot Gap −1
Rolls on 0 of 12 Staves
No staves can roll this.
Distracted
Ability Speed −1Status Duration −1Mana on Kill +1
Rolls on 2 of 12 Staves
−4.7 to −3.5% Effect Duration
+3.6 to +4.9% Cooldown
+1 MP on Kill
Drouth
Ability Speed −2Mana Leech +1
Rolls on 11 of 12 Staves
+0 to +40% Cooldown (usually +11.4%)
13 to 25% chance to leech 1 to 3 MP
Dulling
Ability Speed −2Armor Piercing +1
Rolls on 11 of 12 Staves
+0 to +40% Cooldown (usually +11.4%)
Ignores 10% Armor
Dusty
Effect Radius −1
Rolls on 0 of 12 Staves
No staves can roll this.
Faded
Status Duration −1
Rolls on 2 of 12 Staves
−4.7 to −3.5% Effect Duration
Famished
Ability Cost −2Life Leech +1
Rolls on 11 of 12 Staves
+0 to +40% Ability Cost (usually +11.4%)
17 to 33% chance to leech 1 to 3 HP
Fluttering
Projectile Size −2Homing +1
Rolls on 12 of 12 Staves
−30% Projectile Size
+7° Homing
Fragile
Damage +1Ability Speed −1Ability Cost −1
Rolls on 11 of 12 Staves
+3.5 to +25% Damage (usually +5.6%)
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +16.7% Ability Cost (usually +5.4%)
Fretful
Ability Cost −1Status Duration −1Health on Kill +1
Rolls on 2 of 12 Staves
−4.7 to −3.5% Effect Duration
+3.6 to +4.9% Ability Cost
+2 HP on Kill
Frugal
Ability Cost +1Ability Speed −2
Rolls on 11 of 12 Staves
+0 to +40% Cooldown (usually +11.4%)
−20 to −3.4% Ability Cost (usually −5.3%)
Grimy
Damage +1Effect Radius −2
Rolls on 0 of 12 Staves
No staves can roll this.
Lingering
Status Duration +1Ability Cost −2
Rolls on 2 of 12 Staves
+3.5 to +4.7% Effect Duration
+7.5 to +10.3% Ability Cost
Meandering
Damage −2Homing +1
Rolls on 11 of 12 Staves
−50 to −7% Damage (usually −11.1%)
+7° Homing
Recycled
Ability Cost −1
Rolls on 11 of 12 Staves
+0 to +16.7% Ability Cost (usually +5.4%)
Slimy
Ability Speed −2Status Duration +1
Rolls on 2 of 12 Staves
+3.5 to +4.7% Effect Duration
+7.5 to +10.3% Cooldown
Spendthrift
Ability Cost −2Mana on Kill +1
Rolls on 11 of 12 Staves
+0 to +40% Ability Cost (usually +11.4%)
+1 MP on Kill
Stubborn
Ability Speed −2Health on Kill +1
Rolls on 11 of 12 Staves
+0 to +40% Cooldown (usually +11.4%)
+2 HP on Kill
Tardy
Bomb Delay −1
Rolls on 0 of 12 Staves
No staves can roll this.
Thinning
Damage −1Ability Speed +1Ability Cost −1
Rolls on 11 of 12 Staves
−25 to −3.5% Damage (usually −5.6%)
−20 to −3.4% Cooldown (usually −5.3%)
+0 to +16.7% Ability Cost (usually +5.4%)
Weighted
Projectile Size −1
Rolls on 12 of 12 Staves
−15% Projectile Size
Wonky
Damage +1Projectile Size −2
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
−30% Projectile Size

Red

Affix
On Staves
Aimless
Damage −3Homing +1
Rolls on 11 of 12 Staves
−75 to −10.5% Damage (usually −16.7%)
+7° Homing
Battered
Damage −2
Rolls on 11 of 12 Staves
−50 to −7% Damage (usually −11.1%)
Belated
Bomb Delay −2
Rolls on 0 of 12 Staves
No staves can roll this.
Collapsed
Effect Radius −2
Rolls on 0 of 12 Staves
No staves can roll this.
Craving
Ability Cost −3Homing +1
Rolls on 11 of 12 Staves
+0 to +42.9% Ability Cost (usually +18.2%)
+7° Homing
Damp
Damage −1Health on Kill +1Ability Speed −1Ability Cost −1
Rolls on 11 of 12 Staves
−25 to −3.5% Damage (usually −5.6%)
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +16.7% Ability Cost (usually +5.4%)
+2 HP on Kill
Disastrous
Mana on Kill +1Ability Cost −3
Rolls on 11 of 12 Staves
+0 to +42.9% Ability Cost (usually +18.2%)
+1 MP on Kill
Dreaded
Damage −2Projectile Size −1Health on Kill +1
Rolls on 11 of 12 Staves
−50 to −7% Damage (usually −11.1%)
−15% Projectile Size
+2 HP on Kill
Drowsy
Ability Speed −1Ability Cost −1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +16.7% Ability Cost (usually +5.4%)
Emptied
Ability Cost −3Mana Leech +1
Rolls on 11 of 12 Staves
+0 to +42.9% Ability Cost (usually +18.2%)
13 to 25% chance to leech 1 to 3 MP
Evanescent
Ability Cost −1Status Duration −1
Rolls on 2 of 12 Staves
−4.7 to −3.5% Effect Duration
+3.6 to +4.9% Ability Cost
Excommunicated
Damage +1Effect Radius −3
Rolls on 0 of 12 Staves
No staves can roll this.
Faulty
Projectile Size −2
Rolls on 12 of 12 Staves
−30% Projectile Size
Flickering
Projectile Size −3Homing +1
Rolls on 12 of 12 Staves
−45% Projectile Size
+7° Homing
Ill-Fit
Ability Cost +1Status Duration −3
Rolls on 2 of 12 Staves
−14 to −10.5% Effect Duration
−4.4 to −3.4% Ability Cost
Irritating
Ability Cost −2
Rolls on 11 of 12 Staves
+0 to +40% Ability Cost (usually +11.4%)
Lethargic
Ability Speed −1Status Duration −1
Rolls on 2 of 12 Staves
−4.7 to −3.5% Effect Duration
+3.6 to +4.9% Cooldown
Parasitic
Status Duration −2
Rolls on 2 of 12 Staves
−9.3 to −7% Effect Duration
Plodding
Ability Speed −3Mana on Kill +1
Rolls on 11 of 12 Staves
+0 to +42.9% Cooldown (usually +18.2%)
+1 MP on Kill
Possessive
Damage +1Projectile Size −3
Rolls on 12 of 12 Staves
+3.5 to +100% Damage (usually +5.8%)
−45% Projectile Size
Profligate
Ability Cost −2Ability Speed −1Health on Kill +1
Rolls on 11 of 12 Staves
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +40% Ability Cost (usually +11.4%)
+2 HP on Kill
Ravenous
Ability Cost −3Health on Kill +1
Rolls on 11 of 12 Staves
+0 to +42.9% Ability Cost (usually +18.2%)
+2 HP on Kill
Rushed
Status Duration −3Ability Speed +1
Rolls on 2 of 12 Staves
−14 to −10.5% Effect Duration
−4.4 to −3.4% Cooldown
Splitting
Damage −3Armor Piercing +1
Rolls on 11 of 12 Staves
−75 to −10.5% Damage (usually −16.7%)
Ignores 10% Armor
Starved
Ability Speed −3Life Leech +1
Rolls on 11 of 12 Staves
+0 to +42.9% Cooldown (usually +18.2%)
17 to 33% chance to leech 1 to 3 HP
Suffocating
Ability Speed −2
Rolls on 11 of 12 Staves
+0 to +40% Cooldown (usually +11.4%)
Warped
Damage +1Ability Speed −3
Rolls on 11 of 12 Staves
+3.5 to +25% Damage (usually +5.6%)
+0 to +42.9% Cooldown (usually +18.2%)
Wilting
Damage −1Status Duration −1
Rolls on 2 of 12 Staves
−4.6 to −3.5% Damage
−4.7 to −3.5% Effect Duration
Withered
Damage +1Ability Speed −1Ability Cost −2
Rolls on 11 of 12 Staves
+3.5 to +25% Damage (usually +5.6%)
+0 to +16.7% Cooldown (usually +5.4%)
+0 to +40% Ability Cost (usually +11.4%)
Worn
Damage −1Ability Speed −1
Rolls on 11 of 12 Staves
−25 to −3.5% Damage (usually −5.6%)
+0 to +16.7% Cooldown (usually +5.4%)

Unique

Affix
On Staves
And Sometimes Blue?
Damage −1Ability Cost −1
Group: NewVallyGroup4Rolls
Roses Are Red
−4.6% Damage
+4.9% Ability Cost